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(Created page with "3 alpha zombies (represents mafia) Get Hammers (For voting of course) Get Magnums No shields immune to headshots WAYPOINT SEEN BY ALLIES (scum knows who each other are) NO OTHER ...")
 
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3 alpha zombies (represents mafia)
== Gametype Description ==
Get Hammers (For voting of course)
Get Magnums
No shields
immune to headshots
WAYPOINT SEEN BY ALLIES (scum knows who each other are)
NO OTHER APPEARANCE CHANGES
Normal Radar 75 meters


Overtake The Town, Lynch The Scum, Kill Everything in sight. Only Two lives. Mafia can recruit
== Setup Design ==
'''No Vehicles on Map'''
'''Grenades, and weapons on the map'''
'''Starting Weapon: Hammers (For voting of course)'''
'''Secondary Weapon: Map Default (For UPick)'''
'''2 life in respawn settings for all'''
3 rounds winner has most points
4 minute rounds
'''Alpha Zombies = Enabled'''
'''Last man standing = Enabled'''
'''Suicides Enforce Zombification: Enabled'''
=== Point Scale ===
Survivor Victory (Surviving as Human = 1)
'''Zombie Victory = 2'''
'''Suicides = -1'''
'''Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant'''
'''Kills as Human = 2'''
'''Kills as Zombie = 1'''
'''Kills as Last Man = 1 <This is added to kills as human so you get 3 total'''
Suicides Enforce Zombification: Enabled
=== Variable Math ===
This is how you decide how many players start out in each faction
Z = Total Players in game
Y = round down (Z / 3)
'''Starting Zombies = Y'''
== Mafia Setup ==
=== Infected Traits ===
No shields, grenades, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Magnums
Unlimited Ammo: Enabled
Immune to headshots
Normal Sprint
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
=== Alpha Traits ===
No shields or grenades
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: DMRs or Battle Rifles
Unlimited Ammo: Enabled
'''Weapon Pickup: Enabled'''
Immune to headshots
Normal Sprint


Infected players (Those lynched, they got taken over by the scum)
Get Hammers (For voting of course)
Get Random other gun (Random Role)
No shields
immune to headshots
WAYPOINT SEEN BY ALLIES (scum knows who each other are)
NO OTHER APPEARANCE CHANGES
Normal Radar 25 meters
Normal Radar 25 meters


Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
== Town Setup ==
=== Base Player Stats ===
No shields or grenades
Starting Weapon: Hammers (For voting of course)
'''Secondary Weapon: Map Default (For UPick)'''
'''Unlimited Ammo: Enabled'''
'''Weapon Pickup: Enabled'''
Immune to nothing
Normal Sprint
Cloak, Waypoint, Names, and Forced Color: Off
Allies only on radar 10 Meters
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
== SK Setup ==
=== Last Human Standing ===
No shields or grenades
'''Health Recharge = 200%'''
Damage Resistance 110%
Unlimited Ammo: Enabled
'''Weapon Pickup: Enabled'''
Damage and Melee Modifier = 125%
Movement and jump height = 110%
Starting Weapon: Unchanged (Keep what you currently got)


X other players (Town)
Secondary Weapon: Unchanged (Keep what you currently got)
Get Hammers (For voting of course)
Get Random other gun (Random Role)
No shields
immune to nothing
NO APPEARANCE CHANGES
Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)


'''Enhanced Radar 25 meters (The world is against you so you see everyone)'''


Last Human Standing (SK)
Imune to assassinations (slight kill immunity)
Get Hammers (For voting of course)
Get Random other gun (Random Role)
No shields
imune to assassinations (slight kill immunity)
Gets limited camo equipment (slight investigation immunity)
Enhanced Radar 150 meters (The world is against you so you see everyone)
NO APPEARANCE CHANGES (Though everyone else is scum at this point, you are only one without a waypoint)


No safe havens
Appearance: Poor Camo (slight investigation immunity)


No Name or Waypoints


Points Scales:
Normal Sprint
-Logical Point Scale
Mafia Victory = 1
Kills as Scum = 1
kills as Town = 1
Kills as SK = 2
Surviving as SK or Town 2
Betrayals = -1
suicides = -1


-Mafia Like Point Scale
Mafia Victory = 2
Kills as Scum = 1
kills as Town = 2
Kills as SK = 5
Surviving as SK or Town 2
Betrayals = -2
suicides = -1


3 rounds most points wins!
[[Category:Unicorn Brethren]]

Latest revision as of 15:48, 30 May 2016

Gametype Description

Overtake The Town, Lynch The Scum, Kill Everything in sight. Only Two lives. Mafia can recruit


Setup Design

No Vehicles on Map

Grenades, and weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Map Default (For UPick)

2 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Enabled

Last man standing = Enabled

Suicides Enforce Zombification: Enabled


Point Scale

Survivor Victory (Surviving as Human = 1)

Zombie Victory = 2

Suicides = -1

Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total

Suicides Enforce Zombification: Enabled


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y


Mafia Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Town Setup

Base Player Stats

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Map Default (For UPick)

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

No shields or grenades

Health Recharge = 200%

Damage Resistance 110%

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Damage and Melee Modifier = 125%

Movement and jump height = 110%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints

Normal Sprint