You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Unicorn Brethren/Gametypes/Mafia Scum Rec: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
== Setup Design ==
== Setup Design ==


No vehicles, equipment, grenades, or weapons on the map
No vehicles, equipment, grenades, or weapons on the map
Line 5: Line 6:
Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
'''Secondary Weapon: Random (For Random Roles)'''


2 lives in respawn settings for all
'''2 life in respawn settings for all'''


3 rounds winner has most points
3 rounds winner has most points


Last man standing = Enabled
4 minute rounds
 
'''Alpha Zombies = Disabled'''
 
'''Last man standing = Enabled'''


Alpha Zombies = Enabled
'''(Give scum a lesser second weapon with time to recruit people)'''




Line 20: Line 25:




Zombie Victory = 2
Zombie Victory = 1


Kills as Zombie = 2
Survivor Victory (Surviving as Human = 1)


Kills as Human = 1
Suicides = -1


Kills as Last Man Standing = 2
'''Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant'''


Surviving as Human or Last Man = 2
Kills as Human = 2


Betrayals = -1
Kills as Zombie = 1


Suicides = -1
Kills as Last Man = 1 <This is added to kills as human so you get 3 total




Line 43: Line 48:
Z = Total Players in game
Z = Total Players in game


Y = rounded down (Z / 3)
Y = round down (Z / 3)
 
'''Starting Zombies = Y
This number is usually 2 in standard mafia mountainous setups'''


X = Z - Y


== Mafia Setup ==
== Mafia Setup ==




=== Y alpha zombies ===
=== Infected Traits ===




Line 61: Line 68:
Immune to headshots
Immune to headshots


Normal Radar 75 meters
Normal Radar 25 meters


WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
Cloak and Forced Color: Off


NO OTHER APPEARANCE CHANGES
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)




 
=== Alpha Traits ===
=== Infected players (Those lynched / recruited / taken over by the scum) ===




Line 76: Line 82:
Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
Secondary Weapon: DMRs or Battle Rifles


Immune to headshots
Immune to headshots
Line 82: Line 88:
Normal Radar 25 meters
Normal Radar 25 meters


WAYPOINT SEEN BY ALLIES (scum knows who each other are)
Cloak and Forced Color: Off
 
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


NO OTHER APPEARANCE CHANGES




Line 91: Line 98:




=== X Base Player Stats ===
=== Base Player Stats ===




Line 98: Line 105:
Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
'''Secondary Weapon: Random (For Random Roles)'''


Immune to nothing
Immune to nothing


NO APPEARANCE CHANGES
Cloak, Waypoint, Names, and Forced Color: Off
 
Allies only on radar 10 Meters


Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)




Line 113: Line 122:
=== Last Human Standing ===
=== Last Human Standing ===


Health Recharge = 200%


No shields, grenades, or weapon pickup
No shields, grenades, or weapon pickup
Line 119: Line 130:


Secondary Weapon: Unchanged (Keep what you currently got)
Secondary Weapon: Unchanged (Keep what you currently got)
Enhanced Radar 25 meters (The world is against you so you see everyone)


Imune to assassinations (slight kill immunity)
Imune to assassinations (slight kill immunity)


Starting Equipment: Camo (slight investigation immunity)
Appearance: Poor Camo (slight investigation immunity)


Enhanced Radar 150 meters (The world is against you so you see everyone)
No Name or Waypoints


NO APPEARANCE CHANGES (Though everyone else is scum at this point, you are only one without a waypoint)


[[Category:Unicorn Brethren]]
[[Category:Unicorn Brethren]]

Revision as of 01:20, 3 October 2011

Setup Design

No vehicles, equipment, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

2 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Disabled

Last man standing = Enabled

(Give scum a lesser second weapon with time to recruit people)


Point Scale

Zombie Victory = 1

Survivor Victory (Surviving as Human = 1)

Suicides = -1

Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y This number is usually 2 in standard mafia mountainous setups


Mafia Setup

Infected Traits

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Immune to headshots

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Immune to headshots

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)



Town Setup

Base Player Stats

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

Immune to nothing

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

Health Recharge = 200%

No shields, grenades, or weapon pickup

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints