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C9++ is a [[semi-open]] [[Night Start]] setup designed by [[Fiasco]] that has by far the largest number of possible setups of any semi-open setup on MafiaScum. It actually bears very little resemblance to [[C9]] in that it has the potential to generate mason and vigilante class roles, in addition to having a provision for randomly determining backup roles, vig strength, and mason group size.
[[File:C9PlusPlus.png|thumb|right]]
{{Setups
|Title=C9++
|Setup Size=Mini
|Players=13
|Designer=Fiasco
|Designer2=
|Designer3=
|type=Approved Open
|type2=Mini Open
|type3=Semi-Open
|type4=
|type5=
|type6=
|Notes=}}


The setup is immensely complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response. If the Town receives no powerroles, the setup becomes a 2:10 [[Mountainous]].
C9++ is a 13 player [[semi-open]] setup initially designed by [[Fiasco]] that has by far the largest number of possible setups of any semi-open setup on MafiaScum. As of October 2011 it has been tweaked to include an extra VT, and a slight variation in scum power to reduce swing and improve balance across more possible variations. The setup is very complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response.


One other interesting fact is that exactly 50% of all setups generated will contain a Serial Killer.
50% of all setups generated will contain a Serial Killer.
__TOC__
 
==Mechanics==
*This setup uses a Daystart
*Serial Killer chooses Investigation Immunity or 1-shot [[Bulletproof|BP]] pregame.
*Cops are guaranteed to be sane
*Cops get results in the form of Town/Antitown or Innocent/Guilty - SK's show up as Antitown/Guilty unless they have Inv-Immunity.
*Innocent Child is revealed at the start of Day 1 by the mod
*Doctors prevent one night kill.
*Kills are indistinguishable - do not use varying flavour for Mafia, Vigilante or Serial Killer night kills.
*Mafia Roleblocker cannot kill AND block in the same night.


==Randomization==
==Randomization==
Line 19: Line 44:
==Setup Determination==
==Setup Determination==


Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add 1 Sane Cop and 1 Insane Cop to the Town.
Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add a Cop and a 1-Shot Cop.


====Cop Roles====
====Cop Roles====


C = Sane Cop + 1-3 Millers (See end of article for more on Millers). (NOTE: This was originally a fixed 3 millers, but both [[iamausername]] and [[yabbaguy]] felt it better to make the number of Millers random.)
C = 1-Shot Cop


CC = Sane Cop
CC = Cop


CCC = Sane Cop + Insane Cop
CCC = Cop, 1-Shot Cop


CCCC = 2 Sane Cops
CCCC = 2 Cops


CCCCC = 2 Sane Cops + Insane Cop
CCCCC = 2 Cops, 1-Shot Cop


CCCCCC = 3 Sane Cops
CCCCCC = 3 Cops


''Cops are not informed of sanity, nor are their sanities revealed upon death.''
''Cops are guaranteed to be sane.''


====Doctor Roles====
====Doctor Roles====
Line 41: Line 66:
D = Doctor
D = Doctor


DD = Doctor + Backup Doctor
DD = Doctor + 1-Shot Doctor


DDD = 2 Doctors
DDD = 2 Doctors


DDDD = 2 Doctors + Backup Doctor
DDDD = 2 Doctors + 1-Shot Doctor


DDDDD = 3 Doctors
DDDDD = 3 Doctors
Line 51: Line 76:
====Vigilante Roles====
====Vigilante Roles====


V = Vigilante
V = 1-Shot Vigilante


VV = Vigilante + 1-Shot Vigilante
VV = Vigilante


VVV = 2 Vigilantes
VVV = Vigilante, 1-Shot Vigilante


VVVV = 2 Vigilantes + 1-Shot Vigilante
VVVV = 2 Vigilantes


VVVVV = 3 Vigilantes
VVVVV = 2 Vigilantes, 1-Shot Vigilante


====Mason Roles====
====Mason Roles====


M = [[Innocent Child]]
M = [[Innocent Child]] (Confirmed at start of Day 1 by mod)


MM = 2 Masons
MM = 2 Masons
Line 77: Line 102:
B = Roleblocker
B = Roleblocker


BB = Roleblocker + Backup Roleblocker
BB = Roleblocker + 1-Shot Roleblocker


BBB = 2 Roleblockers
BBB = 2 Roleblockers


BBBB = 2 Roleblockers + Backup Roleblocker
BBBB = 2 Roleblockers + 1-Shot Roleblocker


====Scum Roles====
====Scum Roles====


TTTTTTT = Goon + Godfather
TTTTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
 
TTTTTT = Goon + Godfather
 
TTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
 
TTTT = 2 Goons + Roleblocker
 
TTT = 2 Goons + Roleblocker, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
 
TT = Goon + Roleblocker + Godfather
 
T = Goon + Roleblocker + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
 
0 Ts = Goon + Roleblocker + Godfather
 
 
'''Serial Killer chooses its ability pregame'''
 
==Other Information==
 
Once the town powerroles and scum roles have been determined, add a number of Vanilla Townies so that the game contains 13 players.
 
 
==Example Role PM's==
 
===<div style="color:green">Vanilla Townie</div>===
* Welcome, [Player Name], you are a '''Vanilla Townie'''.
 
'''Abilities:'''
*{{Ability|Vanilla}}
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.
 
 
===<div style="color:green">Town Cop</div>===
* Welcome, [Player Name], you are a '''Town Cop'''.
 
'''Abilities:'''
*{{Ability|Investigate|Night}}
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.
 
 
===<div style="color:green">Town 1-Shot Cop</div>===
* Welcome, [Player Name], you are a '''Town 1-Shot Cop'''.
 
'''Abilities:'''
*{{Ability|Investigate|1shot}}


TTTTTT = Goon + Godfather, Serial Killer (Doc Bypass, Block Bypass)
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


TTTTT = 2 Goons + Godfather


TTTT = 2 Goons + Godfather, Serial Killer (Doc Bypass, Block Bypass, Kill Immune)
===<div style="color:green">Town Doctor</div>===
* Welcome, [Player Name], you are a '''Town Doctor'''.


TTT = Goon + Roleblocker + Godfather
'''Abilities:'''
*{{Ability|Doctor|Night}}


TT = Goon + Roleblocker + Godfather, Serial Killer (Doc Bypass, Block Bypass, Kill Immune, Investigation Immune)
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


T = Spy + Roleblocker + Godfather


0 Ts = Spy + Roleblocker + Godfather, Serial Killer (Doc Bypass, Block Bypass, Kill Immune, Investigation Immune, Spy Immune, Roleblocking)
===<div style="color:green">Town 1-Shot Doctor</div>===
* Welcome, [Player Name], you are a '''Town 1-Shot Doctor'''.


Serial Killer abilities:
'''Abilities:'''
*{{Ability|Doctor|1shot}}


*Doc Bypass- every single kill bypasses one Doctor protect
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


*Block Bypass- immune from one Roleblock attempt every Night.


*Kill Immune- immune from one Kill attempt every Night.
===<div style="color:green">Town Vigilante</div>===
* Welcome, [Player Name], you are a '''Town Vigilante'''.  


*Investigation Immune- appears to Cops as Town. (NOTE: It's currently subjective whether this should be both sanities, or whether an Insane Cop will see SK as Guilty.)
'''Abilities:'''
*{{Ability|Kill|Night}}


*Spy Immune- appears to Spy as desired. SK is notified if Spy targets them.
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


*Roleblocking- Has a one-shot Roleblock ability


Mafia Spy picks one player and receives what type they are in terms of one of the letters used to generate the setup (T for Vanilla Townie, C for a role generated from the Cop list, etc). Remember that a Spy can never accurately investigate a Serial Killer.
===<div style="color:green">Town 1-Shot Vigilante</div>===
* Welcome, [Player Name], you are a '''Town 1-Shot Vigilante'''.  


'''Mafia and SK abilities are not revealed on death. They merely flip "Mafia" and "Serial Killer"'''
'''Abilities:'''  
*{{Ability|Kill|1shot}}


==Other Information==
'''Win condition:'''
*{{WinCon|Town}}
 
 
===<div style="color:green">Town Innocent Child</div>===
* Welcome, [Player Name], you are a '''Town Innocent Child'''.
 
'''Abilities:'''
*{{Ability|InnocentChild|D1}}
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.
 
 
===<div style="color:green">Town Mason</div>===
* Welcome, [Player Name], you are a '''Town Mason''' along with your partner(s) [Player Name] (and [Player Name]).
 
'''Abilities:'''
*{{Ability|Mason2|PreNight}}
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.
 
 
===<div style="color:green">Town Roleblocker</div>===
* Welcome, [Player Name], you are a '''Town Roleblocker'''.
 
'''Abilities:'''
*{{Ability|Roleblocker|Night}}
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.
 
 
===<div style="color:green">Town 1-Shot Roleblocker</div>===
* Welcome, [Player Name], you are a '''Town 1-Shot Roleblocker'''.
 
'''Abilities:'''
*{{Ability|Roleblocker|1shot}}
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


Add a number of Vanilla Townies so that the game contains 12 players.


If the setup generated instructs you to add Millers, generate how many Millers are in the game at random, then distribute them randomly among the roles that are eligible to receive them. Miller effect is added on to their role, so a Miller Backup Roleblocker is possible, for example. Whether Millers are aware they are Millers or naive to the fact is currently subjective. Millerhood is not revealed upon death.
===<div style="color:red">Mafia Goon</div>===
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partner(s), [Player Name] (and [Player Name]).  


Mafia, SK, Innocent Child, and Cops are not eligible to be Millers.
'''Abilities:'''
*{{Ability|FactComm|Night}}
*{{Ability|FactKill|Night}}
'''Win condition:'''
*You win when the Mafia obtain a majority or nothing can prevent this from occurring.


No roles can target themselves.


Kills are indistinguishable.
===<div style="color:red">Mafia Roleblocker</div>===
* Welcome, [Player Name]. You are a '''Mafia Roleblocker''', along with your partner(s), [Player Name] (and [Player Name]).  


If everyone dies, Serial Killer wins. If no SK exists, game is drawn.
'''Abilities:'''
*{{Ability|FactComm|Night}}
*{{Ability|FactKill|Night}}
*{{Ability|Roleblocker|Night}}
'''Win condition:'''
*You win when the Mafia obtain a majority or nothing can prevent this from occurring.


==Examples==
===<div style="color:red">Mafia Godfather</div>===
[http://www.mafiascum.net/archive/viewtopic.php?f=2&t=9573&sid=728d3ed68b942464b67bf29cab059ec9m Mini 682]: [[iamausername]]
* Welcome, [Player Name]. You are a '''Mafia Godfather''', along with your partner(s), [Player Name] (and [Player Name]).


[http://mafiascum.net/forum/viewtopic.php?f=24&t=14521 C9++ Marathon]: [[yabbaguy]]. This game featured full Mafia reveal on death (a mistake).
'''Abilities:'''
*{{Ability|FactComm|Night}}
*{{Ability|FactKill|Night}}
*{{Ability|Godfather}}
'''Win condition:'''
*You win when the Mafia obtain a majority or nothing can prevent this from occurring.


[http://mafiascum.net/forum/viewtopic.php?f=51&t=14689 Open 236]: [[Nobody Special]]
===<div style="color:purple">Serial Killer</div>===
* Welcome, [Player Name]. You are a '''Serial Killer'''.


[http://mafiascum.net/forum/viewtopic.php?f=51&t=14739 Open 239]: [[Ythan]]
'''Abilities:'''
*{{Ability|Choice|Pregame|Investigation Immune|1-shot Bulletproof}}.
*{{Ability|Kill|Night}}
'''Win condition:'''
*You win when you are the last player alive or nothing can prevent this from occurring.


[http://mafiascum.net/forum/viewtopic.php?f=51&t=15276 Open 253]: [[sirdanilot]]
==History==
{{SetupHistory/Database|Version=1|Table_Name=History (12-Player [[Nightstart]] Version)}}
{{SetupHistory/Database|Version=2|Table_Name=History (12 Player Version)}}
{{SetupHistory/Database|Version=3|Table_Name=History (Current 13P Version)}}


[http://mafiascum.net/forum/viewtopic.php?f=51&t=16339 Open 281]: [[andrew94]]
==Statistics==


[http://mafiascum.net/forum/viewtopic.php?f=51&t=16946 Open 295]: [[Nobody Special]]
{{:C9++/Stats}}


[[Category:Open Games]]
(These are only for the current version of the setup.)

Latest revision as of 02:28, 2 November 2023

C9PlusPlus.png
Name:
  • C9++
Setup Size:
Players:
  • 13
Setup Type:
Designer:

C9++ is a 13 player semi-open setup initially designed by Fiasco that has by far the largest number of possible setups of any semi-open setup on MafiaScum. As of October 2011 it has been tweaked to include an extra VT, and a slight variation in scum power to reduce swing and improve balance across more possible variations. The setup is very complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response.

50% of all setups generated will contain a Serial Killer.

Mechanics

  • This setup uses a Daystart
  • Serial Killer chooses Investigation Immunity or 1-shot BP pregame.
  • Cops are guaranteed to be sane
  • Cops get results in the form of Town/Antitown or Innocent/Guilty - SK's show up as Antitown/Guilty unless they have Inv-Immunity.
  • Innocent Child is revealed at the start of Day 1 by the mod
  • Doctors prevent one night kill.
  • Kills are indistinguishable - do not use varying flavour for Mafia, Vigilante or Serial Killer night kills.
  • Mafia Roleblocker cannot kill AND block in the same night.

Randomization

The moderator randomly chooses 7 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:

  • 1-50 = T (Townie. This actually directly influences scum powerroles.)
  • 51-65 = C (Cop)
  • 66-75 = D (Doctor)
  • 76-85 = V (Vigilante)
  • 86-95 = M (Mason)
  • 96-100 = B (Blocker)

The mod then notes how many of each letter is generated.

Setup Determination

Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add a Cop and a 1-Shot Cop.

Cop Roles

C = 1-Shot Cop

CC = Cop

CCC = Cop, 1-Shot Cop

CCCC = 2 Cops

CCCCC = 2 Cops, 1-Shot Cop

CCCCCC = 3 Cops

Cops are guaranteed to be sane.

Doctor Roles

D = Doctor

DD = Doctor + 1-Shot Doctor

DDD = 2 Doctors

DDDD = 2 Doctors + 1-Shot Doctor

DDDDD = 3 Doctors

Vigilante Roles

V = 1-Shot Vigilante

VV = Vigilante

VVV = Vigilante, 1-Shot Vigilante

VVVV = 2 Vigilantes

VVVVV = 2 Vigilantes, 1-Shot Vigilante

Mason Roles

M = Innocent Child (Confirmed at start of Day 1 by mod)

MM = 2 Masons

MMM = 2 Masons + Innocent Child

MMMM = 3 Masons

MMMMM = 2 Masons + 2 Masons (i.e. two separate pairings)

Blocker Roles

B = Roleblocker

BB = Roleblocker + 1-Shot Roleblocker

BBB = 2 Roleblockers

BBBB = 2 Roleblockers + 1-Shot Roleblocker

Scum Roles

TTTTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

TTTTTT = Goon + Godfather

TTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

TTTT = 2 Goons + Roleblocker

TTT = 2 Goons + Roleblocker, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

TT = Goon + Roleblocker + Godfather

T = Goon + Roleblocker + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

0 Ts = Goon + Roleblocker + Godfather


Serial Killer chooses its ability pregame

Other Information

Once the town powerroles and scum roles have been determined, add a number of Vanilla Townies so that the game contains 13 players.


Example Role PM's

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • You have no abilities other than your voice and your vote.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Investigate: Each night phase, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result".

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town 1-Shot Cop

  • Welcome, [Player Name], you are a Town 1-Shot Cop.

Abilities:

  • Investigate: Once, at night, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result".

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Heal: Each night phase, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town 1-Shot Doctor

  • Welcome, [Player Name], you are a Town 1-Shot Doctor.

Abilities:

  • Heal: Once, at night, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Vigilante

  • Welcome, [Player Name], you are a Town Vigilante.

Abilities:

  • Kill: Each night phase, you may target another player in the game to attempt to kill them.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town 1-Shot Vigilante

  • Welcome, [Player Name], you are a Town 1-Shot Vigilante.

Abilities:

  • Kill: Once, at night, you may target another player in the game to attempt to kill them.

Win condition:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Town Innocent Child

  • Welcome, [Player Name], you are a Town Innocent Child.

Abilities:

  • Reveal: On Day 1, you will be publicly confirmed to be town.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Mason

  • Welcome, [Player Name], you are a Town Mason along with your partner(s) [Player Name] (and [Player Name]).

Abilities:

  • Masons: You, [Player1], and [Player2] all know each other to be town. Pre-game and during the night, you may talk to them here [Link].

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Roleblocker

  • Welcome, [Player Name], you are a Town Roleblocker.

Abilities:

  • Roleblock: Each night phase, you may target another player in the game to attempt to block them from performing any night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town 1-Shot Roleblocker

  • Welcome, [Player Name], you are a Town 1-Shot Roleblocker.

Abilities:

  • Roleblock: Once, at night, you may target another player in the game to attempt to block them from performing any night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner(s), [Player Name] (and [Player Name]).

Abilities:

  • Factional Communication: Each night phase, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.

Win condition:

  • You win when the Mafia obtain a majority or nothing can prevent this from occurring.


Mafia Roleblocker

  • Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partner(s), [Player Name] (and [Player Name]).

Abilities:

  • Factional Communication: Each night phase, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
  • Roleblock: Each night phase, you may target another player in the game to attempt to block them from performing any night actions.

Win condition:

  • You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Mafia Godfather

  • Welcome, [Player Name]. You are a Mafia Godfather, along with your partner(s), [Player Name] (and [Player Name]).

Abilities:

  • Factional Communication: Each night phase, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
  • Investigation Immune: You will appear as innocent to any alignment checks.

Win condition:

  • You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Serial Killer

  • Welcome, [Player Name]. You are a Serial Killer.

Abilities:

  • Choice: During pre-game, you must choose between being either Investigation Immune or 1-shot Bulletproof..
  • Kill: Each night phase, you may target another player in the game to attempt to kill them.

Win condition:

  • You win when you are the last player alive or nothing can prevent this from occurring.

History

History (12-Player Nightstart Version)
Open 236 - (Mafia Win)
Open 239 - (Serial Killer Win)
Mini 682 - (Town Win)
History (12 Player Version)
Open 253 - (Town Win)
Open 264 - (Town Win)
Open 281 - (Town Win)
Open 295 - (Town Win)
Open 299 - (Town Win)
Open 311 - (Town Win)
Open 322 - (Mafia Win)
History (Current 13P Version)
Open 350 - (Town Win)
Open 363 - (Serial Killer Win)
Open 373 - (Abandoned)
Open 411 - (Town Win)
Open 446 - (Mafia Win)
Open 480 - (Mafia Win)
Open 512 - (Town Win)
Open 525 - (Mafia Win)
Open 540 - (Mafia Win)
Open 549 - (Town Win)
Open 562 - (Mafia Win)
Open 573 - (Serial Killer Win)
Open 591 - (Town Win)
Open 612 - (Town Win)
Open 621 - (Serial Killer Win)
Open 629 - (Mafia Win)
Open 639 - (Town Win)
Open 645 - (Mafia Win)
Open 653 - (Town Win)
Open 677 - (Town Win)
Open 680 - (Abandoned)
Open 680.1 - (Mafia Win)
Open 706 - (Town Win)
Open 717 - (Town Win)
Open 742 - (Town Win)
Open 768 - (Mafia Win)

Statistics

  • Total Games: 24
  • Town Win: 50%
  • Scum Win: 37.5%
  • Draw: 0%

(These are only for the current version of the setup.)