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Unicorn Brethren/Gametypes/Mafia Scum SK: Difference between revisions

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= Setup Design =
== Setup Design ==


No vehicles, equipment, grenades, or weapons on the map
No vehicles, equipment, grenades, or weapons on the map
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Alpha Zombies = Enabled
Alpha Zombies = Enabled


== Points Scales (Try Either One) ==
=== Logical Point Scale ===
Zombie Victory = 1
Kills as Zombie = 1
Kills as Human = 2
Kills as Last Man Standing = 2
Surviving as Human or Last Man = 2
Betrayals = -1
Suicides = -1




Line 58: Line 36:




== Variable Math ==
=== Variable Math ===




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= Mafia Cult Setup =
== Mafia Setup ==




== Y alpha zombies ==
=== Y alpha zombies ===




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= Town Setup =
== Town Setup ==




== X Base Player Stats ==
=== X Base Player Stats ===





Revision as of 22:46, 17 July 2011

Setup Design

No vehicles, equipment, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (Random Role)

1 life in respawn settings for all

3 rounds winner has most points

Last man standing = Enabled

Alpha Zombies = Enabled


Mafia Like Point Scale

Zombie Victory = 2

Kills as Zombie = 1

Kills as Human = 2

Kills as Last Man Standing = 5

Surviving as Human or Last Man = 2

Betrayals = -2

Suicides = -1


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

V = (Z / 3)

W = V rounded up

Y = W - 1

X = Z - Y


Mafia Setup

Y alpha zombies

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Immune to headshots

Normal Radar 75 meters

WAYPOINT SEEN BY ALLIES (mafia knows who each other are)

NO OTHER APPEARANCE CHANGES


Town Setup

X Base Player Stats

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (Random Role)

Immune to nothing

NO APPEARANCE CHANGES

Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)


SK Setup

Last Human Standing

No shields, grenades, or weapon pickup

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Imune to assassinations (slight kill immunity)

Starting Equipment: Camo (slight investigation immunity)

Enhanced Radar 150 meters (The world is against you so you see everyone)

NO APPEARANCE CHANGES (Though everyone else is scum at this point, you are only one without a waypoint)