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(Created page with "Farmer's Market is an 11 player games based around the Fruit Vendor role. ==Setup== * 2 Mafia Two Shot Fruit Vendor * 9 Town Two Shot Fruit Vendor ==Mechan...")
 
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{{Setups
|Title=Farmer's Market
|Setup Size=Mini
|Players=11
|Designer=LlamaFluff
|Designer2=
|Designer3=
|Notes=
}}
Farmer's Market is an 11 player games based around the [[Fruit Vendor]] role.
Farmer's Market is an 11 player games based around the [[Fruit Vendor]] role.


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'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated.
*You win when all threats to the town have been eliminated.
==History==
*'''{{plink|t|45116|Open 553}}''' (Mafia Win)
*'''{{plink|t|58274|Open 561}}''' (Town Win)

Latest revision as of 19:47, 14 June 2017

Name:
  • Farmer's Market
Setup Size:
Players:
  • 11
Setup Type:
Designer:

Farmer's Market is an 11 player games based around the Fruit Vendor role.

Setup

Mechanics

  • Fruit is given before kills happen
  • A member of the mafia may not kill and give fruit on the same night
  • Players are only told if they received fruit, not how many pieces of fruit they received

Role PM's

Mafia Two Shot Fruit Vendor

  • Welcome, [Player Name]. You are a Two Shot Fruit Vendor, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.
  • Fruit Giving: During two different nights, you may give another player a piece of fruit. The player will be notified that they received fruit.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Town Two Shot Fruit Vendor

  • Welcome, [Player Name], you are a Town Two Shot Fruit Vendor.

Abilities:

  • Fruit Giving: During two different nights, you may give another player a piece of fruit. The player will be notified that they received fruit.

Win condition:

  • You win when all threats to the town have been eliminated.

History