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= Setup Design =
== Gametype Description ==


No vehicles, equipment, grenades, or weapons on the map
Overtake The Town, Lynch The Scum, Kill Everything in sight. Only Two lives. Mafia can recruit


Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)


2 lives in respawn settings for all
== Setup Design ==
 
'''No Vehicles on Map'''
 
'''Grenades, and weapons on the map'''
 
'''Starting Weapon: Hammers (For voting of course)'''
 
'''Secondary Weapon: Map Default (For UPick)'''
 
'''2 life in respawn settings for all'''


3 rounds winner has most points
3 rounds winner has most points


Last man standing = Enabled
4 minute rounds


Alpha Zombies = Enabled
'''Alpha Zombies = Enabled'''


'''Last man standing = Enabled'''


'''Suicides Enforce Zombification: Enabled'''


== Points Scales (Try Either One) ==


=== Point Scale ===




=== Logical Point Scale ===
Survivor Victory (Surviving as Human = 1)


'''Zombie Victory = 2'''


Zombie Victory = 1
'''Suicides = -1'''


Kills as Zombie = 1
'''Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant'''


Kills as Human = 2
'''Kills as Human = 2'''


Kills as Last Man Standing = 2
'''Kills as Zombie = 1'''


Surviving as Human or Last Man = 2
'''Kills as Last Man = 1 <This is added to kills as human so you get 3 total'''


Betrayals = -1
Suicides Enforce Zombification: Enabled


Suicides = -1


=== Variable Math ===


=== Mafia Like Point Scale ===


This is how you decide how many players start out in each faction


Zombie Victory = 2
Z = Total Players in game


Kills as Zombie = 1
Y = round down (Z / 3)


Kills as Human = 2
'''Starting Zombies = Y'''


Kills as Last Man Standing = 5


Surviving as Human or Last Man = 2


Betrayals = -2
== Mafia Setup ==


Suicides = -1


=== Infected Traits ===




== Variable Math ==
No shields, grenades, or weapon pickup


Starting Weapon: Hammers (For voting of course)


This is how you decide how many players start out in each faction
Secondary Weapon: Magnums


Z = Total Players in game
Unlimited Ammo: Enabled


V = (Z / 3)
Immune to headshots


W = V rounded up
Normal Sprint


Y = W - 1
Normal Radar 25 meters


X = Z - Y
Cloak and Forced Color: Off


WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)




= Mafia Cult Setup =
=== Alpha Traits ===




== Y alpha zombies ==
No shields or grenades


Starting Weapon: Hammers (For voting of course)


No shields, grenades, starting equipment, equipment usage, or weapon pickup
Secondary Weapon: DMRs or Battle Rifles


Starting Weapon: Hammers (For voting of course)
Unlimited Ammo: Enabled


Secondary Weapon: Magnums
'''Weapon Pickup: Enabled'''


Immune to headshots
Immune to headshots


Normal Radar 75 meters
Normal Sprint


WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
Normal Radar 25 meters


NO OTHER APPEARANCE CHANGES
Cloak and Forced Color: Off


WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)




== Infected players (Those lynched / recruited / taken over by the scum) ==


== Town Setup ==


No shields, grenades, starting equipment, equipment usage, or weapon pickup


Starting Weapon: Hammers (For voting of course)
=== Base Player Stats ===


Secondary Weapon: Random (Random Role)


Immune to headshots
No shields or grenades


Normal Radar 25 meters
Starting Weapon: Hammers (For voting of course)


WAYPOINT SEEN BY ALLIES (scum knows who each other are)
'''Secondary Weapon: Map Default (For UPick)'''


NO OTHER APPEARANCE CHANGES
'''Unlimited Ammo: Enabled'''


'''Weapon Pickup: Enabled'''


Immune to nothing


= Town Setup =
Normal Sprint


Cloak, Waypoint, Names, and Forced Color: Off


== X Base Player Stats ==
Allies only on radar 10 Meters


That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


No shields, grenades, starting equipment, equipment usage, or weapon pickup


Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
== SK Setup ==


Immune to nothing


NO APPEARANCE CHANGES
=== Last Human Standing ===


Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)


No shields or grenades


'''Health Recharge = 200%'''


= SK Setup =
Damage Resistance 110%


Unlimited Ammo: Enabled


== Last Human Standing ==
'''Weapon Pickup: Enabled'''


Damage and Melee Modifier = 125%


No shields, grenades, or weapon pickup
Movement and jump height = 110%


Starting Weapon: Unchanged (Keep what you currently got)
Starting Weapon: Unchanged (Keep what you currently got)


Secondary Weapon: Unchanged (Keep what you currently got)
Secondary Weapon: Unchanged (Keep what you currently got)
'''Enhanced Radar 25 meters (The world is against you so you see everyone)'''


Imune to assassinations (slight kill immunity)
Imune to assassinations (slight kill immunity)


Starting Equipment: Camo (slight investigation immunity)
Appearance: Poor Camo (slight investigation immunity)
 
No Name or Waypoints
 
Normal Sprint


Enhanced Radar 150 meters (The world is against you so you see everyone)


NO APPEARANCE CHANGES (Though everyone else is scum at this point, you are only one without a waypoint)
[[Category:Unicorn Brethren]]

Latest revision as of 15:48, 30 May 2016

Gametype Description

Overtake The Town, Lynch The Scum, Kill Everything in sight. Only Two lives. Mafia can recruit


Setup Design

No Vehicles on Map

Grenades, and weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Map Default (For UPick)

2 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Enabled

Last man standing = Enabled

Suicides Enforce Zombification: Enabled


Point Scale

Survivor Victory (Surviving as Human = 1)

Zombie Victory = 2

Suicides = -1

Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total

Suicides Enforce Zombification: Enabled


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y


Mafia Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Town Setup

Base Player Stats

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Map Default (For UPick)

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

No shields or grenades

Health Recharge = 200%

Damage Resistance 110%

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Damage and Melee Modifier = 125%

Movement and jump height = 110%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints

Normal Sprint