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Zindaras

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Revision as of 17:48, 17 November 2007 by 38.117.88.72 (talk)
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acelzeltro


General

Likes kittens and lives in the Netherlands. Is therefore awesome.

Zindaras originates from Wizards of the Coast, where he was asked by Pariah to replace into one of his games. He had a lot of fun (even won as SK, though he had to get culted for that) and got hooked on the game. Pariah was a major player in most of Zindaras's career, as he stabbed Zindaras in the back in the famous MtG 8 game. Glork, however, is the one who made Zindaras come to Mafiascum, as Glork had left WotC to play Mafia there, and Zindaras wanted to play with him. He left after having played a couple of games, but he came back when (again) Pariah hosted a Mini here. This time, he thoroughly enjoyed himself and decided to stick around, joining in other interesting games. Zindaras is now a Mafiascum regular.

Zindaras's modding career did not start as easily as his playing career. In his early games, he has made pretty much every mistake a mod could make, which now prevents him from making the same mistakes. He has since hosted the widely acclaimed Ghost Mafia: Return to Ghost Manor (a game he designed together with Pariah). On Mafiascum, his Minis are generally solid, but not extremely interesting. He views himself as good at the more creative side of design but still having to get better at balancing games. For this, he usually asks the ever-noble Petroleumjelly (*bite*) for help. Zindaras is currently working on a Large Theme game by the name of Sin Mafia.

In real life, Zindaras studies economy at university and loves to cycle and play football (the real sport, not the silly American stuff).

Some fun facts about Zindaras's Mafia career:

  • In his first 19 games, Zindaras went unlynched. This streak was ended at the hands of Pariah, who went guano on him and got him lynched. Pariah immediately got him lynched again in the next game, MtG 8. Zindaras also went unlynched on Day One for his first 129 games (though this includes replacing in after Day One). This streak ended in Mini 413 - Famous Cats.
  • If Zindaras is Mafia, Glork is his buddy. This streak has been going on for more than 2 years and encompasses a multitude of games (Glork and Zindaras were scum together three times: in Agent Smith Mafia, MtG 9 and Realistic Mafia).
  • Zindaras has a 100% win ratio as Cult Recruit. So, Cult Leaders, you know what to do.
  • At a point a long way into his career, Zindaras had won as many games as SK as he had as Mafia (2).
  • Zindaras keeps a list of his roles. The only letters he currently misses are H, O, Q, U, X and Z. Update: With Royal Family ending, Usurper to the Throne now makes up the U contingent.
  • Zindaras tends to be unlucky, especially as scum. Among his unluckiest performances have been MtG 8 (stabbed in the back by a Mafia buddy turned Cult while sleeping), Discworld (loss due to a coinflip, literally), Meadows of Sorrow (lynched while sleeping with an awesome fake claim in the pocket), Food Mafia (abandoned during the night we would've won), Series of Tubes Porn Studio Mafia (targeted the one player that would kill me if I targeted him), MtG 10 (game got abandoned, even though I had the town in my pocket) and Wheel of Time (ridiculously unbalanced against us).

Mafiascum

  • Newbie 275-Mormon Missionary Mafia: Replacement for Mert. Cit. Survived. Loss (Mafia win).
    • The first time I met the phenomenon of voidybuns in endgame. Needless to say, it didn't end well for me, as I wrongly thought her to be town.
  • Newbie 293: Immune System Mafia: Red Blood Cell (Cit). Killed Night One. Loss (Mafia win).
    • Got killed first Night after not seeing Skruffs was scum.
  • Newbie 299-More than Meets the Eye: Replacement for lazarusmoth. Mafia. Lynched Day Two. Loss (Town win).
    • A badly-timed Cop claim from my side got me killed Day Two, after which my buddy was unable to finish it off.
  • Newbie 305: Mafia. Lynched Day Three. Loss (Town win).
    • After my buddy was lynched Day One, I got in pretty much complete control. I killed the Doc on my way to endgame, where I was suddenly confronted with a Cop claim, a Cop claim which then convinced the final townie to vote me. *sighs*
  • Newbie #321: Contact with the Mob: Mafia. Survived. Win.
    • A classic. My buddy was lynched Day One after claiming Doc. In Twilight, I found out the real Doc, heavily hinted at knowing that, then managed to play it out to the end. An absolutely fantastic game. Don't let the title of Newbie here think it was a bad game, as the play from pretty much everyone was excellent here. I was nominated for Best Performance-Mafia for this game.
  • Newbie 322: Mafia. Lynched Day Two. Win.
    • I was unfortunately lynched Day Two by an untimely Cop claim. Luckily, my buddy played to perfection and managed to get rid of both the Cop and the Doc.
  • Newbie #400 - Jellyville V: Ongoing game.
  • Newbie 414 - The Case of the Disappearing Mod!: Replacement for Silver. Ongoing game.
  • Newbie 460 – Deja Newbies: Ongoing game.
  • Newbie #468: Ongoing game.
  • Open 8 – Vengeful: Cit. Lynched Day Two. Loss (Mafia win).
    • Second time I met voidybuns in an endgame. I picked the wrong guy out of my two suspicions Day One, failing to see klebian was the godfather. Day Two, voidybuns went for me, which allowed Patrick to cast the hammer.
  • Open 16 -- Vengeful Mafia: Replacement for ac1983fan. Godfather. Survived. Win.
    • I replaced in for someone under some suspicion, and managed to execute a perfect plan by acting like the Goon of someone else, thus making the town lynch him. I also managed to manipulate him into killing someone else.
  • Open 20 - Pie E7: Replacement for IH. Ongoing game.
  • Open 35 – Big Love Mafia: Ongoing game.
  • Mafia 56: Hardcore Street Mafia: Replacement for Dranko20. Townie. Survived. Win.
    • I'm fairly proud of this win, even though it's a game no one will remember. In a 14-player game with a no-reveal mecahnic and four scumbags, we most certainly had a major disadvantage. We were in LyLo Day 3 (though we didn't know it at that time) and managed to lynch successfully four days in a row. The game was dominated by inactivity, but I'm happy about the way we won it.
  • Mafia 60: Face-to-Face: Townie. Modkilled Day 4. Win.
    • I do not wish to talk about this game. The only thing I'm going to say is that apart from me, it was an excellently played game and I regret flaking the way I did. I think the most memorable thing about this game is the way Mgm played out the endgame, basically forcing the Mafia to out himself with his kill.
  • Mafia 64: The New "C9": Replacement for HungryJoe. Ongoing game.
  • Mafia 68: Ork Mafia: Ongoing game.
  • Mini 308: Deck of Cards Mafia: Replacement for bmfpoker. Stupid Poker Hands Card, Backup Cop (Town). Killed N1. Loss (Mafia win).
    • Heh, this was my first game on this site. It was amusing. I didn't know my role, and I tried to play my best, which led to my death on the first Night. Eventually, the Mafia won.
  • Mini 311: Cit. Lynched Day 2. Win.
    • Proof that I shouldn't do stupid stuff. I fake claimed Roleblocker as Town to get the other guy on the block lynched (who I was abslutely sure was scum). I failed because Glork saw the wrongness in my targets. I was right, but also pretty stupid.
  • Mini 327 – Star Trek Mafia: Data, Mason (Town). Survived. Win.
    • I got to be masons with Cogito Ergo Sum, who unfortunately got killed early on. The game was mainly won on the back of the Cop and my confirmedness. Seol, who modded it, also put a nice twist in it, where the Mafia got the PMs of the people they killed, but they never killed any good fake claims.
  • Mini 362 - Open Role Bastard Mafia: Bastardized Vanilla Townie (Town). Killed Night 2. Win.
    • Open Role or not? The Role PMs were known, but the bastard effects weren't. A good game from the town. We managed to get rid of the scum pretty easily.
  • Mini 363: Mostly Mute Mime Mafia: Replacing Teucer. :eek:, Tracker (Town). Killed Night 4. Win.
    • Mostly Mute games rock. This one was no exception. The town did a great job, lynching Solo-Mafia-Mafia-Mafia-SK. No crosskills, no cop investigations.
  • Mini 370: Reverse Mafia: Replacing Mr. Cesar. Cop. Insane (Town). Revived Day 0.75. Loss (Mafia win).
    • Insanity. How lame. My suspicions weren't very good, and we revived the wrong person due to a town investigation on a scumbag, which led to a really quick loss.
  • CVM Missionary Mafia Mini 372 (California Ventura Mormon): Replacing Claramata. Emily the Seductive Part-Time College Student (Town). Survived. Abandoned.
    • My role PM was about a page long. It was odd, it was weird, and it messed with my play. My suspicions were fairly good, but the game got abandoned because the mod went away.
  • Mafia 374 – Numbers Mafia: 1984, Cult Leader (Cult). Lynched Day Two. Loss (Mafia win).
    • Lynched after a bad fake claim. *sighs* I had bad luck. While I found the last scum, he managed to get me killed before I could get him killed. That last scum actually claimed to be a Cult member afterwards, which the town amazingly believed and led to their downfall.
  • Mini 379: Speed Mafia: Emmett "Doc" Brown, Cop (Town). Killed in Phase II, Block 1. Win.
    • I liked this game a lot, and I think it showed, as I was the first kill of the game. I was fairly correct in my suspicions, pointing to 2 scum.
  • Mini 380: Artifacts: Mafia. Survived. Win.
    • A really nice game for me. While the beginning was difficult (I even came very close to being lynched Day 2), the rest of the game went a lot easier. We lost a buddy along the road, but in the final endgame, my buddy and me were pretty much the only ones not suspected.
  • Mini 382: Small Town Mafia: Replacement for Ixnayonthehombre. Jane the Invisible Woman (Mafia). Asploded (Lynch Bombed) Day 2. Loss (Town win).
    • What do you do when you replace for a scummy player, when the town lynched scum day one and the SK and your other buddy crosskilled the first night? Well, try. I hammered a Bomb hoping that the Governor would veto the lynch (not hammering would've meant my lynch regardless). The world will never know if my death would be vetoed, as the Governor waited out the deadline for his choice and then didn't send it in.
  • Mini 392: Jungle Republic: Replacing Rastapopoulos. Islamist (Mafia without kill). Survived. Win.
    • This is a great read. We managed to get the Republicans (town) and Communists (Mafia with a kill) to pretty much get rid of each other, getting the Cop to claim, killing one Communist before being killed by the other. In the endgame, we managed to push enough to get the lynch we wanted, ending the game without losing even one of our number
  • Mini 396: ChatMafia Mafia: Lawmaker (Town). Killed Night 4. Loss (Mafia win).
    • We wagoned one scumbag Day One. I caught the other later on, but died before the town listened to me. This Marathon Mini went to a whopping Day 7, where the last Townie found himself in a Prisoner's Dilemma, which he unfortunately didn't know, lynching one scum and letting the other win.
  • Mini 407 – Mostly Mute Mafia Haiku Edition: Replaced by LyingBrian. Vigilante. Killed Night 4. Loss (Mafia win).
    • I was doing a pretty good job as Vig, shooting one Mafia and having tagged another one for possible death later on. However, I was replaced due to personal problems. My replacement was killed later on, and the Mafia was able to win endgame.
  • Mini 413 – Famous Cats: Rainbow/Carbon Copy (Town). Lynched Day One/Survived. Win.
    • As a player with an alt, I focused on having some fun Day One. Unfortunately, this, and, additionally, a semi-counterclaim from a townie with a similar role, led to my lynch on Day One. After that I mainly lurked throughout the game, until I completely reread the game, finding two of the three scum in the process. Unfortunately, one was already lynched when I came back (I did my reread while on vacation), and the other one was investigated by the Cop the night after. I also went guano on Skruffs, about whom I was unfortunately wrong. I had gotten a Doc protection from an Inventor (who was Mafia, strangely enough), which turned out to be really helpful, as we didn't have a real doc. I used it to protect the claimed Cop later on.
  • Smalltown 2: Scrubs Mafia: Turk, Surgeon (Town). Survived. Win.
    • A very short and intense game. A Serial Killer, a Vig (who turned out to be Mafia) and a Mafia. The SK was killed Night Zero, after which we lynched the Vig-scum. A second scumbag got killed by the Bus Driver who played excellently, and the last scumbag actually committed suicide in the hope that the Bus Driver would save him.
  • Mini 444 – Reverse Mafia Vanilla: Townie. Survived. Abandoned.
    • The game had a lot of potential, but inactivity from both mod and players ruined an opportunity for a great Mafia game. We never even got to seriously revive anyone.
  • Mini 463 – Blandville 2: Revenge of the Bland: Ongoing game.
  • Mini 476: Pariah's Greatest Bastard Hits Mafia: Ongoing game.
  • Mini 482: Shrek Mafia: Replacement for 007flash. Ongoing game.
  • Mini 485 - Formula One Mafia: David Coulthard (Mafia). Survived. Win.
    • It's always fun to get the one role you really wanted, and this time I did (I'm a huge fan of David Coulthard). The game itself was awesome as well. After a very quick Day One, we killed the Doctor and blocked the SK. Having figured out the identity of the SK and the Cop on Day Two, we killed the SK and kept blocking the Cop. We went completely without suspicion as the town lynched their own, even during the final day.
  • Cultural Revolution Mafia: Replacement for LoudMouthLee. Shanshan Guo, Mason (Town). Killed. Loss (Mafia win).
    • My first large game on MS, and it showed. I never even got around to rereading the (huge) thread. I got my own masonbuddy lynched because I was afraid he got recruited. All in all, I screwed up. We still would've won if it weren't for the huge amount of Mafia recruiters.
  • Goats Mafia: Woody Allen, Full Doc (Town). Replaced. Win.
    • I got replaced Day One due to vacation issues. I should never have signed up for this game.
  • Snakes on a Plane Mafia: Replacement for Colonel Kurtz. Man in Suit (Town), Mason. Survived. Win.
    • I replaced late into the game. The mod confirmed a Survivor as not anti-town, which screwed over the last Mafiate.
  • Kingmaker II: Replacement for Pariah. Townie. Killed Night Six. Loss (Mafia win).
    • A very big and long game. The first game to ever pass the 1-year mark on Mafiascum. The Kingmaker concept probably killed activity too much. The Mafia didn't help either, killing all the active people. This is a game with some excellent play. I didn't do too badly, executing scum during my only stint as King. I don't really know what to think about this game, in retrospect.
  • Two-Headed Mafia 2: Replacement for ziliu, paired with ChannelDelibird/Skruffs. Vanilla (Town). Lynched Day Five. Win.
    • Horrible play from my part. I screwed up due to not knowing how Cults on MS usually work. Skruffs then went and got us killed even more. Most of the scum got caught by the Cult Recruiter who kept failing his recruits. Eventually, it turned out he had never recruited at all and the last Mafiate was lynched in endgame.
  • Meadows of Sorrow Mafia: Replacement for three word name in confirmation phase. Familiar (Satanic Mafia). Lynched Day 3. Loss (Town win).
    • One of my most undeserved losses. I had a perfect Cop claim set up, one that would be proven by my death (as we had a Janitor in the team). I was lynched overnight without being able to claim. I figured that I had dropped enough cop hints, but they didn't even think about them. This is a good instance of bad play saving the town.
  • Space Monkey Mafia: Replacement for Sarcastro. Gorilla (Town). Killed Night 3. Loss (Space Monkey Mafia win).
    • All the townies thought they were scum, and I played as such, protecting someone who I was sure was scum. When I was killed and found out the setup was screwed, my first two guesses were scum, and it only took me three more to get the last one. The game was eventually won by the guy I hadn't outed when I was still alive.
  • Royal Family Mafia: Replacement for bird1111. Usurper to the Throne (Town/Triggered SK. Trigger never went off). Killed Night Three. Loss (Mafia win).
    • I mainly blame myself by not breadcrumbing something that would make the Queen investigate me, as that would lead to my alignment switch triggering. For the rest, meh, not an excellent game from my part. I died early on and therefore didn't really have a chance to do some real damage.
  • No Pressure Mafia: Cop/Doc/Vig (Paranoid/Doc/Blank) (Town). Lynched Day Two. Loss (Mafia win).
    • Oh, how I hate screwing up, and I sure did here. I got lynched over not reading my role PM right.
  • Lights Out Mafia 2: Sleepover Slaughterfest: Madison Quinn, Reviver (Town). Killed Night 6. Loss (Mafia win).
    • I got under heavy pressure Day One after unorthodox play. I managed to get out of it and pushed heavily for a scumbag to be lynched. We managed to catch three, but the last one eluded us by playing excellently.
  • Board Games Mafia: Axis&Allies, Mason (Town). Survived. Win.
    • A bad game from my side. I didn't do very well at scumcatching. We pretty much won the game because of the SK, who killed half the scumteam only to get outconfirmed in the end.
  • Consulmaker Mafia: Roman Citizen. Killed Night 6. Loss (Mafia win).
    • I was Consul three times, but unfortunately only executed scum once. My first catch was good, after that I had trouble finding scum. In my last stint (as Dictator), the SK told me he'd veto a scumbag, which pretty much forced me into killing a citizen. The next night, the Consulmaker and I (the last Roman Citizen) were killed, losing the Town the game. The SK was made Dictator for the last game and eventually did execute scum (in fact, he executed the very guy he'd have vetoed the day before), but lost in endgame to unnkable Mafia. Additionally, this game had the funniest debate in the history of ever, starting with this post.
  • Mafia v Wolves Redux: Replacement for Der Hammer. Replaced by Lowell. Ongoing game.
  • Mgm's Egypt Mafia: Ongoing game.
  • Assassins in the Palace: Guard (Town). Lynched Day 8. Win.
    • We lucked out a lot here. I got in the game with wrong expectations. We got a wagonfest. On Day 6 we finally lynched the first scum. He missed his kill, putting the last scumbag in a difficult position. On Day 8, I was lynched in a fairly frustrating way. I self-hammered to protect the identity of the Kings. The final Assassin was lynched in 5-player endgame, giving him a fairly good shot at winning the game. Fortunately, he just missed.
  • California Trilogy – Dantès in Fresno: Ongoing game.


Paranoia Paradise

  • Dungeons and Dragons Mafia: Monika Amastacia, one-shot doc (Town). Survived. Win. MVP.
    • A good game, in which I deserved the MVP. I came out of the starting blocks with guns blazing, trying to get people to react to some really odd play. We lynched a Survivor Day One. Day Two, I pushed for a guy who had made himself look bad due to my earlier antics. When he came up scum, I completely analyzed his play and used it to catch the last two scum.
  • Witch Hunter Mafia: Seer (Town). Survived. Win. MVP.
    • Deflected a lynch away from a townie day one and onto a scumbag, after which the other two outed themselves via voting patterns.
  • Mortal Kombat Mafia: Scorpion (Town). Death-redirector. Lynched/forced replaced Day 2. Loss (Mafia win).
    • An overall inactive game. Got lynched in deadline, but the mod screwed up with the vote count, which led to my forced replacement. Role died, and the scum simply won the further inactive game.
  • Fire Emblem the Sacred Stones Mafia: Ongoing game.
  • Mafia 17: Replacement for AlexandrTheGreat. Citizen. Endgamed. Loss (Mafia win).
    • Replacing in in an endgame situation isn't very nice. My analysis was good, but I was unable to catch all the scum, and I pushed for the wrong guy from the start.
  • Mafia 18: Cit. Killed Night 3. Win.
    • A fairly good game for me. I was able to catch three scum by the end of Day Two due to some really obvious defending, but I got killed. It worked out well in the end, as the Cop caught scum and the Mafia were unable to find the doc.
  • MtG 12: Replacing urzasucks. Selenia, Dark Angel (Mafia). Lynched Day 8. Loss (Town win). Scum MVP.
    • A really painful loss. I claimed unkillable Day Two under some pressure, but my claim wasn't tested until Day Three. I managed to get the Cult Leader lynched, and survive, even through my bad role claim. The game was against us from the start, with town roles overall being more confirmable and the Town also having a player who would receive random role PMs every night, which screwed over all attempts at fake claims. I got lynched after a rolename Cop confirmed that I wasn't who I had claimed.
  • MtG 13: PariahKing (Town). Survived. Loss (Mafia win).
    • Horrible game. We were screwed over early game by one of our own townies, who committed suicide and took the cop with him. We never recovered.
  • Discworld Mafia: Replacement for KetchupBoy. Agnes Nitt/Perditax (Town). Lynched in 3-way LyLo by a random vote. Loss (Mafia win).
    • Probably one of the silliest games I've played in. I replaced in near the end, got lynched over my predecessor's claim before even being allowed to reread the game, but survived due to an ability. The scum had claimed scum by then, thinking it was over, but it wasn't, as a third person entered the scene. Amusingly enough, this third person had a vote which was completely random, which left the game to nothing more than a coin flip.
  • Final Fantasy VII Mafia: Replacement for Johnny, Combo Player. Cloud Strife, miller-one-shot vig (Town). Killed Day/Night 4 in Lifestream. Win.
    • Replaced in, managed to catch two scum before the third one killed me. The last scum got killed in endgame by a lurking town.
  • Deadly Rooms of Death Mini Mafia: Curbley Enkorj, Vigilante (Town). Killed Night One. Win.
  • Deadly Rooms of Death Mini Mafia: Replacing Gongsun_Zan. Fegundo (Town). Survived. Win.
    • Lame game. Started off, got killed Night One after a Cop claim led to a short Day One. Replaced back in, but the game never got off the ground. Caught the last scum by some silly role interactions.
  • Inquisition Mafia: Master of Prayer (Town). Survived. Win.
    • This is why you don't claim Masons when you're scum. The scumbags claimed Masons on Day One, managed to live very long, but eventually, they lost anyway, as we lynched them in the last two days. A very awesome game, though. Great flavour, interesting mechanics. A good read.
  • Buffy the Vampire Slayer Mafia: The Cheerleader Cordelia. Survived. Loss (Mafia Win).
    • Horrible game. Laced with inactivity. My role mislead me, which led me on a wrong path. I played badly anyway.
  • Saw Mafia: Davy Jones (Town). Lynched Day 5. Loss (Mafia Win).
    • My suspicions were very good, but I consistently picked the wrong guys for my final vote. We were in a pretty bad position from the start, with most of the lurkers town and most of the active players scum, and a Nightless Mountainous setup with 5/16 scum.
  • Wheel of Time Mafia: Sammeal (Mafia Don). Lynched Day Two. Loss.
    • A Day One mass-claim would've won the game for the town. We had 3 vanillas, not even a godfather-esque role. No fake claims, flavour clearing townies. The only factor which slightly balanced the game for us was the inclusion of a Cult, and I think the Cult also stole from our slice of the pie. I got lynched on the second day after my name claim was counterclaimed by the only one who could've been it. This was definitely one of my more frustrating losses.
  • Post-Apocalypse Mafia: Ongoing game.
  • Blizzard Mafia: Replacement for Drizzt Clone. Paladin (Town). Killed Night Three. Loss (Mafia win).
    • Replaced in, was pretty spot on with my suspicions, but got killed the next night by a Vig who thought I was "behaving oddly".
  • Harry Potter Mafia: Cho Chang, Student (Self). Killed Night One. Abandoned.
    • A game I thought I'd like, especially with my role as SK. I had a perfect plan to win the game, but I got killed before even being allowed to post.
  • Unrealistically Convoluted Pop Cultural Mafia on the Scary Foggy Moor II/9: PG Mafia Frankenstein #2 (Town). Survived. Win. MVP.
    • Must have been the weirdest game design ever. After most of the good, active players died, I led the town to a win, pretty much deciding every lynch.
  • Village Mafia II: Return to Town Village: Yawgmoth the Ineffable (Town-->SK). Win.
    • An overall lethargic game. It was supposed to be a no-scum game, but the mod was so disappointed in its activity that she spiced it up by making me an SK. I pretty much 'wagoned along with the town to a win.
  • Zodiac Mafia: Aquarius (Town). Survived. Win.
    • I thought I had no win condition, which led to some pretty lethargic play from my part. I got the opportunity to win if I'd have been lynched day 1, but instead I decided to try to get the town to win. With 3 Mafia, a Cult Leader and a Serial Killer and not a whole lot of power roles, this game was balanced heavily against the town, but we still managed to win in the end via some amazing lynching.
  • Secret Agent Mafia: Spymaster Nate/Bartholomew's PI (Town). Killed Night 4. Win.
    • I messed up at first, simply lurking along throughout the game, until I got angry and tried to do something. After the hammer was cast for the Day 4 lynch, I got angry and tried to find scum. I called out two (the Cult Leader and a Mafiate) and got killed the next night. The townie made some excellent play, coming back from a nigh-hopeless situation and winning the game.
  • Dungeon Keeper Mafia: Bile Demon (Town). Killed Night 5. Win.
    • Average game. I proposed the name claim which probably won the game for us, as the SK had to claim Vig and let the town decide on her targets.
  • Psychiatric Hospital Mafia: LatentSanity (Mafia). Survived. Win.
    • A difficult game, especially balance-wise. The game was balanced against us. There were a couple of SKs and a Cult, but we killed them all fairly quickly. In the end, the inactivity lost the game for the town. We even managed to get a Mason lynched.
  • Nightmare Mafia: The Tale of the Nightmare Trials: Prankster (Town). Survived. Abandoned.
    • I had a redirecting role and managed to kill two people in the first two nights (first a bad vig, then the Don), but the game was abandoned in the next day.
  • Tenth Edition Mafia: Kamahl, Pit Fighter (Town). Survived. Abandoned.
    • I was a Vig, but inactivity, from myself among others, killed the game.
  • Armageddon Mafia: Replacement for Spiritmongrel. Faceless (Mafia). Killed Night 6. Loss (Town win).
    • Cop gambiting and accidentally rightly interpreting his results lost us this game. Until Day four, we were completely without casualties. Then the Cop claimed, one of our guys got lynched, one of our guys got hit by a Vig while we shot our own Traitor, then the second buddy got killed and I was killed overnight.


MtG Salvation

  • Blind Mafia: Intrigue at Idlesworth: Played as Archaic Knight. The Young Man (Town). Killed Night 2. Loss (Mafia Win).
    • The Blind aspect (everyone played with an Alt/MuP) had an adverse impact on the activity, unfortunately. All-around, it was a reasonable game, but nothing special.


A Series of Tubes

  • Mafia in the 20's: Jack Henry, Miller Roleblocker (Town). Killed Night Four. Loss (Mafia win).
    • A good game from my part, where I lynched Self Aligned scum all by myself in deadline Day One. I managed to catch some scum afterwards, but I got killed and the town proceeded to screw up completely, making some really stupid lynches.
  • Series of Tubes Porn Studio Mafia: Cherry-Flavoured Condom (Mafia). Killed Day One. Abandoned.
    • I died because I targeted the one player that would've made me die. How unlucky can you be? Game got abandoned later on.
  • Starcraft Mafia: Kurt Hectic, semi-unkillable (Town). Survived. Win.
    • A mod screw-up confirming me, some awful play, this game had it all. Won in the end, but not very satisfying.
  • Silent Hill Mafia: Lisa Garland, Nurse (Town) turned PyramidHead (Mafia/SK? Don't know). Killed Night 3. Loss (Town win).
    • I was playing very well until someone converted me to another alignment, something which also got a very expansive flavour post. I was pretty much dead after that. I claimed Doc and managed to save my ass, but my buddies killed me.


Myrnia

  • Weerwolf Myrnia VI: Villager. Killed Night Three. Loss (Mafia win).
    • An unusually quick set-up, with one Lynch every 24 hours. I got killed after hinting at a Doc claim. Town almost managed to pull out a win.
  • Weerwolf Myrnia VII: Villager. Killed Night Eight. Loss (Mafia win).
    • Oh my, this one was horrible. I couldn't catch scum for the life of me. We eventually pretty much lost due to inactives.
  • Weerwolf X: Villager. Survived. Win.
    • Not a very good game, but we managed to find the scumbags anyway.
  • Weerwolf XI: Villager. Killed Night 3. Loss (Mafia Win).
    • Not a very good game either. I got killed after some early-game activity.


Graveyard

  • Harry Potter Mafia: Fred&George Weasley (Town). Died because of the Imperius Curse. Win.
    • It's a shame the site's gone. This was a good game. The town was lost throughout most of the game, until I proposed a mass claim. Due to the flavour essentially confirming most roles being in the game, we managed to pick out the scum without any real problems. I fell under the Imperius curse and died when we lynched Voldemort. Luckily, the last scum's claim of Snape wasn't trusted enough and we won. The mod never made a game breakable by mass claims ever again.
  • Mafia 1: Replaced Diving Griffin, who was BG, close to the end (Town). Survived. Win.
    • Replacing in as non-confirmed a day before the end isn't that annoying when you have a BG claim to back you up. Funnily enough, due to the inactivity of the guy I replaced, the claimed Cop went unprotected for 5 nights, but the Mafia didn't kill him.


MPFG

  • Warcraft Mafia: Replacement for PariahKing. Anubiros, Crypt Lord, Psychopath (Town). Survived. Win.
    • Do I even want to talk about this game? Pariah got the entire town to believe my role was town, and then I went and didn't actually catch any scum. We did win in the end, but it was close.
  • Mafia 13: Cit. Survived. Win.
    • My first Classic. An overall good game. I was wrong a couple of times, but also right. The Mafia got torn by one guy counterclaiming the Cop, and the rest not wanting to go with that plan. Divided they fell.
  • Mafia 14: Cit. Survived. Loss (Mafia win).
    • One of those reasons I hate endgames. I screwed up amazingly, picking the wrong guy after a tight game.
  • Mafia 15: Cit. Survived. Win.
    • A silly game. We had 4 or 5 scum investigations in the first 5 days. An actual sweep in a 24 player game.
  • Mafia Invitational: Cit. Lynched. Loss (Mafia win).
    • Even though it was supposed to be an invitational, it pretty much sucked. Lots of inactivity. I got lynched after some discussion. We lost in endgame due to inactivity.
  • Mafia 16: Cit. Lynched. Loss (Mafia win).
  • Mafia 16: Replacement for boredpunk2. Cit. Night Killed. Loss (Mafia win).
    • Got lynched in a really stupid way at first. Replaced back in, caught a scum which had been silently pushing the town in the wrong direction. I got the rest of the town to post their opinions, but I got killed and they went back to lurking, which lost us the game.
  • MtG 7: Rith, the Awakener (Town). Got Mafia’ed Night Two. Loss (Mafia win).
    • One of my first games. I screwed up by not stopping the lynch when I could Day One, and I got killed on the spot by the Mafia.
  • MtG 8: Nim Devourer, Mafia Don (Vanilla). Backstabbed by PariahKing. Loss (Cult win).
    • This is a classic. We had an amazing Mafia, with three of the best players on the board. My godfather buddy claimed Cop and got Cultivated, upon which he stabbed me in the back and went on to dominate the entire game. Annoyingly enough, I wanted to kill the Cult Leader the night before, but he talked me out of it.
  • MtG 9: Mindslicer (Mafia). Blocks all non-Mafia when lynched. Loss.
    • Oh, this was a great game. I was a traitor. We lynched a townie Day One with random votes and a day-ending role. Day Two, I went along with a partial claim. After the Cop claimed a scum investigation on me, I made a claim which wouldn't work with my partial claim. My lynch trigger roleblocked all town roles, allowing my buddies to kill the Cop. I don't remember how we ever lost this game.
  • MtG 10: Dimir Guildmage, Mason (Mafia). Survived. Abandoned.
    • Why did this game have to be abandoned? I got to be a Mason Traitor, awesomely. I had a perfect fake claim, fooling pretty much everyone, but the game got abandoned.
  • MtG 11: Exalted Angel, Conditional Doc (Town). Killed by gift. Abandoned.
    • Killed by my favourite card which came out of a gift. How painful.
  • Ghost Mafia: Soul Entangler (Self-->Cult). Got Mafia’ed after being Culted. Win.
    • My first game ever. And how awesome it was. Being SK is always pretty awesome. I laid low throughout most of the kill, tried to kill the unkillable Cult Leader on a hunch the same night I got cultivated. Eventually, my team recruited Mafia, managing to win the game.
  • Ghost II: Paranormal Investigator (Town). Survived. Abandoned.
    • A horrible sequel to a great game. I FoSed the Cult Leader to death thanks to metagaming. My suspicions were pretty good all-around, until the game got abandoned.
  • Ninja Mafia: Last Samurai (Town). Mafia’ed Night Two. Loss (Mafia win).
    • The Samurai had a time limit to deal with, and the Ninja had a recruiting role to restock their team. Balanced against the town. I got killed before I was able to gain the powers I would've gained over time.
  • MPFG Mafia: Yourself (Town). Mafia’ed Night One. Loss (SK win).
    • Heh, I got to be myself. Pretty neat. Killed after the first Day.
  • Scientific Mafia: Starlet (Town). Got blown up for saying “Starlet”. Win.
    • A Hider, with a Starlet Stalker in the game, too. A well-designed game. Some really unusual roles. We managed to get through it in the end after some good playing. I got killed in a rather silly way.
  • MPFG II: JayDreven, Caffeine Charged Citizen (Town). Lynched. Loss (Frogian and Loyalist Mafia win together).
    • Weird role. In a day with no vote-reveal, I got killed after a huge debate with another townie who was defending a scumbag I was trying to get lynched. The scum eventually went on to win the game on a joiner-mechanic (if there were only one of both groups remaining, they'd team up)
  • Super Smash Bros Mafia: Mr. Game&Watch (Town). Killed Night One. Abandoned.
    • Woo, killed before even posting! A no-roleclaim game, some odd mechanics (the scum weren't predetermined but randomized), and a mod who never finished his game.
  • Pokemon Mafia: Geodude, unkillable (Town-->Cult). Killed, then Revived as Cult. Survived. Win.
    • One of my better games. I managed to do pretty well, claimed Unlynchable, then after it seemed I had survived a death, I claimed to have evolved and hinted at having an awesome new ability, trying to get the scum to hit me again. Unfortunately, the SK could kill me, and I died the day after. I got Revived back into a Revive Cult and managed to push for a mislynch after the town had eradicated the scum.


Planet Mafia

  • Mafia 6: Cit. Survived. Win.
    • I never got into this game, and it got won without me ever trying very badly.
  • Mafia 7: Mafia. Lynched two days after claiming BG. Win. Scummy Bunny (MVP).
    • One of my favourite games ever. I got in a huge debate Day 2. It was pretty tight, but it looked like I'd get lynched a couple of hours before the deadline, so I faked a Doc claim, redirecting my lynch onto the guy I was arguing with. The next day, I managed to push a lurker unto death. After that, the real Doc pretty much made it crystal clear that he was the Doc, so I got lynched, but my buddies killed the real Doc. After that, they were in such a good position that the Copless town wasn't able to get them all dead in time.
  • Mafia 8: Cit. Survived. Loss (Mafia win).
    • Stupid game. Don't remember what specifically happened, only that I sucked.
  • Mafia 9: Movie Mafia: Penélope Cruz, Vanilla (Town). Killed Night One. Abandoned.
    • Killed after a nice Day One. Game got abandoned due to inactivity.
  • Mafia 10: Cit. Killed Night Three. Win.
  • Mafia 10: Replacement for Phoenix. Cit. Survived. Win.
    • A pretty interesting game. My suspicions were good and coupled with a Cop claim, we managed to get the scum lynched.
  • SE Mafia 3: Seto, Uncle of the King (Town). Killed. Loss (King wins).
    • A blind game. Inactivity hurt the game. I had fun while it lasted. I had a double vote, and I tried to sit it out until endgame so I could decide the game, but I got killed before getting there.


Rec-Room

  • Convoluted Mafia: Mason (Town). Got Mafia’ed Night Two. Loss (Mafia win).
    • I got to be Mason, but didn't have a lot of impact on the game. The scum almost got a sweep in, but one or two died before winning.
  • McDonalds Mafia: Mafia Don. Game died during Night Three. Survived. Abandoned.
    • I had the game pretty much under control until the mod went AWOL and abandoned the game.
  • Alien Mafia: Communicator, Mason (Town). Survived. Abandoned.
    • Mason with a Traitor as buddy. We did lynch him eventually, but then the Mod went and lost the role sheet.
  • Village Mafia: Vanilla (Town). Survived. Abandoned.
    • Worst mod ever. Confirmed people as town, didn't have a clue what he was doing. Abandoned because of that.
  • Realistic Mafia: Mafia Don, Old Syndicate. Vigged. Loss (New Syndicate wins).
    • I loved this game. Realism made for some amazing tactical plays. I messed up on the first Night, thinking Cops would have to come inside your house to investigate you, but I and the rest of my group got watched through the window instead. We had a lot of interesting and weird plays, with the Cops shooting a lot of people during the Day. Eventually, I got shot after fake claiming Secret Agent, which was a shame, as my fake claim was very good. The town and my Mafia group then proceeded to kill each other, allowing the other Mafia group to win the game.
  • WotC Community Mafia: Investigative WizO, Cop (Town). Killed. Loss (Mafia win).
    • I tried to fly under the radar in my first time as Cop. I got killed by the Mafia Night One while investigating scum.
  • Lunatic Mafia: Medic, Doc (Mafia-->Cult). Cultivated. Survived. Win as Cult.
    • A pretty good game. As Mafia, we managed to get the Vig lynched Day One, saying he was SK. Our scumbuddy had a scum investigation on him, so we lynched him Day Two. After that, we pretty much eased through the game, lynching the guys we wanted to lynch, until I got cultivated. After that, I played on both sides, playing it perfectly until the last Night. I saved a guy who had claimed from death to make my Doc claim seem better, but we would've won on the spot if we had killed him and managed to Cultivate another guy. After that, a lone Cop investigation came out of nowhere (from a role which randomly got to be another role every night) saying I was Mafia-Cult. I argued against the Cop claim, also having my Cult Leader claim Tracker and saying the other Mafiate had attempted to kill the guy I protected, and we managed to get enough suspicion around so that the town couldn't unify against a single player, meaning our win in deadline.
  • Scary Movie Mafia: Cody, in the future seeing Youngster (Town-->Mafia). Killed. Loss (SK win).
    • Gah. After a couple of days, I got put in a two-player Mafia group, which was fun. My role changed so that I got to know more about the Serial Killer (unkillable scum) every night, but I got killed before being able to play it out. My scumbuddy got killed as well later on.
  • Movie Mafia: Neo, "The One", Unkillable (Town). Replaced last day. Survived. Win.
    • I love being unkillable, and this is a game where I got to play it out wonderfully. I attracted suspicion so that I got lynched, claiming one-shot unkillability. After that, I managed to get the Mafia to hit me as well, wasting one of their kills. An overall odd game, with an added two-player Mafia and some interesting design. I had to be replaced in endgame due to going on vacation, but my replacement managed to make the correct decision, lynching the guy who had fake-claimed Cop.
  • Convoluted Mafia 2: Vanilla (Town). Replaced. Survived. Abandoned.
    • Replaced due to vacation. Game got abandoned due to inactivity.


The Source

  • Source Mafia: WizO_Fraxus (Town), got Dr. Morbius (Town) as second role. Mafia’d. Loss (Mafia win).
    • Hehe. I was a Naive Cop, but absolutely sure about my results being correct. I got a second role because there was noone willing to replace. A dethy-ish game, we lost due to messing up our investigations.
  • Star Wars Mafia: Vanilla (Town). Survived. Loss (Mafia win).
    • Pretty funny game. The scum had an alternate win condition. Anakin Skywalker claimed Cop and got the other two disciples lynched, allowing him to win the game.
  • Presidential Mafia: George Washington, Tracker (Town). Survived. Win.
    • I really can't remember any specifics about this game, only that we did pretty well.
  • Agent Smith Mafia: Corrupted Agent Smith, Corrupter (Mafia). Survived. Abandoned.
    • We had the town under control until the game got abandoned.
  • 8-Bit Mafia: Black Mage, Vigilante (Town). Mafia’ed Night One. Abandoned.
    • Got killed before even being able to post.
  • LOTR Mafia: Gollum (Self). Mafia’ed Night Two. Loss (Town win).
    • Fake claimed Miller Cop, as I knew who all the scum were, but people saw through my disguise. I got killed before I ever got close to being lynched, though.
  • WTF? Mafia: The Source, Miller Doc (Town). Crucified Night One. Win.
    • Again killed before even posting.
  • Harry Potter Mafia: Wormtail (Mafia). Killed Night One. Loss (Town win).
    • What a surprise, I got killed before posting.
  • Source Mafia 1-2: Town. Killed Night One. Win.
    • Is it really a surprise that I got killed before being able to post...again?
  • Furry Mafia: The Ready.gov Mountain Lion family, Disaster Awareness Mascots (Town). Survived. Abandoned.
    • I would've died before even being able to post if it weren't for the fact I had three lives.
  • WTF? Mafia 2: Revenge of the Teletubbies: Barney the Dinosaur (Mafia). Killed Night 2. Loss (Town win).
    • The SK lucked out and killed two Mafiates in the first two nights. How sucky.
  • White Mafia: Vanilla (Town). Lynched. Loss (Mafia win).
    • I got lynched over nothing in a really stupid endgame.
  • Food Mafia: Spaghetti and Meatballs (Mafia). Survived. Abandoned.
    • The game got abandoned in the Night we would've won the game. We had perfect control over the Town until then.


Terisia

  • Werewolves 3: Wolf Hunter/Vigilante (Town): Got Mafia’ed last night. Win.
    • Heh, I didn't screw up too badly this game, even killing a scumbag. We got pretty close to losing in endgame, but a Cop-claim pulled us through.
  • Werewolves 4: Very drunk girl (Town). Mafia’ed. Loss (Mafia win).
    • Town mostly lost due to lethargy and inactivity.
  • Werewolves 5: Town. Lynched. Abandoned.
    • A classic. I got lynched for the first time after a huge debate spanning many pages and even more nonsense.


Special

Mafiascum Marathon Day

  • Mgm's Mostly Mute Mime Mafia: Molly (Town). Killed Night 2. Win.
    • I like Mostly Mute games. This one was a lot of fun. I had to get people to say specific flavours of ice cream to get abilities, and managed every time. We won in the end. It was a lot of fun.
  • Mgm's Marathon Mostly Mute Monk Mafia: Lucius Malfoy (Mafia). Survived. Win.
    • I still like Mostly Mute games. This one lasted until after Marathon Day. We did a pretty good job and managed to mess with the town.
  • Marathon (Speed) Mafia: GO.

Joke games

  • Guildpact Mafia: Rancored Elf, PO (Town). Lynched. Screwed game.
    • An actor game. I got lynched, as was in the script.
  • SE Mafia 4: Farmer (Town). Survived. Abandoned.
    • Another actor game. Didn't play out very well, as it was very inactive.
  • Return of the Werewolves - UnCon: The Werekitten (Mafia). Second place.
    • A game mostly based on making fun and screwing with people. I managed to come second.


Games I Hosted or Back-Up'd

MPFG/RRPG/Paranoia Paradise

  • Kindergarten Mafia: GO. Mafia win.
  • Not Actually Ralph Doom Mafia: GO. Abandoned.
  • Kitten Mafia (Inexperienced): GO. Mafia win.
  • Kitten Mafia 2: Revenge of the Kittens: GO. Town win.
  • Kitten Mafia 3: GO. Mafia win.
  • Kitten Mafia 4: GO.
  • Pirate Mafia: Backup Mod.
  • Ghost Mafia: Return to Ghost Manor: GO. Cult (of the Damned) win.
  • Blast from the Past Mafia: GO.


Mafiascum

  • Marathon (Speed) Mafia: GO. Town Win.
  • Newbie 297: Kitten Mafia: GO. Mafia win.
  • Newbie 324: GO. Mafia win.
  • Newbie 444: Newbietown: GO. Mafia win.
  • Open 2 – Vanilla Mafia: Backup Mod.
  • Open 13 – Double Cop: Backup Mod.
  • Open 39: Crush Nightless: Backup Mod.
  • Mafia #62, Suspicion in Sicily: Backup Mod.
  • Mafia 65: The Pursuit of New Vinci: Backup Backup Mod.
  • Mafia 69 – NoXkill: Backup Mod.
  • Mini 404: Diablo Mafia: GO. Town win.
  • Mini 427: Clue Mafia: Backup Mod.
  • Mini 450: Evil Genius Mafia: GO.
  • Mini 479: Care Bears Mafia: Backup Mod.
  • Royal Family Mafia: Backup Mod.
  • Dinosaur Comics Mafia: Backup Mod.


The Source/A Series of Tubes

  • Gleemax’s Revenge Mafia: GO. Town win.
  • Upick Mafia: GO. Mafia win.


Gratuitous Statistics

  • Finished games: 130
  • Cit-Mafia-SK-Cult-Cultivated: 99-26-4-1-3
  • Town percentage: 76%
  • Win-Loss: 54-56-20
  • Win percentage: 42%
  • Loss percentage: 43%
  • Town record: 43-42-14 (1 Win as Cult)
    • Win percentage: 43%
    • Loss percentage: 42%
  • Mafia record: 9-12-5 (1 Win as Cult)
    • Win percentage: 35%
    • Loss percentage: 46%
  • Other record: 2-1-1 (1 Win as Cult)
    • Win percentage: 50%
    • Loss percentage: 25%
  • Cult record: 0-1-0
    • Win percentage: 0%
    • Loss percentage: 100%
  • Cultivated record: 3-0-0
    • Win percentage: 100%
    • Loss percentage: 0%
  • Survived-Lynched-Killed-Modkilled: 50-25-51-1 (1 where I came back) (does not count Goats, Reverse, Reverse Vanilla, MMM: Haiku. Small Town as Killed. Famous Cats as Survived and Lynched.)
  • 146 games. (149 if doubles count)


Awards

  • MVP: Dungeons and Dragons Mafia, Witch Hunter Mafia, Mafia 7 (Planet Mafia).
  • Non-Town MVP: MtG 12.
  • Town MVP: Unrealistically Convoluted Pop Cultural Mafia on the Scary Foggy Moor II/9.
  • Mafiascum Scummies
    • 2007 Nominations
      • Best Performance-Town (Mini 363: Mostly Mute Mime Mafia), as a group.
      • Best Performance-Mafia (Newbie #321: Contact with the Mob), alone.
  • Paranoia Paradise Awards
    • 2007
      • Best Overall Mafia Player, Best Mafia Hunter, Best GO, Most Bastard GO