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(Changed typo of "loyal" to "disloyal" in intro)
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{{role
{{RolePage
|alias=  
| Align = Town | Align2 = Mafia
|align= Varies
| Type = Investigative | Type2 = Negative Utility
|type= Negative Utility
| Normal = Regular
|type2= Passive
|choice= Varies
|notes=
}}
'''Disloyal''' is a [[role modifier]] conceived as a complement to the earlier [[Loyal]] modifier. If a player is Disloyal, then any attempts by that player to use a night action on a player with the same alignment will fail (as though they had been roleblocked). As such, a disloyal player can only succeed with actions when targeting a player of a different alignment.
 
==Normal Guidelines==
Disloyal is an acceptable modifier under [[Normal Game|Normal]] guidelines on mafiascum.net, when used on an [[Active Role|active role]] belonging to a player of any [[Town]] or [[Mafia]]/[[Werewolf]] alignment. It causes the role to behave as though it were roleblocked unless the target has a different alignment from the user.


==Use and Power==
| Introduction = A '''Disloyal''' action fails when used on a player with the same alignment as the user.
There are two main influences a Disloyal role can have a setup.
| Standard = Disloyal is an acceptable modifier under [[Normal Game|Normal]] guidelines on mafiascum.net, when used on an [[Active Role|active role]] belonging to a player of any [[Town]] or [[Mafia]]/[[Werewolf]] alignment. It causes the role to behave as though it were roleblocked unless the target has a different alignment than the user.
| Variations = The opposite of this role modifier is [[Loyal]].
| Use = There are two main influences a Disloyal role can have a setup.


One is to avoid combinations of actions that the moderator feels would be overpowered, underpowered, or excessively swingy. If a member of the [[Mafia]] has a Disloyal role, then they will know who they can and can't use it on (thus making the ability entirely [[Negative Utility]] in this case); for example, a Mafia Disloyal [[Watcher]], which can be used to by the Mafia to hunt for town power roles, but cannot alert them to investigations or other actions targeting the Mafia themselves. This kind of "toning down" can happen in the [[Town]] too; a Town Disloyal [[Cop]] will get no result on investigating Town, and cannot actually be sure the target is Town.
One is to avoid combinations of actions that the moderator feels would be overpowered, underpowered, or excessively swingy. If a member of the [[Mafia]] has a Disloyal role, then they will know who they can and can't use it on (thus making the ability entirely [[Negative Utility]] in this case); for example, a Mafia Disloyal [[Watcher]], which can be used by the Mafia to hunt for town power roles, but cannot alert them to investigations or other actions targeting the Mafia themselves. This kind of "toning down" can happen in the [[Town]] too; a Town Disloyal [[Cop]] will get no result on investigating Town, the same as if they were roleblocked, so they cannot actually be sure the target is Town.


Alternatively, there are cases in which a role can be made more powerful via the addition of this modifier; a Disloyal [[Vigilante]] is incredibly powerful in Town's hands, as it can effectively be used to investigate targets and immediately kill them only if guilty. In general, anyone with a Disloyal role as town should consider whether it's possible to gain [[investigative]]-style information from the fact that the role fails on anti-Town players.
Alternatively, there are cases in which a role can be made more powerful via the addition of this modifier; a Disloyal [[Vigilante]] is incredibly powerful in Town's hands, as it can effectively be used to investigate targets and immediately kill them only if guilty. In general, anyone with a Disloyal role as town should consider whether it's possible to gain [[investigative]]-style information from the fact that the role fails on anti-Town players.
 
| Advice = Despite being the opposite in definition, Disloyal is very similar to [[Loyal]] in actual usage; either it just restricts your choice of targets, or else you can leverage it to investigate player's alignment. See that article for more information.
[[Category:Roles]]
}}
[[Category:Role Modifiers]]
[[Category:Normal modifiers]]

Latest revision as of 10:47, 1 November 2023

Disloyal
Alias: none
Alignment:
Role type:
  • Investigative
  • Negative Utility
Choice: none
Status: Regular Normal

A Disloyal action fails when used on a player with the same alignment as the user.

Normal version

This modifier is allowed in Regular Normal games.

Disloyal is an acceptable modifier under Normal guidelines on mafiascum.net, when used on an active role belonging to a player of any Town or Mafia/Werewolf alignment. It causes the role to behave as though it were roleblocked unless the target has a different alignment than the user.

Variations

The opposite of this role modifier is Loyal.

Use & Balance

There are two main influences a Disloyal role can have a setup.

One is to avoid combinations of actions that the moderator feels would be overpowered, underpowered, or excessively swingy. If a member of the Mafia has a Disloyal role, then they will know who they can and can't use it on (thus making the ability entirely Negative Utility in this case); for example, a Mafia Disloyal Watcher, which can be used by the Mafia to hunt for town power roles, but cannot alert them to investigations or other actions targeting the Mafia themselves. This kind of "toning down" can happen in the Town too; a Town Disloyal Cop will get no result on investigating Town, the same as if they were roleblocked, so they cannot actually be sure the target is Town.

Alternatively, there are cases in which a role can be made more powerful via the addition of this modifier; a Disloyal Vigilante is incredibly powerful in Town's hands, as it can effectively be used to investigate targets and immediately kill them only if guilty. In general, anyone with a Disloyal role as town should consider whether it's possible to gain investigative-style information from the fact that the role fails on anti-Town players.

Play Advice

Despite being the opposite in definition, Disloyal is very similar to Loyal in actual usage; either it just restricts your choice of targets, or else you can leverage it to investigate player's alignment. See that article for more information.

Sample Role PMs

The standardized Role PM for "Disloyal" describes the modifier as follows:

  • As a modifier on a single ability: This action will be blocked if used on a player who belongs to the same faction as you. (edit)
  • As a modifier that affects all abilities: Your night actions will be blocked if used on players who belong to the same faction as you. (edit)

Example (modifying a single ability)

Welcome to game! You are a Town Disloyal Jailkeeper.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. This action will be blocked if used on a player who belongs to the same faction as you.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (affecting all abilities)

Welcome to game! You are a Town Disloyal Jack of All Trades Tracker Doctor.

Your night actions will be blocked if used on players who belong to the same faction as you.

You have the following active abilities, but may use only one per Night:

  • Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
  • Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.