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== Gametype Description ==


= Setup Design =
Overtake The Town, Lynch The Scum, Kill Everything in sight. Only Two lives. Mafia can recruit


No vehicles, equipment, grenades, or weapons on the map


Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
== Setup Design ==
 
'''No Vehicles on Map'''
 
'''Grenades, and weapons on the map'''
 
'''Starting Weapon: Hammers (For voting of course)'''
 
'''Secondary Weapon: Map Default (For UPick)'''


2 lives in respawn settings
'''2 life in respawn settings for all'''


3 rounds winner has most points
3 rounds winner has most points


Pick one of the following point scales
4 minute rounds


'''Alpha Zombies = Enabled'''


== Points Scales ==
'''Last man standing = Enabled'''


'''Suicides Enforce Zombification: Enabled'''




=== Logical Point Scale ===
=== Point Scale ===




Zombie Victory = 1
Survivor Victory (Surviving as Human = 1)


Kills as Zombie = 1
'''Zombie Victory = 2'''


Kills as Human = 2
'''Suicides = -1'''


Kills as Last Man Standing = 2
'''Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant'''


Surviving as Human or Last Man = 2
'''Kills as Human = 2'''


Betrayals = -1
'''Kills as Zombie = 1'''


Suicides = -1
'''Kills as Last Man = 1 <This is added to kills as human so you get 3 total'''


Suicides Enforce Zombification: Enabled


=== Mafia Like Point Scale ===


=== Variable Math ===


Zombie Victory = 2


Kills as Zombie = 1
This is how you decide how many players start out in each faction


Kills as Human = 2
Z = Total Players in game


Kills as Last Man Standing = 5
Y = round down (Z / 3)


Surviving as Human or Last Man = 2
'''Starting Zombies = Y'''


Betrayals = -2


Suicides = -1


== Mafia Setup ==




== Variable Math ==
=== Infected Traits ===




This is how you decide how many players start out in each faction
No shields, grenades, or weapon pickup


Z = Total Players in game
Starting Weapon: Hammers (For voting of course)


V = (Z / 3)
Secondary Weapon: Magnums


W = V rounded up
Unlimited Ammo: Enabled


Y = W - 1
Immune to headshots


X = Z - Y
Normal Sprint


2 lives in Respawn Settings
Normal Radar 25 meters


Cloak and Forced Color: Off


WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


= Mafia Cult Setup =


=== Alpha Traits ===


== Y alpha zombies ==


No shields or grenades


No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)


Starting Weapon: Hammers (For voting of course)
Secondary Weapon: DMRs or Battle Rifles
 
Unlimited Ammo: Enabled


Secondary Weapon: Magnums
'''Weapon Pickup: Enabled'''


Immune to headshots
Immune to headshots


Normal Radar 75 meters
Normal Sprint
 
Normal Radar 25 meters
 
Cloak and Forced Color: Off
 
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


WAYPOINT SEEN BY ALLIES (mafia knows who each other are)


NO OTHER APPEARANCE CHANGES


== Town Setup ==




== Infected players (Those lynched / recruited / taken over by the scum) ==
=== Base Player Stats ===




No shields, grenades, starting equipment, equipment usage, or weapon pickup
No shields or grenades


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
'''Secondary Weapon: Map Default (For UPick)'''


Immune to headshots
'''Unlimited Ammo: Enabled'''


Normal Radar 25 meters
'''Weapon Pickup: Enabled'''


WAYPOINT SEEN BY ALLIES (scum knows who each other are)
Immune to nothing


NO OTHER APPEARANCE CHANGES
Normal Sprint


Cloak, Waypoint, Names, and Forced Color: Off


Allies only on radar 10 Meters


= Town Setup =
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)




== X Base Player Stats ==


== SK Setup ==


No shields, grenades, starting equipment, equipment usage, or weapon pickup


Get Hammers (For voting of course)
=== Last Human Standing ===


Get Random other gun (Random Role)


Immune to nothing
No shields or grenades


NO APPEARANCE CHANGES
'''Health Recharge = 200%'''


Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)
Damage Resistance 110%


Unlimited Ammo: Enabled


'''Weapon Pickup: Enabled'''


= SK Setup =
Damage and Melee Modifier = 125%


Movement and jump height = 110%


== Last Human Standing ==
Starting Weapon: Unchanged (Keep what you currently got)


Secondary Weapon: Unchanged (Keep what you currently got)


No shields, grenades, or weapon pickup
'''Enhanced Radar 25 meters (The world is against you so you see everyone)'''


Get Hammers (For voting of course)
Imune to assassinations (slight kill immunity)


Get Random other gun (Random Role)
Appearance: Poor Camo (slight investigation immunity)


Imune to assassinations (slight kill immunity)
No Name or Waypoints


Starting Equipment: Camo (slight investigation immunity)
Normal Sprint


Enhanced Radar 150 meters (The world is against you so you see everyone)


NO APPEARANCE CHANGES (Though everyone else is scum at this point, you are only one without a waypoint)
[[Category:Unicorn Brethren]]

Latest revision as of 15:48, 30 May 2016

Gametype Description

Overtake The Town, Lynch The Scum, Kill Everything in sight. Only Two lives. Mafia can recruit


Setup Design

No Vehicles on Map

Grenades, and weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Map Default (For UPick)

2 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Enabled

Last man standing = Enabled

Suicides Enforce Zombification: Enabled


Point Scale

Survivor Victory (Surviving as Human = 1)

Zombie Victory = 2

Suicides = -1

Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total

Suicides Enforce Zombification: Enabled


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y


Mafia Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Town Setup

Base Player Stats

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Map Default (For UPick)

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

No shields or grenades

Health Recharge = 200%

Damage Resistance 110%

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Damage and Melee Modifier = 125%

Movement and jump height = 110%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints

Normal Sprint