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C9++: Difference between revisions

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(Ythan only outed one Maf role and then realized his mistake. Not really worth a mention IMO considering he addresses it immediately.)
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[http://mafiascum.net/forum/viewtopic.php?f=51&t=14689 Open 236]: [[Nobody Special]]
[http://mafiascum.net/forum/viewtopic.php?f=51&t=14689 Open 236]: [[Nobody Special]]


[http://mafiascum.net/forum/viewtopic.php?f=51&t=14739 Open 239]: [[Ythan]]. This game featured full Mafia reveal on death (a mistake).
[http://mafiascum.net/forum/viewtopic.php?f=51&t=14739 Open 239]: [[Ythan]].


[[Category:Open Games]]
[[Category:Open Games]]

Revision as of 15:49, 25 August 2010

C9++ is a semi-open Night Start setup designed by Fiasco that has by far the largest number of possible setups of any semi-open setup on MafiaScum. It actually bears very little resemblance to C9 in that it has the potential to generate mason and vigilante class roles, in addition to having a provision for randomly determining backup roles, vig strength, and mason group size.

The setup is immensely complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response. If the Town receives no powerroles, the setup becomes a 2:10 Mountainous.

One other interesting fact is that exactly 50% of all setups generated will contain a Serial Killer.

Randomization

The moderator randomly chooses 7 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:

  • 1-50 = T (Townie. This actually directly influences scum powerroles.)
  • 51-65 = C (Cop)
  • 66-75 = D (Doctor)
  • 76-85 = V (Vigilante)
  • 86-95 = M (Mason)
  • 96-100 = B (Blocker)

The mod then notes how many of each letter is generated.

Setup Determination

Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add 1 Sane Cop and 1 Insane Cop to the Town.

Cop Roles

C = Sane Cop + 1-3 Millers (See end of article for more on Millers). (NOTE: This was originally a fixed 3 millers, but both iamausername and yabbaguy felt it better to make the number of Millers random.)

CC = Sane Cop

CCC = Sane Cop + Insane Cop

CCCC = 2 Sane Cops

CCCCC = 2 Sane Cops + Insane Cop

CCCCCC = 3 Sane Cops

Cops are not informed of sanity, nor are their sanities revealed upon death.

Doctor Roles

D = Doctor

DD = Doctor + Backup Doctor

DDD = 2 Doctors

DDDD = 2 Doctors + Backup Doctor

DDDDD = 3 Doctors

Vigilante Roles

V = Vigilante

VV = Vigilante + 1-Shot Vigilante

VVV = 2 Vigilantes

VVVV = 2 Vigilantes + 1-Shot Vigilante

VVVVV = 3 Vigilantes

Mason Roles

M = Innocent Child

MM = 2 Masons

MMM = 2 Masons + Innocent Child

MMMM = 3 Masons

MMMMM = 2 Masons + 2 Masons

Blocker Roles

B = Roleblocker

BB = Roleblocker + Backup Roleblocker

BBB = 2 Roleblockers

BBBB = 2 Roleblockers + Backup Roleblocker

Scum Roles

TTTTTTT = Goon + Godfather

TTTTTT = Goon + Godfather, Serial Killer (Doc Bypass, Block Bypass)

TTTTT = 2 Goons + Godfather

TTTT = 2 Goons + Godfather, Serial Killer (Doc Bypass, Block Bypass, Kill Immune)

TTT = Goon + Roleblocker + Godfather

TT = Goon + Roleblocker + Godfather, Serial Killer (Doc Bypass, Block Bypass, Kill Immune, Investigation Immune)

T = Spy + Roleblocker + Godfather

0 Ts = Spy + Roleblocker + Godfather, Serial Killer (Doc Bypass, Block Bypass, Kill Immune, Investigation Immune, Spy Immune, Roleblocking)

Serial Killer abilities:

  • Doc Bypass- every single kill bypasses one Doctor protect
  • Block Bypass- immune from one Roleblock attempt every Night.
  • Kill Immune- immune from one Kill attempt every Night.
  • Investigation Immune- appears to Cops as Town. (NOTE: It's currently subjective whether this should be both sanities, or whether an Insane Cop will see SK as Guilty.)
  • Spy Immune- appears to Spy as desired. SK is notified if Spy targets them.
  • Roleblocking- Has a one-shot Roleblock ability

Mafia Spy picks one player and receives what type they are in terms of one of the letters used to generate the setup (T for Vanilla Townie, C for a role generated from the Cop list, etc). Remember that a Spy can never accurately investigate a Serial Killer.

Mafia and SK abilities are not revealed on death. They merely flip "Mafia" and "Serial Killer"

Other Information

Add a number of Vanilla Townies so that the game contains 12 players.

If the setup generated instructs you to add Millers, generate how many Millers are in the game at random, then distribute them randomly among the roles that are eligible to receive them. Miller effect is added on to their role, so a Miller Backup Roleblocker is possible, for example. Whether Millers are aware they are Millers or naive to the fact is currently subjective. Millerhood is not revealed upon death.

Mafia, SK, Innocent Child, and Cops are not eligible to be Millers.

No roles can target themselves.

Kills are indistinguishable.

If everyone dies, Serial Killer wins. If no SK exists, game is drawn.

Examples

Mini 682: iamausername

C9++ Marathon: yabbaguy. This game featured full Mafia reveal on death (a mistake).

Open 236: Nobody Special

Open 239: Ythan.