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Unicorn Brethren/Gametypes/Mafia Scum Rec: Difference between revisions

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No vehicles, equipment, grenades, or weapons on the map
No vehicles, grenades, or weapons on the map


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)
Line 60: Line 60:




No shields, grenades, starting equipment, equipment usage, or weapon pickup
No shields, grenades, or weapon pickup


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)
Line 69: Line 69:


Immune to headshots
Immune to headshots
Normal Sprint


Normal Radar 25 meters
Normal Radar 25 meters
Line 80: Line 82:




No shields, grenades, starting equipment, equipment usage, or weapon pickup
No shields, grenades, or weapon pickup


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)
Line 89: Line 91:


Immune to headshots
Immune to headshots
Normal Sprint


Normal Radar 25 meters
Normal Radar 25 meters
Line 105: Line 109:




No shields, grenades, starting equipment, equipment usage, or weapon pickup
No shields, grenades, or weapon pickup


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)
Line 114: Line 118:


Immune to nothing
Immune to nothing
Normal Sprint


Cloak, Waypoint, Names, and Forced Color: Off
Cloak, Waypoint, Names, and Forced Color: Off
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No Name or Waypoints
No Name or Waypoints
Normal Sprint




[[Category:Unicorn Brethren]]
[[Category:Unicorn Brethren]]

Revision as of 21:52, 6 May 2012

Setup Design

No vehicles, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

2 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Disabled

Last man standing = Enabled

Suicides Enforce Zombification: Enabled


Point Scale

Zombie Victory = 1

Survivor Victory (Surviving as Human = 1)

Suicides = -1

Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total

Suicides Enforce Zombification: Enabled


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y


Mafia Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)



Town Setup

Base Player Stats

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

Unlimited Ammo: Enabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

Health Recharge = 200%

Unlimited Ammo: Enabled

No shields, grenades, or weapon pickup

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints

Normal Sprint