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C9++ is a [[semi-open]] [[Night Start]] setup designed by [[Fiasco]] that has by far the largest number of possible setups of any semi-open setup on MafiaScum. It actually bears very little resemblance to [[C9]] in that it has the potential to generate mason and vigilante class roles, in addition to having a provision for randomly determining backup roles, vig strength, and mason group size.
C9++ is a 13 player [[semi-open]] setup initially designed by [[Fiasco]] that has by far the largest number of possible setups of any semi-open setup on MafiaScum. As of October 2011 it has been tweaked to include an extra VT, and a slight variation in scum power to reduce swing and improve balance across more possible variations. The setup is very complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response.
 
The setup is immensely complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response. If the Town receives no powerroles, the setup becomes a 2:10 [[Mountainous]].


50% of all setups generated will contain a Serial Killer.
50% of all setups generated will contain a Serial Killer.


==Important Rules==
==Mechanics==
 
*This setup uses a Daystart
1. This setup is a Night Start, i.e. a Night 0 happens before Day 1.
*Serial Killer chooses Investigation Immunity or 1-shot BP pregame.
 
*Cops are guaranteed to be sane
2. Mafia and SK simply flip "Mafia"/"Mafia Member" and "Serial Killer". Mods, '''DO NOT specify what powers scum roles have!'''
*Innocent Child is revealed at the start of Day 1 by the mod
*Doctors prevent one night kill.
*Kills are indistinguishable - do not use varying flavour for Mafia, Vigilante or Serial Killer night kills.
*Mafia Roleblocker cannot kill AND block in the same night.


==Randomization==
==Randomization==
Line 25: Line 26:
==Setup Determination==
==Setup Determination==


Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add 1 Sane Cop and 1 Insane Cop to the Town.
Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add a Cop and a 1-Shot Cop.


====Cop Roles====
====Cop Roles====


C = Sane Cop + 1-3 Millers (See end of article for more on Millers). (NOTE: This was originally a fixed 3 millers, but both [[iamausername]] and [[yabbaguy]] felt it better to make the number of Millers random.)
C = 1-Shot Cop


CC = Sane Cop
CC = Cop


CCC = Sane Cop + Insane Cop
CCC = Cop, 1-Shot Cop


CCCC = 2 Sane Cops
CCCC = 2 Cops


CCCCC = 2 Sane Cops + Insane Cop
CCCCC = 2 Cops, 1-Shot Cop


CCCCCC = 3 Sane Cops
CCCCCC = 3 Cops


''Cops are not informed of sanity, nor are their sanities revealed upon death.''
''Cops are guaranteed to be sane.''


====Doctor Roles====
====Doctor Roles====
Line 47: Line 48:
D = Doctor
D = Doctor


DD = Doctor + Backup Doctor
DD = Doctor + 1-Shot Doctor


DDD = 2 Doctors
DDD = 2 Doctors


DDDD = 2 Doctors + Backup Doctor
DDDD = 2 Doctors + 1-Shot Doctor


DDDDD = 3 Doctors
DDDDD = 3 Doctors
Line 57: Line 58:
====Vigilante Roles====
====Vigilante Roles====


V = Vigilante
V = 1-Shot Vigilante


VV = Vigilante + 1-Shot Vigilante
VV = Vigilante


VVV = 2 Vigilantes
VVV = Vigilante, 1-Shot Vigilante


VVVV = 2 Vigilantes + 1-Shot Vigilante
VVVV = 2 Vigilantes


VVVVV = 3 Vigilantes
VVVVV = 2 Vigilantes, 1-Shot Vigilante


====Mason Roles====
====Mason Roles====


M = [[Innocent Child]] (has been played both ways - either confirmed on Day 1 or confirmed upon PM'd request to the mod)
M = [[Innocent Child]] (Confirmed at start of Day 1 by mod)


MM = 2 Masons
MM = 2 Masons
Line 83: Line 84:
B = Roleblocker
B = Roleblocker


BB = Roleblocker + Backup Roleblocker
BB = Roleblocker + 1-Shot Roleblocker


BBB = 2 Roleblockers
BBB = 2 Roleblockers


BBBB = 2 Roleblockers + Backup Roleblocker
BBBB = 2 Roleblockers + 1-Shot Roleblocker


====Scum Roles====
====Scum Roles====


TTTTTTT = Goon + Godfather
TTTTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
 
TTTTTT = Goon + Godfather
 
TTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
 
TTTT = 2 Goons + Roleblocker
 
TTT = 2 Goons + Roleblocker, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
 
TT = Goon + Roleblocker + Godfather
 
T = Goon + Roleblocker + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
 
0 Ts = Goon + Roleblocker + Godfather
 
 
'''Serial Killer chooses its ability pregame"'''
 
==Other Information==
 
Once the town powerroles and scum roles have been determined, add a number of Vanilla Townies so that the game contains 13 players.
 
 
==Example Role PM's==
 
===<div style="color:green">Vanilla Townie</div>===
* Welcome, [Player Name], you are a '''Vanilla Townie'''.
 
'''Abilities:'''
*Your weapon is your vote, you have no night actions.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.
 
 
===<div style="color:green">Town Cop</div>===
* Welcome, [Player Name], you are a '''Town Cop'''.
 
'''Abilities:'''
*Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town, Antitown or No Result.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.
 
 
===<div style="color:green">Town 1-Shot Cop</div>===
* Welcome, [Player Name], you are a '''Town 1-Shot Cop'''.
 
'''Abilities:'''
*Once at night, you may investigate a player in the game by PM'ing the mod. You will get results back in the form of Town, Antitown or No Result.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.
 
 
===<div style="color:green">Town Doctor</div>===
* Welcome, [Player Name], you are a '''Town Doctor'''.
 
'''Abilities:'''
*Each night phase, you may protect one player in the game from one nightkill.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.
 
 
===<div style="color:green">Town 1-Shot Doctor</div>===
* Welcome, [Player Name], you are a '''Town 1-Shot Doctor'''.
 
'''Abilities:'''
*Once at night, you may protect a player in the game from one nightkill.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.
 
 
===<div style="color:green">Town Vigilante</div>===
* Welcome, [Player Name], you are a '''Town Vigilante'''.
 
'''Abilities:'''
*Each night, you may select a player in the game to target for a nightkill.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.
 
 
===<div style="color:green">Town 1-Shot Vigilante</div>===
* Welcome, [Player Name], you are a '''Town 1-Shot Vigilante'''.


TTTTTT = Goon + Godfather, Serial Killer (Doc Bypass, Block Bypass)
'''Abilities:'''
*Once at night, you may select a player in the game to target for a nightkill.


TTTTT = 2 Goons + Godfather
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


TTTT = 2 Goons + Godfather, Serial Killer (Doc Bypass, Block Bypass, Kill Immune)


TTT = Goon + Roleblocker + Godfather
===<div style="color:green">Town Innocent Child</div>===
* Welcome, [Player Name], you are a '''Town Innocent Child'''.


TT = Goon + Roleblocker + Godfather, Serial Killer (Doc Bypass, Block Bypass, Kill Immune, Investigation Immune)
'''Abilities:'''
*At the start of Day 1, the moderator of the game will announce you as an Innocent Child, confirming you as town.


T = Spy + Roleblocker + Godfather
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


0 Ts = Spy + Roleblocker + Godfather, Serial Killer (Doc Bypass, Block Bypass, Kill Immune, Investigation Immune, Spy Immune, Roleblocking)


Serial Killer abilities:
===<div style="color:green">Town Mason</div>===
* Welcome, [Player Name], you are a '''Town Mason''' along with your partner(s) [Player Name] (and [Player Name]).


*Doc Bypass- every single kill bypasses one Doctor protect
'''Abilities:'''
*You are confirmed town to your mason partner(s) and vice versa. You are permitted to talk to your partner(s) during pregame and at nights in this [quicktopic].


*Block Bypass- immune from one Roleblock attempt every Night.
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


*Kill Immune- immune from one Kill attempt every Night.


*Investigation Immune- appears to Cops as Town. (NOTE: It's currently subjective whether this should be both sanities, or whether an Insane Cop will see SK as Guilty.)
===<div style="color:green">Town Roleblocker</div>===
* Welcome, [Player Name], you are a '''Town Roleblocker'''.  


*Spy Immune- appears to Spy as desired. SK is notified if Spy targets them.
'''Abilities:'''
*Each night, you may select a player in the game to roleblock. They will not be able to perform an action at night if they have one.


*Roleblocking- Has a one-shot Roleblock ability
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


Mafia Spy picks one player and receives what type they are in terms of one of the letters used to generate the setup (T for Vanilla Townie, C for a role generated from the Cop list, etc). Remember that a Spy can never accurately investigate a Serial Killer.


'''Mafia and SK abilities are not revealed on death. They merely flip "Mafia" and "Serial Killer"'''
===<div style="color:green">Town 1-Shot Roleblocker</div>===
* Welcome, [Player Name], you are a '''Town 1-Shot Roleblocker'''.
 
'''Abilities:'''
*Once at night, you may select a player in the game to roleblock. They will not be able to perform an action on this night if they have one.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.
 
 
===<div style="color:red">Mafia Goon</div>===
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partner(s), [Player Name] (and [Player Name]).
 
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partners may perform the factional kill.
'''Win condition:'''
*You win when the Mafia obtain a majority or nothing can prevent this from occurring.
 
 
===<div style="color:red">Mafia Roleblocker</div>===
* Welcome, [Player Name]. You are a '''Mafia Roleblocker''', along with your partner(s), [Player Name] (and [Player Name]).
 
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partners may perform the factional kill.
*Roleblock: Each night phase, you individually may perform a roleblock on another player in the game. You cannot block and kill in the same night.
'''Win condition:'''
*You win when the Mafia obtain a majority or nothing can prevent this from occurring.


==Other Information==


Add a number of Vanilla Townies so that the game contains 12 players.
===<div style="color:red">Mafia Godfather</div>===
* Welcome, [Player Name]. You are a '''Mafia Godfather''', along with your partner(s), [Player Name] (and [Player Name]).  


If the setup generated instructs you to add Millers, generate how many Millers are in the game at random, then distribute them randomly among the roles that are eligible to receive them. Miller effect is added on to their role, so a Miller Backup Roleblocker is possible, for example. Whether Millers are aware they are Millers or naive to the fact is currently subjective. Millerhood is not revealed upon death.
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partners may perform the factional kill.
*Investigation Immunity: You appear innocent to Cop investigations.
'''Win condition:'''
*You win when the Mafia obtain a majority or nothing can prevent this from occurring.


Mafia, SK, Innocent Child, and Cops are not eligible to be Millers.


No roles can target themselves.
===<div style="color:purple">Serial Killer</div>===
* Welcome, [Player Name]. You are a '''Serial Killer'''.  


Kills are indistinguishable.
'''Abilities:'''
*Pregame you must choose to be either Investigation Immune or 1-Shot Bulletproof.
*Each night phase, you may select a player in the game to nightkill.
'''Win condition:'''
*You win when you are the last player alive or nothing can prevent this from occurring.


If everyone dies, Serial Killer wins. If no SK exists, game is drawn.


==Examples==
==Examples==
[http://www.mafiascum.net/archive/viewtopic.php?f=2&t=9573&sid=728d3ed68b942464b67bf29cab059ec9m Mini 682]: [[iamausername]]
[http://www.mafiascum.net/archive/viewtopic.php?f=2&t=9573&sid=728d3ed68b942464b67bf29cab059ec9m Mini 682]: [[iamausername]]
[http://mafiascum.net/forum/viewtopic.php?f=24&t=14521 C9++ Marathon]: [[yabbaguy]]. This game featured full Mafia reveal on death (a mistake).


[http://mafiascum.net/forum/viewtopic.php?f=51&t=14689 Open 236]: [[Nobody Special]]
[http://mafiascum.net/forum/viewtopic.php?f=51&t=14689 Open 236]: [[Nobody Special]]

Revision as of 11:21, 12 October 2011

C9++ is a 13 player semi-open setup initially designed by Fiasco that has by far the largest number of possible setups of any semi-open setup on MafiaScum. As of October 2011 it has been tweaked to include an extra VT, and a slight variation in scum power to reduce swing and improve balance across more possible variations. The setup is very complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response.

50% of all setups generated will contain a Serial Killer.

Mechanics

  • This setup uses a Daystart
  • Serial Killer chooses Investigation Immunity or 1-shot BP pregame.
  • Cops are guaranteed to be sane
  • Innocent Child is revealed at the start of Day 1 by the mod
  • Doctors prevent one night kill.
  • Kills are indistinguishable - do not use varying flavour for Mafia, Vigilante or Serial Killer night kills.
  • Mafia Roleblocker cannot kill AND block in the same night.

Randomization

The moderator randomly chooses 7 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:

  • 1-50 = T (Townie. This actually directly influences scum powerroles.)
  • 51-65 = C (Cop)
  • 66-75 = D (Doctor)
  • 76-85 = V (Vigilante)
  • 86-95 = M (Mason)
  • 96-100 = B (Blocker)

The mod then notes how many of each letter is generated.

Setup Determination

Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add a Cop and a 1-Shot Cop.

Cop Roles

C = 1-Shot Cop

CC = Cop

CCC = Cop, 1-Shot Cop

CCCC = 2 Cops

CCCCC = 2 Cops, 1-Shot Cop

CCCCCC = 3 Cops

Cops are guaranteed to be sane.

Doctor Roles

D = Doctor

DD = Doctor + 1-Shot Doctor

DDD = 2 Doctors

DDDD = 2 Doctors + 1-Shot Doctor

DDDDD = 3 Doctors

Vigilante Roles

V = 1-Shot Vigilante

VV = Vigilante

VVV = Vigilante, 1-Shot Vigilante

VVVV = 2 Vigilantes

VVVVV = 2 Vigilantes, 1-Shot Vigilante

Mason Roles

M = Innocent Child (Confirmed at start of Day 1 by mod)

MM = 2 Masons

MMM = 2 Masons + Innocent Child

MMMM = 3 Masons

MMMMM = 2 Masons + 2 Masons (i.e. two separate pairings)

Blocker Roles

B = Roleblocker

BB = Roleblocker + 1-Shot Roleblocker

BBB = 2 Roleblockers

BBBB = 2 Roleblockers + 1-Shot Roleblocker

Scum Roles

TTTTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

TTTTTT = Goon + Godfather

TTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

TTTT = 2 Goons + Roleblocker

TTT = 2 Goons + Roleblocker, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

TT = Goon + Roleblocker + Godfather

T = Goon + Roleblocker + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

0 Ts = Goon + Roleblocker + Godfather


Serial Killer chooses its ability pregame"

Other Information

Once the town powerroles and scum roles have been determined, add a number of Vanilla Townies so that the game contains 13 players.


Example Role PM's

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town, Antitown or No Result.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town 1-Shot Cop

  • Welcome, [Player Name], you are a Town 1-Shot Cop.

Abilities:

  • Once at night, you may investigate a player in the game by PM'ing the mod. You will get results back in the form of Town, Antitown or No Result.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night phase, you may protect one player in the game from one nightkill.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town 1-Shot Doctor

  • Welcome, [Player Name], you are a Town 1-Shot Doctor.

Abilities:

  • Once at night, you may protect a player in the game from one nightkill.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Vigilante

  • Welcome, [Player Name], you are a Town Vigilante.

Abilities:

  • Each night, you may select a player in the game to target for a nightkill.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town 1-Shot Vigilante

  • Welcome, [Player Name], you are a Town 1-Shot Vigilante.

Abilities:

  • Once at night, you may select a player in the game to target for a nightkill.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Innocent Child

  • Welcome, [Player Name], you are a Town Innocent Child.

Abilities:

  • At the start of Day 1, the moderator of the game will announce you as an Innocent Child, confirming you as town.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Mason

  • Welcome, [Player Name], you are a Town Mason along with your partner(s) [Player Name] (and [Player Name]).

Abilities:

  • You are confirmed town to your mason partner(s) and vice versa. You are permitted to talk to your partner(s) during pregame and at nights in this [quicktopic].

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Roleblocker

  • Welcome, [Player Name], you are a Town Roleblocker.

Abilities:

  • Each night, you may select a player in the game to roleblock. They will not be able to perform an action at night if they have one.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town 1-Shot Roleblocker

  • Welcome, [Player Name], you are a Town 1-Shot Roleblocker.

Abilities:

  • Once at night, you may select a player in the game to roleblock. They will not be able to perform an action on this night if they have one.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner(s), [Player Name] (and [Player Name]).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when the Mafia obtain a majority or nothing can prevent this from occurring.


Mafia Roleblocker

  • Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partner(s), [Player Name] (and [Player Name]).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.
  • Roleblock: Each night phase, you individually may perform a roleblock on another player in the game. You cannot block and kill in the same night.

Win condition:

  • You win when the Mafia obtain a majority or nothing can prevent this from occurring.


Mafia Godfather

  • Welcome, [Player Name]. You are a Mafia Godfather, along with your partner(s), [Player Name] (and [Player Name]).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.
  • Investigation Immunity: You appear innocent to Cop investigations.

Win condition:

  • You win when the Mafia obtain a majority or nothing can prevent this from occurring.


Serial Killer

  • Welcome, [Player Name]. You are a Serial Killer.

Abilities:

  • Pregame you must choose to be either Investigation Immune or 1-Shot Bulletproof.
  • Each night phase, you may select a player in the game to nightkill.

Win condition:

  • You win when you are the last player alive or nothing can prevent this from occurring.


Examples

Mini 682: iamausername

Open 236: Nobody Special

Open 239: Ythan

Open 253: sirdanilot

Open 281: andrew94

Open 295: Nobody Special