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Accelerated start is a theory, as of yet unimplemented.
{{Article
|Name=
|Type=Modding
|Author=Zoraster
}}
==History==
'''Authored November 3, 2009 by [[zoraster]]'''
 
Accelerated start is a theory that was first proposed in 2009. [https://forum.mafiascum.net/viewtopic.php?f=49&t=16896&hilit=accelerated+start The Mafia Dating Game Show] in 2011 attempted this, but it was abandoned in pregame due to an inability to find a replacement.  [https://forum.mafiascum.net/viewtopic.php?f=51&t=72817 Open 696] by Realeo, recently completed, is the only known Accelerated start game to reach D1.
 
==Mechanic==


The rules are:
The rules are:


#Before the game starts, each player is assigned randomly a person who they start out voting for.
#Before the game starts, each player is assigned randomly a person who they start out voting for, but no player may be put closer to elimination than E-2 to begin with.
#No person may be closer to lynch than L-2.
#There is NO unvoting (changing votes to another person is allowed)
#There is NO unvoting (changing votes to another person is allowed)
#ONLY applies to day 1. All other days revert to normal rules, including allowing unvoting.  
#ONLY applies to day 1. All other days revert to normal rules, including allowing unvoting.  
#Otherwise elimination works as normal (a majority of votes are needed to eliminate, etc.)


The attempt is to offer a slightly different random voting stage. While obviously no one is accountable for their first random vote, their actions after this point necessarily take on meaning. By not allowing unvotes, it makes it so that each player must at least stick their neck out a little during each vote. Presumably, many will vote for a player with few votes to start to try and get things back to the status quo, but even this might glean town some information.
The attempt is to offer a slightly different random voting stage. While obviously no one is accountable for their first random vote, their actions after this point necessarily take on meaning. By not allowing unvotes, it makes it so that each player must at least stick their neck out a little during each vote. Presumably, many will vote for a player with few votes to start to try and get things back to the status quo, but even this might glean town some information.


This is something that [[Zoraster | I'd]] like to try in the future, but I've been working on a couple of other small mechanic tweaks ([[Plurality Voting]] [[Lynch + 24 hours]] [[Real Time Mafia]]), and I don't want to overburden a game with complications, especially before I'm able to determine the effects of the new complications.
This is something that [[Zoraster | I'd]] like to try in the future, but I've been working on a couple of other small mechanic tweaks ([[Plurality Voting]] [[Elimination + 24 hours]] [[Real Time Mafia]]), and I don't want to overburden a game with complications, especially before I'm able to determine the effects of the new complications.


Make no mistake: this is a small change, but it MIGHT lead to less boring starting days.
Make no mistake: this is a small change, but it MIGHT lead to less boring starting days.


[[Category:Variations]]
[[Category:Game Mechanics]]
[[Category:Rulesets]]

Latest revision as of 06:49, 3 April 2022

Type:
Author:

History

Authored November 3, 2009 by zoraster

Accelerated start is a theory that was first proposed in 2009. The Mafia Dating Game Show in 2011 attempted this, but it was abandoned in pregame due to an inability to find a replacement. Open 696 by Realeo, recently completed, is the only known Accelerated start game to reach D1.

Mechanic

The rules are:

  1. Before the game starts, each player is assigned randomly a person who they start out voting for, but no player may be put closer to elimination than E-2 to begin with.
  2. There is NO unvoting (changing votes to another person is allowed)
  3. ONLY applies to day 1. All other days revert to normal rules, including allowing unvoting.
  4. Otherwise elimination works as normal (a majority of votes are needed to eliminate, etc.)

The attempt is to offer a slightly different random voting stage. While obviously no one is accountable for their first random vote, their actions after this point necessarily take on meaning. By not allowing unvotes, it makes it so that each player must at least stick their neck out a little during each vote. Presumably, many will vote for a player with few votes to start to try and get things back to the status quo, but even this might glean town some information.

This is something that I'd like to try in the future, but I've been working on a couple of other small mechanic tweaks (Plurality Voting Elimination + 24 hours Real Time Mafia), and I don't want to overburden a game with complications, especially before I'm able to determine the effects of the new complications.

Make no mistake: this is a small change, but it MIGHT lead to less boring starting days.