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== Variations == | == Variations == | ||
Vanilla-Locked is also possible. A Vanilla-Locked role will be unusable until a [[Vanilla]] player, such as a [[Vanilla Townie]] or [[Mafia Goon]], dies. | [[Vanilla-Locked]] is also possible. A Vanilla-Locked role will be unusable until a [[Vanilla]] player, such as a [[Vanilla Townie]] or [[Mafia Goon]], dies. | ||
[[Category:Role modifiers]] | [[Category:Role modifiers]] |
Revision as of 18:16, 2 January 2024
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A [role]-Locked, or Locked, role is unusable until a specific power role or someone with a specific role modifier dies.
Standard version
Locked is a modular modifier. Locked needs to be linked to a specific role or modifier to be usable. For example, Doctor-Locked is a valid version of the Locked modifier, which would make the modified role unusable until a Doctor dies. A [role]-Locked player is not considered to have [role] as their base role.
A Locked role is unusable and does nothing until someone with the role or modifier locking that role dies.
It is possible for a Locked role to exist without the corresponding role existing, in which case the Locked role will never become usable.
Variations
Vanilla-Locked is also possible. A Vanilla-Locked role will be unusable until a Vanilla player, such as a Vanilla Townie or Mafia Goon, dies.
Sample Role PM
Welcome, [Player]! You are a Town Roleblocker-Locked Jailkeeper.
Abilities:
- Roleblocker-Locked Jailkeeper: Each Night, but only once a Roleblocker has died, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night.
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.