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Setup
== Gametype Description ==


-3 alpha zombies (represents mafia)
Overtake The Town, Lynch The Scum, Kill Everything in sight. Only Two lives. Mafia can recruit


Get Hammers (For voting of course)


Get Magnums


No shields
== Setup Design ==


immune to headshots
'''No Vehicles on Map'''


WAYPOINT SEEN BY ALLIES (scum knows who each other are)
'''Grenades, and weapons on the map'''


NO OTHER APPEARANCE CHANGES
'''Starting Weapon: Hammers (For voting of course)'''


Normal Radar 75 meters
'''Secondary Weapon: Map Default (For UPick)'''


'''2 life in respawn settings for all'''


3 rounds winner has most points


Infected players (Those lynched, they got taken over by the scum)
4 minute rounds


Get Hammers (For voting of course)
'''Alpha Zombies = Enabled'''


Get Random other gun (Random Role)
'''Last man standing = Enabled'''


No shields
'''Suicides Enforce Zombification: Enabled'''


immune to headshots


WAYPOINT SEEN BY ALLIES (scum knows who each other are)
=== Point Scale ===


NO OTHER APPEARANCE CHANGES
 
Survivor Victory (Surviving as Human = 1)
 
'''Zombie Victory = 2'''
 
'''Suicides = -1'''
 
'''Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant'''
 
'''Kills as Human = 2'''
 
'''Kills as Zombie = 1'''
 
'''Kills as Last Man = 1 <This is added to kills as human so you get 3 total'''
 
Suicides Enforce Zombification: Enabled
 
 
=== Variable Math ===
 
 
This is how you decide how many players start out in each faction
 
Z = Total Players in game
 
Y = round down (Z / 3)
 
'''Starting Zombies = Y'''
 
 
 
== Mafia Setup ==
 
 
=== Infected Traits ===
 
 
No shields, grenades, or weapon pickup
 
Starting Weapon: Hammers (For voting of course)
 
Secondary Weapon: Magnums
 
Unlimited Ammo: Enabled
 
Immune to headshots
 
Normal Sprint


Normal Radar 25 meters
Normal Radar 25 meters


Cloak and Forced Color: Off


WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)




=== Alpha Traits ===


X other players (Town)


Get Hammers (For voting of course)
No shields or grenades


Get Random other gun (Random Role)
Starting Weapon: Hammers (For voting of course)


No shields
Secondary Weapon: DMRs or Battle Rifles


immune to nothing
Unlimited Ammo: Enabled


NO APPEARANCE CHANGES
'''Weapon Pickup: Enabled'''


Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)
Immune to headshots


Normal Sprint
Normal Radar 25 meters


Cloak and Forced Color: Off


WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)




Last Human Standing (SK)


Get Hammers (For voting of course)
== Town Setup ==


Get Random other gun (Random Role)


No shields
=== Base Player Stats ===


imune to assassinations (slight kill immunity)


Gets limited camo equipment (slight investigation immunity)
No shields or grenades


Enhanced Radar 150 meters (The world is against you so you see everyone)
Starting Weapon: Hammers (For voting of course)


NO APPEARANCE CHANGES (Though everyone else is scum at this point, you are only one without a waypoint)
'''Secondary Weapon: Map Default (For UPick)'''


'''Unlimited Ammo: Enabled'''


'''Weapon Pickup: Enabled'''


No safe havens
Immune to nothing


Normal Sprint


Cloak, Waypoint, Names, and Forced Color: Off


Allies only on radar 10 Meters


That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


Points Scales:


-Logical Point Scale


Mafia Victory = 1
== SK Setup ==


Kills as Scum = 1


kills as Town = 1
=== Last Human Standing ===


Kills as SK = 2


Surviving as SK or Town 2
No shields or grenades


Betrayals = -1
'''Health Recharge = 200%'''


suicides = -1
Damage Resistance 110%


Unlimited Ammo: Enabled


'''Weapon Pickup: Enabled'''


-Mafia Like Point Scale
Damage and Melee Modifier = 125%


Mafia Victory = 2
Movement and jump height = 110%


Kills as Scum = 1
Starting Weapon: Unchanged (Keep what you currently got)


kills as Town = 2
Secondary Weapon: Unchanged (Keep what you currently got)


Kills as SK = 5
'''Enhanced Radar 25 meters (The world is against you so you see everyone)'''


Surviving as SK or Town 2
Imune to assassinations (slight kill immunity)


Betrayals = -2
Appearance: Poor Camo (slight investigation immunity)


suicides = -1
No Name or Waypoints


Normal Sprint




3 rounds most points wins!
[[Category:Unicorn Brethren]]

Latest revision as of 15:48, 30 May 2016

Gametype Description

Overtake The Town, Lynch The Scum, Kill Everything in sight. Only Two lives. Mafia can recruit


Setup Design

No Vehicles on Map

Grenades, and weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Map Default (For UPick)

2 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Enabled

Last man standing = Enabled

Suicides Enforce Zombification: Enabled


Point Scale

Survivor Victory (Surviving as Human = 1)

Zombie Victory = 2

Suicides = -1

Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total

Suicides Enforce Zombification: Enabled


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y


Mafia Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Town Setup

Base Player Stats

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Map Default (For UPick)

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

No shields or grenades

Health Recharge = 200%

Damage Resistance 110%

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Damage and Melee Modifier = 125%

Movement and jump height = 110%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints

Normal Sprint