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Venrob's PYP X/Y (WIP Open Setup): Difference between revisions

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==Role PM's==
==Role PM's==
Firstly, a template (taken from original PYP X/Y wiki):
''You have won the 'x OR y' slot! Please specify which you would like to be before the game starts.<br>x: x's abilities.<br>y: y's abilities.''
Should they specify the role during role selection, the role name replaces the 'x OR y' slot, while it only tells the abilites of the one they chose. Now for the roles!<br>''NOTE: Taken from original PYP X/Y wiki for the most part. A ~ indicates completely original text.''
; Night 2 Vigilante :
On night 2 only you may select a player in the game to nightkill.
; Vengeful :
If you are lynched, you may select a player in the game to vengekill before the game goes to night.
; Conditional-shot Vigilante :
~ You may choose a player to kill each night until you successfully kill a town player. At the time you kill a town player you may no longer kill for the remainder of the game.
; 1-shot PGO :
On one night of your choice, you may elect to "arm" yourself. If you do, you kill anyone who targets you that night.
; Sane Cop :
Each night, you may investigate one player in the game and learn their alignment.
;

Revision as of 06:31, 8 April 2013

A modified PYP X/Y of mine that I am working on

STATUS: WIP

Roles

  • Basic
    • 3 Mafia Goons
    • 11 Vanilla Townies
  • POSSIBLE POWERS:
    • Night 2 Vigilante OR Vengeful
    • Conditional-Shot Vigilante (see below) OR 1-shot PGO (active)
    • Sane Cop OR 2-shot Redirector
    • Conditional-Commuter (see below) OR 1-shot Watcher
    • Doctor OR Roleblocker
    • Universal Backup w/ 1-shot override (see below) OR Role Cop
    • Neighborizer OR Gunsmith (Positive result on Mafia, Vigilantes, PGO, & CONDITIONALLY JOAT)
    • Jailkeeper OR Tracker
    • 1-shot Governor OR 5-ability JOAT (see below)

Mechanics

The stuff that makes the setup

  • At the start, players recieve their alignment.
  • After that there is the draft (see below)
    • Mafia may talk in their QT during the Draft.
  • After the draft the roles are selected. (See below)
  • Once roles are distributed Day 1 begins.
  • Until day 1 begins the thread remains locked.

Draft

This has been modified from original PYP X/Y! Each player sends in 2 numbers in format "1, 2".

The first number dictates the draft order- the lower the number (so long as there are no duplicates) goes first. After all no-duplicate numbers go numbers reapeated twice, then thrice, etc.
The second number is a tiebreaker for duplicates. If the second number is also a tie random.org (or a coinflip, mod's choice) breaks the tie.

DRAFT ORDER IS POSTED IN-THREAD AS SOON AS IT IS DETERMINED.

Example Draft

Just the numbers
Name Numbers
A 1, 1
B 1, 2
C 2, 1
D 10, 1
E 2, 1
F 3, 5
G 4, 1
H 1, 3
The produced order
Name Numbers
F 3, 5
G 4, 1
D 10, 1
E 2, 1
C 2, 1
A 1, 1
B 1, 2
H 1, 3

NOTE: It was a coin toss for which of C/E came above the other

Role Selection

This has been changed from the original PYP X/Y!

After draft order is determined each player sends in a slot they would like ('x OR y' from above)

They also send in a secondary slot.

Should 2 people choose the same first role, the one higher on the draft list recieves it while the lower gets their second choice.
Should the second choice also be the same, the higher gets it while the lower stays vanilla.

Odd Roles

Conditional-shot Vigilante

If the Conditional-shot Vigilante shoots a townsperson they feel guilty and cannot shoot again, however if they shoot a mafia they can shoot again

EX: They shoot town, they can't shoot again.
They shoot maf, they then shoot a second time. Should their second shot be town they may not shot again.

SHORT VERSION: They may shoot until they kill a townie.

Conditional-Commuter

The Conditional-Commuter may chosse to commute on any one night. If they were targetted for a kill on that night they feel lucky and may commute once more.

SHORT VERSION: Each time they dodge a kill by commuting they recieve an additional shot.

Universal Backup w/ 1-shot override

The Universal Backup will become the first role that dies. They may choose only once to not take the dead role.

SHORT VERSION: They may choose to not use their automatic ability (override it) once.

Gunsmith

The Gunsmith is a type of "Flavor Cop". They get a result in the form of "Has a gun"(positive) or "No gun"(negative). They get a poditive result on any mafia goon, Night 2 or Conditional-Shot Vigilante1, 1-shot PGO, or CONDITIONALLY 5-anility JOAT. (see JOAT below)

1If the Conditonal-Shot Vigilante has killed a town thus having no shots left, a negative result will appear

SHORT VERSION: Flavor cop.

5-ability JOAT

May use each ability once:

  1. Investigate
  2. Save
  3. Roleblock
  4. Kill
  5. Commute

NOTE: If they have not yet used the kill ability they will return a positive result to a gunsmith.

SHORT VERSION: A JOAT with 5 abilities that sometimes returns positive result to a gunsmith.

Role PM's

Firstly, a template (taken from original PYP X/Y wiki):

You have won the 'x OR y' slot! Please specify which you would like to be before the game starts.
x: x's abilities.
y: y's abilities.

Should they specify the role during role selection, the role name replaces the 'x OR y' slot, while it only tells the abilites of the one they chose. Now for the roles!
NOTE: Taken from original PYP X/Y wiki for the most part. A ~ indicates completely original text.

Night 2 Vigilante

On night 2 only you may select a player in the game to nightkill.

Vengeful

If you are lynched, you may select a player in the game to vengekill before the game goes to night.

Conditional-shot Vigilante

~ You may choose a player to kill each night until you successfully kill a town player. At the time you kill a town player you may no longer kill for the remainder of the game.

1-shot PGO

On one night of your choice, you may elect to "arm" yourself. If you do, you kill anyone who targets you that night.

Sane Cop

Each night, you may investigate one player in the game and learn their alignment.