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Anarchy

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Revision as of 12:58, 9 January 2016 by Wgeurts (talk | contribs)
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Name:
  • Anarchy
Setup Size:
Players:
  • 16
Setup Type:
Designer:

Anarchy is a 16 player setup designed by wgeurts. It is named after it's third-part role; The Anarchist. As well as the Anarchist another type of role has been added to counter it; the bomb-defuser which could be seen as an Anarchist-Doctor.


Roles:

  • 1-Shot Arsonist
  • Day Suicide Bomber
  • Goon
  • Fire-Proof Firefighter
  • Bomb-Proof Bomb-Defuser (Poison Doctor)
  • Bullet-Proof Doctor
  • Tracker
  • 8 VT's
  • 1-Shot-Deathproof Anarchist (Poisoner)


Mechanics:

  • The Anarchist visits two people per night and gives the visited players a bomb. The bomb explodes after 2 days and the player holding it dies.
  • The Bomb-Defuser visits one person each night. He removes a bomb already given or stops someone from receiving a bomb from the Anarchist.
  • The Firefighter visits one person each night. He protects someone from being fused by the Arsonist and removes any existing fuses on his target.
  • Each night the Arsonist visits one player, that player is then fused. Once per game instead of fusing somebody he can blow up all fuse players. After that he looses his ability.
  • The Day Suicide Bomber can PM the mod to kill himself and one other player during the day.
  • The Doctor doesn't stop bomb or fire kills.

Win Conditions:

Mafia:

  • Wins when the mob consists of 50% of all players remaining

Town:

  • Wins when the mob and anarchist are dead.

Anarchist:

  • Wins when there's 2 players remaining and (s)he's alive.


Note

You officially you can't call this setup "Mafia" as there is no informed minority versus a uninformed majority. This is what makes mafia mafia however for the sake of it this setup is still here.


History:

No games played yet.