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Unicorn Brethren/Gametypes/Mafia Scum SK: Difference between revisions

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== Gametype Description ==
Overtake The Town, Lynch The Scum, or Be The Last Man Standing. 1 Life
== Setup Design ==
== Setup Design ==


'''No Vehicles on Map'''


No vehicles, grenades, or weapons on the map
'''Grenades, and weapons on the map'''


Starting Weapon: Hammers (For voting of course)
'''Starting Weapon: Hammers (For voting of course)'''


'''Secondary Weapon: Random (For Random Roles)'''
'''Secondary Weapon: Map Default (For UPick)'''


'''1 life in respawn settings for all'''
'''1 life in respawn settings for all'''
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Zombie Victory = 1
Survivor Victory (Surviving as Human = 1)


Survivor Victory (Surviving as Human = 1)
'''Zombie Victory = 2'''


'''Suicides = -1'''
'''Suicides = -1'''
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No shields, grenades, or weapon pickup
No shields or grenades, or weapon pickup


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)
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No shields, grenades, or weapon pickup
No shields or grenades


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)
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Unlimited Ammo: Enabled
Unlimited Ammo: Enabled
'''Weapon Pickup: Enabled'''


Immune to headshots
Immune to headshots
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No shields, grenades, or weapon pickup
No shields or grenades


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


'''Secondary Weapon: Random (For Random Roles)'''
'''Secondary Weapon: Map Default (For UPick)'''


'''Unlimited Ammo: Enabled'''
'''Unlimited Ammo: Enabled'''
'''Weapon Pickup: Enabled'''


Immune to nothing
Immune to nothing
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=== Last Human Standing ===
=== Last Human Standing ===


No shields or grenades
'''Health Recharge = 200%'''


Damage Resistance 110%
Damage Resistance 110%


'''Health Recharge = 200%'''
Unlimited Ammo: Enabled


'''Unlimited Ammo: Enabled'''
'''Weapon Pickup: Enabled'''


Damage and Melee Modifier = 125%
Damage and Melee Modifier = 125%


No shields, grenades, or weapon pickup
Movement and jump height = 110%


Starting Weapon: Unchanged (Keep what you currently got)
Starting Weapon: Unchanged (Keep what you currently got)

Latest revision as of 02:31, 23 June 2018

Gametype Description

Overtake The Town, Lynch The Scum, or Be The Last Man Standing. 1 Life


Setup Design

No Vehicles on Map

Grenades, and weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Map Default (For UPick)

1 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Enabled

Last man standing = Enabled

Suicides Enforce Zombification: Disabled


Point Scale

Survivor Victory (Surviving as Human = 1)

Zombie Victory = 2

Suicides = -1

Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y


Mafia Setup

Infected Traits

No shields or grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Town Setup

Base Player Stats

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Map Default (For UPick)

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

No shields or grenades

Health Recharge = 200%

Damage Resistance 110%

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Damage and Melee Modifier = 125%

Movement and jump height = 110%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints

Normal Sprint