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Unicorn Brethren/Gametypes/Mafia Scum RR: Difference between revisions

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m (moved Unicorn Brethren/Gametypes/Mafia Scum to Unicorn Brethren/Gametypes/Mafia Scum RR: housekeeping move, requested by Pokerface)
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== Setup Design ==
== Setup Design ==


No vehicles, equipment, grenades, or weapons on the map
No vehicles, equipment, grenades, or weapons on the map
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Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
'''Secondary Weapon: Random (For Random Roles)'''


1 life in respawn settings for all
1 life in respawn settings for all
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4 minute rounds
4 minute rounds


Last man standing = Disabled
'''Alpha Zombies = Enabled'''


Alpha Zombies = Enabled
'''Last man standing = Disabled'''




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Zombie Victory = 2
Zombie Victory = 1


Kills as Zombie = 1
Survivor Victory (Surviving as Human = 1)


Kills as Human = 2
Suicides = -1


Kills as Last Man Standing = 2
'''Betrayals = -1'''


Surviving as Human = 2
Kills as Human = 2


Betrayals = -2
Kills as Zombie = 1


Suicides = -1
Kills as Last Man = 1 <This is added to kills as human so you get 3 total




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Y = round down (Z / 3)
Y = round down (Z / 3)


X = Z - Y
'''Starting Zombies = Y
This number is usually 2 in standard mafia mountainous setups'''
 
 
== Mafia Setup ==
 
 
=== Infected Traits ===
 
 
No shields, grenades, starting equipment, equipment usage, or weapon pickup
 
Starting Weapon: Hammers (For voting of course)
 
Secondary Weapon: Magnums
 
Immune to headshots


Normal Radar 25 meters


Cloak and Forced Color: Off


== Mafia Setup ==
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)




=== Y alpha zombies ===
=== Alpha Traits ===




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Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: DMRS or Battle Rifles
Secondary Weapon: DMRs or Battle Rifles


Immune to headshots
Immune to headshots


Normal Radar 75 meters
Normal Radar 25 meters


WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
Cloak and Forced Color: Off
 
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


NO OTHER APPEARANCE CHANGES




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=== X Base Player Stats ===
=== Base Player Stats ===




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Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
'''Secondary Weapon: Random (For Random Roles)'''


Immune to nothing
Immune to nothing


NO APPEARANCE CHANGES
Cloak, Waypoint, Names, and Forced Color: Off
 
Allies only on radar 10 Meters
 
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
 
 
 
== SK Setup ==
 
 
=== Last Human Standing ===
 
 
Health Recharge = 200%
 
No shields, grenades, or weapon pickup
 
Starting Weapon: Unchanged (Keep what you currently got)
 
Secondary Weapon: Unchanged (Keep what you currently got)
 
Enhanced Radar 25 meters (The world is against you so you see everyone)
 
Imune to assassinations (slight kill immunity)
 
Appearance: Poor Camo (slight investigation immunity)
 
No Name or Waypoints


Allies only on radar 10 Meters (That guy is not on radar and my gun crosshairs are red.. he's scum!)


[[Category:Unicorn Brethren]]
[[Category:Unicorn Brethren]]

Revision as of 01:06, 3 October 2011

Setup Design

No vehicles, equipment, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

1 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Enabled

Last man standing = Disabled


Point Scale

Zombie Victory = 1

Survivor Victory (Surviving as Human = 1)

Suicides = -1

Betrayals = -1

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y This number is usually 2 in standard mafia mountainous setups


Mafia Setup

Infected Traits

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Immune to headshots

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Immune to headshots

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)



Town Setup

Base Player Stats

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

Immune to nothing

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

Health Recharge = 200%

No shields, grenades, or weapon pickup

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints