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In the peaceful Sicilian village of Salem, a dark presence is about to make itself known. For years, the family based crime organization known as the Mafia has been establishing itself in the foundation of the community. Until now, the naive citizens have been unaware of the evil among them. Tonight, however, the Mafia makes its move. Tonight, someone will die, and until the Mafia has eliminated all opposition, the innocent will continue to die. Unless, of course, the Mafia is destroyed first...

About Mafia

The above is a typical opening for a game called Mafia. The game is played by a group of people, each playing the role of either a murdering mafia member or an innocent townsperson, along with a game moderator. At the beginning of the game, night falls, and the mafia family members become aware of each other (by communication from the moderator). They then choose a victim, and the moderator announces the death scene. When day breaks, the town must try to weed out the evil by lynching someone they suspect to be mafia. The game continues, alternating between night and day, until one side is eliminated.

The game of Mafia (in Meat World) is usually run with playing cards representing the possible roles in the game. The moderator secretly distributes the cards to the players, then has everyone put their head down/close their eyes. During the night, the moderator "wakes up" the mafia, and they silently choose a victim. During the day, everyone discusses, argues, screams, and eventually votes for someone to lynch. The cycle repeats until the endgame.

MafiaScum, however, is devoted to the online version of the game. As far as anyone knows, this version was first attempted in August 2000 on the Grey Labyrinth. It was so successful that mith (a regular GL-er) felt it warranted its own site. Online Mafia has the potential for more strategy and subtlety because it removes most of the possibility for cheating and provides players with a chance to form suspicion based on logic and voting patterns instead of facial expression. It also has the potential for just as many (if not more) laughs, because the players can act however they like, no matter how shy they might be in real life.

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