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Inverted
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Inverted is a modifier that inverts untargetability (such as from a Commuter).
Standard version
If an Inverted role targets someone who is untargetable (such as a Commuter who is commuting), they will instead be Vulnerable for that night, making all actions against them succeed even if blocked. Inverted roles otherwise work as normal.
Variations
Inverted should not be confused with the Inverse reliability!
A role with no name yet can instead make players Vulnerable for that night outright.
Sample Role PMs
The sample Role PM for "Inverted" describes the modifier as follows:
- As a modifier on a single ability:
Actions that would normally be unable to target this action's target will be able to target this action's target.
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- As a modifier that affects all abilities:
Actions that would normally be unable to target your target will be able to target your target.
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Example (modifying a single ability)
Welcome to game! You are a Town Inverted Jailkeeper.
You have the following active ability:
- Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. Actions that would normally be unable to target this action's target will be able to target this action's target.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (affecting all abilities)
Welcome to game! You are a Town Inverted Jack of All Trades Tracker Doctor.
Actions that would normally be unable to target your target will be able to target your target.You have the following active abilities, but may use only one per Night:
- Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
- Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.