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Bastard++++: Difference between revisions
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*Surgeon: Kills one person who visits his target and protects from 1 night-kill. | *Surgeon: Kills one person who visits his target and protects from 1 night-kill. | ||
*Zombie: Visits one person each night infecting them, after the next night they become a zombie as well. A person is cured from infection if visited by a doctor, the players aren't notified that they are infected. A zombie dies if visited by a doctor or if he visits a cult member. Zombies win if half the town is a zombie and don't have a private topic with each other, nor do they know who else is a zombie. | *Zombie: Visits one person each night infecting them, after the next night they become a zombie as well. A person is cured from infection if visited by a doctor, the players aren't notified that they are infected. A zombie dies if visited by a doctor or if he visits a cult member. Zombies win if half the town is a zombie and don't have a private topic with each other, nor do they know who else is a zombie. | ||
*Masoniser: Adds their target to a neighbourhood if their target is aligned with town. | |||
Revision as of 19:51, 14 May 2015
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This setup was made by wgeurts as a larger, even more deviously bastard version of Bastard++. Be warned, the setups generated will always be swingy and sometimes downright unbalanced.
Randomisation
Moderators must follow this process separately for the "general roles" and "extra-party roles", at the end all the roles should be put together.
The moderator randomly chooses 7 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:
General Roles:
- 1-40 = M (Mafia)
- 41-60 = X (Mason)
- 61-70 = I (Investigative)
- 71-80 = P (Protective)
- 81-90 = Y (Manipulative)
- 91-100 = N (Neighbour)
Extra-Party Roles:
- 1-20 = C (Cult)
- 21-40 = J (Jester)
- 41-60 = K (Serial Killer)
- 61-80 = S (Survival)
- 81-100 = U (Undead)
The mod then notes how many of each letter is generated.
Basic Roles
Investigative Roles:
- I = 1-Shot Role-Cop
- II = Role-Cop
- III = Role-Cop + 1-Shot Insane Cop
- IIII = Role-Cop + 1-Shot Cop
- IIIII = 2 Role-Cops
- IIIIII = 2 Role-Cops + 1-Shot Insane Cop
- IIIIIII = 2 Role-Cops + 1-Shot Cop
Protective Roles:
- P = 1-Shot Doctor
- PP = Doctor
- PPP = Doctor + 1-Shot Doctor
- PPPP = Doctor + 1-Shot Surgeon
- PPPPP = Doctor + Surgeon
- PPPPPP = Doctor + Surgeon + 1-Shot Doctor
- PPPPPPP = Doctor + Surgeon + 1-Shot Surgeon
Mason Roles:
- X = Werewolf Goon
- XX = Werewolf Mason + Town Mason
- XXX = Werewolf Goon + 2 Town Masons
- XXXX = 2 Werwolf Goons + 2 Town Masons
- XXXXX = Werewolf Goon + Werewolf Mason + 2 Town Masons
- XXXXXX = Werwolf Goon + Werewolf Jailkeeper + 3 Town Masons
- XXXXXXX = Werewolf Jailkeeper + Werewolf Mason + 2 Town Masons
Manipulative Roles:
- Y = 1-Shot Roleblocker
- YY = Roleblocker
- YYY = Roleblocker + 1-Shot Jail-Keeper
- YYYY = Roleblocker + Jail-Keeper
- YYYYY = Roleblocker + Jail-Keeper + 1-Shot Roleblocker
- YYYYYY = 2 Roleblockers + Jail-Keeper
- YYYYYYY = 2 Roleblockers + 2 Jail-Keepers
Neighbour Roles:
- N = 1-Shot Weak Neighbouriser
- NN = Weak Neighbouriser
- NNN = Neighbouriser + 1-Shot Weak Neighbouriser
- NNNN = 2 Weak Neighbourisers
- NNNNN = Weak Neighbouriser + 1-Shot Masoniser
- NNNNNN = 2 1-Shot Masonisers
- NNNNNNN = 3 1-Shot Masonisers
Mafia Roles:
- 0 M's = Mafia Godfather + Mafia Roleblocker + Mafia Doctor
- M = Mafia Godfather + Mafia Goon + Mafia Doctor
- MM = Mafia Godfather + Mafia Doctor + Mafia Traitor Roleblocker
- MMM = Mafia Godfather + Mafia Doctor + Mafia Traitor Redirector
- MMMM = Mafia Godfather + Mafia Doctor + Mafia Traitor
- MMMMM = Mafia Godfather + Mafia Goon + Mafia Traitor Roleblocker
- MMMMMM = Mafia Godfather + Mafia Goon + Mafia Traitor
- MMMMMMM = Mafia Godfather + Mafia Goon
Extra-Party Roles
Cult Roles:
- C = 1-Shot Cult Leader
- CC = Hated Cult Leader
- CCC = Cult Leader
- CCCC = Loved Cult Leader
- CCCCC = Loved Cult Leader + Cultist
- CCCCCC = Lover Cult Leader + 1-Shot Doctor Cultist
- CCCCCCC = Loved Cult Leader + Doctor Cultist
Jester Roles:
- J = Loved Jester
- JJ = Jester
- JJJ = 2 Jesters
- JJJJ = 1-Shot-Bullet-Proof Jester + Jester
- JJJJJ = 2 1-Shot-Bullet-Proof Jesters
- JJJJJJ = 2 1-Shot-Bullet-Proof Jesters + Jester
- JJJJJJJ = 3 1-Shot-Bullet-Proof Jesters
- Serial Killer Roles:
- K = Hated Serial Killer
- KK = Serial Killer
- KKK = 1-Shot-Bullet-Proof Serial Killer
- KKKK = Inspection Immune Serial Killer
- KKKKK = Inspection Immune 1-Shot-Bullet-Proof Serial Killer
- KKKKKK = 2 Serial Killers
- KKKKKKK = Inspection Immune Serial Killer + 1-Shot-Bullet-Proof Serial Killer
Survival Roles:
- S = Lyncher + Hidden Lynchee
- SS = Lyncher + Hidden Lynchee + Hated Survivor
- SSS = Lyncher + Hidden Lynchee + Survivor
- SSSS = Lyncher + Hidden Lynchee + Survivor + Hated Survivor
- SSSSS = Lyncher + Hidden Lynchee + 2 Survivors
- SSSSSS = Lyncher + Hidden Lynchee + Loved Survivor + Survivor
- SSSSSSS + Lyncher + Hidden Lynchee + 2 Loved Survivors
Undead Roles:
- U = Zombie
- UU = Zombie
- UUU = Zombie
- UUUU = 2 Zombies
- UUUUU = 2 Zombies
- UUUUUU = 2 Zombies
- UUUUUUU = 3 Zombies
Uncommon Role Explanations
- Surgeon: Kills one person who visits his target and protects from 1 night-kill.
- Zombie: Visits one person each night infecting them, after the next night they become a zombie as well. A person is cured from infection if visited by a doctor, the players aren't notified that they are infected. A zombie dies if visited by a doctor or if he visits a cult member. Zombies win if half the town is a zombie and don't have a private topic with each other, nor do they know who else is a zombie.
- Masoniser: Adds their target to a neighbourhood if their target is aligned with town.
Clarifications
- A player is revealed to be loved when they hit one vote away from being lynched.
- Insane cops get inverted results and don't know they're insane.
- Cop results are "Town" and "Not-Town".
- On conversion a player looses all abilities.
- Masons are guaranteed "Non-Mafia"
- Town wins when all anti-town factions are dead.
- The Hidden Lynchee is a role-modifier and can be on any role or player.