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| Standard = An Agent investigates a player to see if they have an active ability capable of killing or investigating another player. An Agent cannot distinguish from players capable of killing players and players capable of investigating players.
| Standard = An Agent investigates a player to see if they have an active ability capable of killing or investigating another player. An Agent cannot distinguish from players capable of killing players and players capable of investigating players.


Members of a faction with a factional kill (such as the [[Mafia]]) are considered to be capable of killing another player unless the [[Personal]] modifier is attached.
Members of a faction with a factional kill (such as the [[Mafia]]) are considered to be capable of killing another player unless the [[Personal]] modifier is attached to the Agent.


Agents get a "Guilty" result on players capable of killing or investigating another player, and an "Innocent" result on players not capable of killing or investigating another player.}}
Agents get a "Guilty" result on players capable of killing or investigating another player, and an "Innocent" result on players not capable of killing or investigating another player.}}

Revision as of 01:38, 19 June 2024

Agent
Alias: none
Alignment:
Role type:
  • Investigative
Choice:
  • Night
Status: Untested

An Agent (not to be confused with an FBI Agent) is an investigative role that checks to see if a player can kill or investigate a player. An Agent cannot distinguish from players capable of killing players and players capable of investigating players.

Standard version

An Agent investigates a player to see if they have an active ability capable of killing or investigating another player. An Agent cannot distinguish from players capable of killing players and players capable of investigating players.

Members of a faction with a factional kill (such as the Mafia) are considered to be capable of killing another player unless the Personal modifier is attached to the Agent.

Agents get a "Guilty" result on players capable of killing or investigating another player, and an "Innocent" result on players not capable of killing or investigating another player.




Sample Role PMs

The standardized Role PM for "Agent" describes the action as follows:

  • As a targeted action: you will learn whether that player is capable of killing or investigating another player. (You will get "no result" if this action is blocked.) (edit)

Example (simplest form)

Welcome to game! You are a Town Agent.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, you will learn whether that player is capable of killing or investigating another player. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Agent.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, you will learn whether that player is capable of killing or investigating another player. (You will get "no result" if this action is blocked.) Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.