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White Flag (Open Setup): Difference between revisions

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[[Category:Open Setups]]
[[Category:Open Setups]]
[[Category:Approved Open Setups]]
[[Category:Approved Open Setups|D]]
[[Category:Mid Open Setups]]
[[Category:Mid Open Setups|D]]

Revision as of 16:53, 3 June 2012

White Flag is an Open Setup that uses and is named for the White Flag mechanic. The Town wins when only one Mafia player is alive, as opposed to when all of the Mafia players are dead.

Setup

Mechanics

White Flag (Mechanic)

Role PMs

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia goon, along with [Player Name] and [Player Name].

Abilities:

-Factional communication: During the night phase you may talk with your partners here[QuickTopic link].

-Factional kill: Each night phase your faction may choose a player to kill.

Win condition: You win when all members of the town have been eliminated or nothing can prevent this from occurring.

Please confirm via PM.

Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities: Your weapon is your vote, you have no night actions.

Win condition: You win when only one Mafia Goon remains.

Please confirm via PM.

Discussion

This setup was selected as the open setup for set of games run by the Team Mafia organizers.

According to The EV Project, Town has a 47.8% chance of winning by random lynching. However, this setup seems to have encouraged risky scum gambits that (if successful) preclude the Town from identifying the last two scum as a team. Thus, this setup has become the namesake of the White Flag Gambit.

Play History

(0/4) 0% Town win rate
(4/4) 100% Mafia win rate