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Template:WinCon/Catalog: Difference between revisions
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Cult1: {{WinCon|Cult1}} | Cult1: {{WinCon|Cult1}} | ||
Cultafia: {{WinCon|Cultafia}} | |||
Alien: {{WinCon|Alien}} | |||
DarkCreature: {{WinCon|DarkCreature}} | DarkCreature: {{WinCon|DarkCreature}} | ||
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Condemner3: {{WinCon|Condemner3}} | Condemner3: {{WinCon|Condemner3}} | ||
Inquisitor: {{WinCon|Inquisitor}} | |||
Savior: {{WinCon|Savior}} | |||
Light Fairy: {{WinCon|Light Fairy}} | |||
==Custom== | ==Custom== | ||
Custom: {{WinCon|Custom|[Win Condition]}} | Custom: {{WinCon|Custom|[Win Condition]}} |
Latest revision as of 11:15, 4 March 2024
Town Win Conditions
Town: You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town1: You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town2: You win if all mafia members are eliminated and at least one town-aligned player is alive.
Town3: You win if all threats to the town are eliminated.
TownWhiteFlag: You win if one or fewer mafia members remain and at least one town-aligned player is alive.
TownBlackFlag: You win if the mafia are reduced to one member before the town is reduced to three members.
TownRedFlag: You win if two mafia are eliminated or if all mafia are dead.
Scum Win Conditions
Scum: You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Scum1: You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Scum2: You win if your group controls at least half of the living players (or if nothing can prevent the same).
Scum3: You win if all members of the town are eliminated (or if nothing can prevent the same).
Mafia: You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Mafia1: You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Mafia2: You win if at least half of the living players are mafia (or if nothing can prevent the same).
Mafia3: You win if all members of the town are eliminated (or if nothing can prevent the same).
Werewolf: You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).
Werewolf1: You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).
Werewolf2: You win if at least half of the living players are werewolves (or if nothing can prevent the same).
Werewolf3: You win if all members of the town are eliminated (or if nothing can prevent the same).
Multiball: You win when the other scum team is eliminated and you control at least half of the living players (or if nothing can prevent the same).
Cult: You win when all the threats to the Cult are gone and at least one Cultist is still alive, or when nothing can prevent this from occurring.
Cult1: You win if the Cult form a majority of alive players and at least one member remains (or if nothing can prevent the same).
Cultafia: You win when all the threats to the Cult are gone and at least one Cultist is still alive, or when nothing can prevent this from occurring.
Alien: You win if at least one alien is alive and all other players are dead (or if nothing can prevent the same).
DarkCreature: You win if at least one dark creature is alive and all other players are dead (or if nothing can prevent the same).
Third Party Win Conditions
SerialKiller: You win if you are the last player alive (or if nothing can prevent the same).
SerialKiller1: You win if you are the last player alive (or if nothing can prevent the same).
SerialKiller2: You win if you control at least half of the living players (or if nothing can prevent the same).
Survivor: You win if you are alive when the game ends.
Jester: You win if you are eliminated by the Day vote at any time.
Jester1: You win if you are eliminated by the Day vote at any time.
Jester2: You win if you are eliminated by the Day vote at any time. You lose if you die by any other means.
Unjester: You win if you are nightkilled or daykilled, and lose if eliminated by the Day vote or alive at endgame.
Mime: You win if all members of your group are eliminated by the Day vote.
Mime1: You win if all members of your group are eliminated by the Day vote.
Mime2: You win if all members of your group are dead.
Condemner: [Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time.
Condemner1: [Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time.
Condemner2: [Player] is your condemnee. You win if [Player] is eliminated by the Day vote at any time.
Condemner3: [Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time. You lose if [Player] dies by other means.
Inquisitor: You win if at least one player aligned with you is alive and all other players are dead (or if nothing can prevent the same).
Savior: [Player] is your target. You win if [player] survives until the end of the game.
Light Fairy: You win if you target a Dark Fairy with your fairy light ability.
Custom
Custom: You win if [Win Condition]