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Unicorn Brethren/Gametypes/Mafia Scum RR: Difference between revisions

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NO APPEARANCE CHANGES
NO APPEARANCE CHANGES


Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)
Allies only on radar 10 Meters (That guy is not on radar and my gun crosshairs are red.. he's scum!)


[[Category:Unicorn Brethren]]
[[Category:Unicorn Brethren]]

Revision as of 00:48, 29 September 2011

Setup Design

No vehicles, equipment, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (Random Role)

1 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Last man standing = Disabled

Alpha Zombies = Enabled


Point Scale

Zombie Victory = 2

Kills as Zombie = 1

Kills as Human = 2

Kills as Last Man Standing = 2

Surviving as Human = 2

Betrayals = -2

Suicides = -1


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

X = Z - Y


Mafia Setup

Y alpha zombies

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRS or Battle Rifles

Immune to headshots

Normal Radar 75 meters

WAYPOINT SEEN BY ALLIES (mafia knows who each other are)

NO OTHER APPEARANCE CHANGES


Town Setup

X Base Player Stats

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (Random Role)

Immune to nothing

NO APPEARANCE CHANGES

Allies only on radar 10 Meters (That guy is not on radar and my gun crosshairs are red.. he's scum!)