You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

We Need A Fifth: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
(oh nvm that's for historical setups. I have no idea where this goes then.)
No edit summary
 
(10 intermediate revisions by 5 users not shown)
Line 2: Line 2:
|Title=We Need A Fifth
|Title=We Need A Fifth
|Setup Size=Micro
|Setup Size=Micro
|type=
|type=Micro Open
|type2=
|type2=
|type3=
|type3=
Line 18: Line 18:
== Setup ==
== Setup ==


* 2 [[Townies|Vanilla Townies]]
*'''2 <span style="color:green">Vanilla Townies</span>'''
* 2 [[Goons|Mafia Goon]]
*'''2 <span style="color:red">Mafia Goons</span>'''


== Mechanics ==
== Mechanics ==
Line 25: Line 25:
* [[Daystart]]
* [[Daystart]]
* [[Nightless]]
* [[Nightless]]
* If a townie is lynched day 1, he does not get lynched and is instead given a one-shot compulsive dayvig.
* If a townie is eliminated day 1, they do not get eliminated and are instead given a one-shot compulsive dayvig.
* If a mafia member is lynched day 1, he has to confirm one of the town players as town.
* If a mafia member is eliminated day 1, they have to confirm one of the town players as town.
* If there is one scum and one town left, it is a scum victory.
* If there is one scum and one town left, it is a scum victory.


Line 36: Line 36:
'''Abilities:'''  
'''Abilities:'''  
*Your weapon is your vote, you have no night actions.
*Your weapon is your vote, you have no night actions.
*If you are lynched day 1, you are not lynched and instead given a one-shot compulsive dayvig.
*If you are eliminated day 1, you are not eliminated and instead given a one-shot compulsive dayvig.


'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated.
*You win when all threats to the town have been eliminated.


===<div style="color:red">Mafia Goon</div>===
===<div style="color:red">Mafia Goon</div>===
Line 47: Line 46:
'''Abilities:'''
'''Abilities:'''
*Factional communication: At any time during the game you may talk with your partner here [QuickTopic link].
*Factional communication: At any time during the game you may talk with your partner here [QuickTopic link].
*If you are lynched day 1, you must confirm one of the town players as town.
*If you are eliminated day 1, you must confirm one of the town players as town.
'''Win condition:'''  
'''Win condition:'''  
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.


==Completed Games==
==Completed Games==
 
{{SetupHistory/Database}}
*'''{{plink|t|31162|Micro 229}}''' (Mafia win)
*'''{{plink|t|36915|Micro 288}}''' (Town win)
*'''{{plink|t|37944|Micro 296}}''' (Town win)
*'''{{plink|t|40020|Micro 311}}''' (Mafia win)

Latest revision as of 01:28, 4 September 2023

Name:
  • We Need A Fifth
Setup Size:
Players:
  • 4
Setup Type:
Designer:

We Need A Fifth is a 4-player Open Setup devised by BBmolla.

Setup

  • 2 Vanilla Townies
  • 2 Mafia Goons

Mechanics

  • Daystart
  • Nightless
  • If a townie is eliminated day 1, they do not get eliminated and are instead given a one-shot compulsive dayvig.
  • If a mafia member is eliminated day 1, they have to confirm one of the town players as town.
  • If there is one scum and one town left, it is a scum victory.

Role PM's

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.
  • If you are eliminated day 1, you are not eliminated and instead given a one-shot compulsive dayvig.

Win condition:

  • You win when all threats to the town have been eliminated.

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: At any time during the game you may talk with your partner here [QuickTopic link].
  • If you are eliminated day 1, you must confirm one of the town players as town.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.

Completed Games

History
Micro 229 - (Mafia Win)
Micro 272: all-hydra - (Mafia Win)
Micro 288 - (Town Win)
Micro 296 - (Town Win)
Micro 300 - (Town Win)
Micro 311 - (Mafia Win)
Micro 368 - (Mafia Win)
Micro 389: all-hydra - (Mafia Win)
Micro 471 - (Town Win)