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Unicorn Brethren/Gametypes/Mafia Scum Rec: Difference between revisions

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'''Last man standing = Enabled'''
'''Last man standing = Enabled'''


'''(Give scum a lesser second weapon with time to recruit people)'''
'''Suicides Enforce Zombification: Enabled'''




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Health Recharge = 200%
Health Recharge = 200%


Unlimited Ammo: Enabled
'''Unlimited Ammo: Enabled'''


No shields, grenades, or weapon pickup
No shields, grenades, or weapon pickup
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Secondary Weapon: Unchanged (Keep what you currently got)
Secondary Weapon: Unchanged (Keep what you currently got)


Enhanced Radar 25 meters (The world is against you so you see everyone)
'''Enhanced Radar 25 meters (The world is against you so you see everyone)'''


Imune to assassinations (slight kill immunity)
Imune to assassinations (slight kill immunity)

Revision as of 21:43, 6 May 2012

Setup Design

No vehicles, equipment, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

2 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Disabled

Last man standing = Enabled

Suicides Enforce Zombification: Enabled


Point Scale

Zombie Victory = 1

Survivor Victory (Surviving as Human = 1)

Suicides = -1

Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total

Suicides Enforce Zombification: Enabled


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y


Mafia Setup

Infected Traits

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Immune to headshots

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Immune to headshots

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)



Town Setup

Base Player Stats

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

Unlimited Ammo: Enabled

Immune to nothing

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

Health Recharge = 200%

Unlimited Ammo: Enabled

No shields, grenades, or weapon pickup

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints