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F-16 Fighting Falcon: Difference between revisions

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| colspan="7" | An interesting game utilizing the duel mechanic where a player could challenge another one to a duel. A scum player made the first challenge which led some of the town to believe that he was town. I did fairly well replacing in during the middle of Day 1 and pushed for the lynches of both scum. It failed due to the town dividing themselves into two groups with two of the townies supporting scum at every turn and after another townie was replaced, it increased to three, so scum lynches never materialized. Replaced out N1 but was killed anyways and I was the sole contributor to the slot, I'll count this as a loss. Scum made some really good moves buddying with each other but it was mostly the way they had two townies absolutely convinced they were town that led to their win.
| colspan="7" | An interesting game utilizing the duel mechanic where a player could challenge another one to a duel. A scum player made the first challenge which led some of the town to believe that he was town. I did fairly well replacing in during the middle of Day 1 and pushed for the lynches of both scum. It failed due to the town dividing themselves into two groups with two of the townies supporting scum at every turn and after another townie was replaced, it increased to three, so scum lynches never materialized. Replaced out N1 but was killed anyways and I was the sole contributor to the slot, I'll count this as a loss. Scum made some really good moves buddying with each other but it was mostly the way they had two townies absolutely convinced they were town that led to their win.
|}
{|class="wikitable" style="width:100%; margin-left: auto; margin-right: auto;"
! colspan="7" | <h3 style="none">[http://forum.mafiascum.net/viewtopic.php?f=83&t=24222 6) Micro 89: Mafia Rarefaction Segunda]</h3>
|- align="center"
! width="14%" | Game Type
! width="14%" | Modded by
! width="14%" | Faction
! width="14%" | Role
! width="14%" | Entry
! width="16%" | Status
! width="14%" | Outcome
|- align="center"
| Open
| [[Vi]]
| Town
| Innocent Child
| Started
| Killed Night 1
| <b> <font color="grey"> Ongoing </font> </b>
|-
| colspan="7" | Ongoing.
|}
|}


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Town Games: 6, Town Wins: 3, Town Loses: 3: Town Win % = 50.0%
Town Games: 6, Town Wins: 3, Town Loses: 3: Town Win % = 50.0%


- Number of times night-killed: 1/6
- Number of times night-killed: 2/7


- Number of times mislynched: 1/6
- Number of times mislynched: 1/7


- Number of times endgamed: 1/6
- Number of times endgamed/lost: 1/7


- Number of times survived/won: 3/6
- Number of times survived/won: 3/7





Revision as of 02:16, 18 December 2012

Ongoing Games

1) NY 160: Terrible Melodrama mafia - Day 4

2) Micro 81: Stratego Mafia II - Day 3

3) Open 462: Carbon 14 - Day 2

4) Micro 89: Mafia Rarefaction Segunda - Night 1

5) Open 469: Medical Mafia - Day 1


/in'ed for games

1) Next newbie game as SE

2) NY 160B (/in'ed to replace):


Completed Games

1) Micro 51: Stratego Mafia

Game Type Modded by Faction Role Entry Status Outcome
Micro Hoopla Town JOAT Replaced in Day 1 Lynched Day 2 Loss
I replaced into a slot garnering some suspicion and although I figured out one of the scum players, didn't last beyond Day 2. Jailed scum on Night 1 but wasn't convincing enough to push away a fake-guilty on me by scum on Day 2. It didn't help that most of the town were inactive and there was a serial killer in the mix which made scum only need 2 mislynches in order to win. Overall, most townies had great night actions and great hunches about who the scum were but scum just outperformed the town and town were unable to work together very well.


2) Micro 70: Mafia in Triplicate

Game Type Modded by Faction Role Entry Status Outcome
Micro Vi Town Vanilla Townie Started Survived Win
A very good overall performance by the town and a great twist in the setup. Once a lynch occurred on Day 1, the playerlist was split into 3 groups ("cells") of 3 with each group being a LYLO cell. We needed to lynch 2 out of the 3 scum and we did so on the first two attempts. Our cell was fairly straightforward as the scum player flaked and the replacement was inactive as well with the other two of us posting a lot of analysis. The good analysis put forth by the other town players made it a well earned win and overall a great team effort.


3) Micro 65: No Town Lynched

Game Type Modded by Faction Role Entry Status Outcome
Micro Equinox Town Vanilla Townie Started Survived Win
Very interesting and quick game. I hammered a townie on page 2 thinking he was scum. It drew out another player who was scum but we ended up lynching town anyways to get us to LYLO. Once at 5P LYLO, I put a townie at L-1 to confirm another townie and fortunately the other scum wasn't online to hammer. He was mostly inactive. We lynched scum to get to 3P LYLO. Both of us townies had the scum nailed at the beginning of the Day but for whatever reason, when he voted me, I got paranoid about the other townie since he just won a game as scum and ended up voting that townie. Yet again, the scum wasn't online to hammer and we managed to regroup and lynch him. Not my best performance but scum never had a chance considering their activity level even accounting for town mistakes.


4) Micro 74: There Must Be Some Way Out of Here

Game Type Modded by Faction Role Entry Status Outcome
Micro zoraster Town Vanilla Townie Started Endgamed Loss
The jester won. We lynched two townies, and scum killed two more leaving it at 3P LYLO with a scum and the jester. Wasn't as active as I'd like to have been but it was fun trying to figure out which scummy behavior was intentional and which was not. The jester did a great job lurking and avoiding getting killed by scum as opposed to the more straightforward way of getting lynched. The concept was a good one although second guessing myself at every turn wondering if my scumread was a jester became a bit tiring after a while.


5) Open 463: Black Flag Nightless

Game Type Modded by Faction Role Entry Status Outcome
Open callforjudgement Town Vanilla Townie Replaced in Day 2 Survived Win
As Deadpool (hydra with Ser Arthur Dayne). One of the most complex games I've played in owing to the skill of the playerlist. We replaced in just as a scum player was about to be lynched, hammered and then started to read the ultra-long walls of text coming from nearly every player. While the next lynch happenned to be on a townie, the town collectively zoned in on one of the remaining scum and lynched them after a lot of deliberation. The entire game revolved around finding associative tells and finding the scumteam considering it was White Flag. SAD was nice to keep posting while I took my time catching up although once I did, it turned out to be fun trying to figure out the scum.


6) Micro 78: High Noon

Game Type Modded by Faction Role Entry Status Outcome
Open maxwell Town Vanilla Townie Replaced in Day 1 Killed Night 1 Loss
An interesting game utilizing the duel mechanic where a player could challenge another one to a duel. A scum player made the first challenge which led some of the town to believe that he was town. I did fairly well replacing in during the middle of Day 1 and pushed for the lynches of both scum. It failed due to the town dividing themselves into two groups with two of the townies supporting scum at every turn and after another townie was replaced, it increased to three, so scum lynches never materialized. Replaced out N1 but was killed anyways and I was the sole contributor to the slot, I'll count this as a loss. Scum made some really good moves buddying with each other but it was mostly the way they had two townies absolutely convinced they were town that led to their win.


6) Micro 89: Mafia Rarefaction Segunda

Game Type Modded by Faction Role Entry Status Outcome
Open Vi Town Innocent Child Started Killed Night 1 Ongoing
Ongoing.


More Statistics

Town Statistics:

Town Games: 6, Town Wins: 3, Town Loses: 3: Town Win % = 50.0%

- Number of times night-killed: 2/7

- Number of times mislynched: 1/7

- Number of times endgamed/lost: 1/7

- Number of times survived/won: 3/7


Scum Statistics:

Scum Games: 0, Scum Wins: 0, Scum Loses: 0: Scum Win %: 0%

Number of games survived as scum: 0

Number of games lynched as scum: 0