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Decoy

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Revision as of 16:25, 22 March 2024 by TemporalLich (talk | contribs)
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Decoy
Alias:
  • Sidekick
Alignment: any
Role type:
  • Manipulative
Choice:
  • Night

A Decoy may redirect non-killing actions from their target to themselves.

Standard version

The Decoy may target a player at Night, thus redirecting all non-killing actions that would target that player to the Decoy.

Variations

A Paladin will redirect all actions including killing ones.



Sample Role PMs

The standardized Role PM for "Decoy" describes the action as follows:

  • As a targeted action: actions targeting that player, other than kills, will be redirected to you. (edit)

Example (simplest form)

Welcome to game! You are a Town Decoy.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, actions targeting that player, other than kills, will be redirected to you.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Decoy.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, actions targeting that player, other than kills, will be redirected to you. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.