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Unicorn Brethren/Gametypes/Mafia Scum Rec: Difference between revisions

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'''Suicides Enforce Zombification: Enabled'''
'''Suicides Enforce Zombification: Enabled'''




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Zombie Victory = 1
Survivor Victory (Surviving as Human = 1)


Survivor Victory (Surviving as Human = 1)
'''Zombie Victory = 2'''


'''Suicides = -1'''
'''Suicides = -1'''
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'''Starting Zombies = Y'''
'''Starting Zombies = Y'''




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WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)




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Allies only on radar 10 Meters
Allies only on radar 10 Meters


That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
That guy is not on radar (Scumdar) and my gun crosshairs are red.. he's scum!





Revision as of 17:43, 21 July 2012

Setup Design

No vehicles, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

2 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Disabled

Last man standing = Enabled

Suicides Enforce Zombification: Enabled


Point Scale

Survivor Victory (Surviving as Human = 1)

Zombie Victory = 2

Suicides = -1

Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total

Suicides Enforce Zombification: Enabled


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y


Mafia Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Town Setup

Base Player Stats

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

Unlimited Ammo: Enabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar (Scumdar) and my gun crosshairs are red.. he's scum!


SK Setup

Last Human Standing

Damage Resistance 110%

Normal Shields

Weapon Pickup: Enabled

Unlimited Ammo: Enabled

Damage and Melee Modifier = 125%

Shield and Health Recharge = 200%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Appearance: Poor Camo (slight investigation immunity)

Imune to assassinations (slight kill immunity)

Waypoint, Names, and Forced Color: Off

Normal Sprint