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Unicorn Brethren/Gametypes/Mafia Scum Rec: Difference between revisions

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== Gametype Description ==
== Gametype Description ==


Overtake The Town, Lynch The Scum, Kill Everything in sight. 2 lives
Overtake The Town, Lynch The Scum, Kill Everything in sight. Only Two lives. Mafia can recruit




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'''No vehicles, grenades, or weapons on the map'''
'''Vehicles, grenades, and weapons on the map'''


'''Starting Weapon: Hammers (For voting of course)'''
'''Starting Weapon: Hammers (For voting of course)'''


'''Secondary Weapon: Random (For Random Roles)'''
'''Secondary Weapon: Unchanged (Inherited from other settings)'''


'''2 life in respawn settings for all'''
'''2 life in respawn settings for all'''
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4 minute rounds
4 minute rounds


'''Alpha Zombies = Disabled'''
'''Alpha Zombies = Enabled'''


'''Last man standing = Enabled'''
'''Last man standing = Enabled'''
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Unlimited Ammo: Enabled
Unlimited Ammo: Enabled


'''Weapon Pickup: Disabled'''
'''Weapon Pickup: Enabled'''


Immune to headshots
Immune to headshots

Revision as of 11:55, 28 May 2016

Gametype Description

Overtake The Town, Lynch The Scum, Kill Everything in sight. Only Two lives. Mafia can recruit


Setup Design

Vehicles, grenades, and weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Unchanged (Inherited from other settings)

2 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Enabled

Last man standing = Enabled

Suicides Enforce Zombification: Enabled


Point Scale

Survivor Victory (Surviving as Human = 1)

Zombie Victory = 2

Suicides = -1

Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total

Suicides Enforce Zombification: Enabled


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y


Mafia Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Town Setup

Base Player Stats

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

Unlimited Ammo: Enabled

Weapon Pickup: Disabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar (Scumdar) and my gun crosshairs are red.. he's scum!


SK Setup

Last Human Standing

No shields or grenades

Health Recharge = 200%

Damage Resistance 110%

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Damage and Melee Modifier = 110%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Appearance: Poor Camo (slight investigation immunity)

Imune to assassinations (slight kill immunity)

Waypoint, Names, and Forced Color: Off

Normal Sprint