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Unicorn Brethren/Gametypes/Mafia Scum RR: Difference between revisions

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m (moved Unicorn Brethren/Gametypes/Mafia Scum to Unicorn Brethren/Gametypes/Mafia Scum RR: housekeeping move, requested by Pokerface)
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== Gametype Description ==
Lynch the Mafia before they overtake the town.  Random Roles.  1 Life
== Setup Design ==
== Setup Design ==


No vehicles, equipment, grenades, or weapons on the map


Starting Weapon: Hammers (For voting of course)
'''No vehicles, grenades, or weapons on the map'''
 
'''Starting Weapon: Hammers (For voting of course)'''


Secondary Weapon: Random (Random Role)
'''Secondary Weapon: Random (For Random Roles)'''


1 life in respawn settings for all
'''1 life in respawn settings for all'''


3 rounds winner has most points
3 rounds winner has most points
Line 13: Line 20:
4 minute rounds
4 minute rounds


Last man standing = Disabled
'''Alpha Zombies = Enabled'''
 
'''Last man standing = Disabled'''


Alpha Zombies = Enabled
'''Suicides Enforce Zombification: Disabled'''




Line 22: Line 31:




Zombie Victory = 2
Survivor Victory (Surviving as Human = 1)


Kills as Zombie = 1
'''Zombie Victory = 1'''


Kills as Human = 2
'''Suicides = -1'''


Kills as Last Man Standing = 2
'''Betrayals = -1'''


Surviving as Human = 2
'''Kills as Human = 2'''


Betrayals = -2
'''Kills as Zombie = 1'''


Suicides = -1
'''Kills as Last Man = 1 <This is added to kills as human so you get 3 total'''




Line 47: Line 56:
Y = round down (Z / 3)
Y = round down (Z / 3)


X = Z - Y
'''Starting Zombies = Y'''
 
 
== Mafia Setup ==
 


=== Infected Traits ===




== Mafia Setup ==
No shields, grenades, or weapon pickup
 
Starting Weapon: Hammers (For voting of course)
 
Secondary Weapon: Magnums
 
Unlimited Ammo: Enabled
 
Immune to headshots
 
Normal Sprint
 
Normal Radar 25 meters
 
Cloak and Forced Color: Off
 
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)




=== Y alpha zombies ===
=== Alpha Traits ===




No shields, grenades, starting equipment, equipment usage, or weapon pickup
No shields or grenades


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: DMRS or Battle Rifles
Secondary Weapon: DMRs or Battle Rifles
 
Unlimited Ammo: Enabled
 
'''Weapon Pickup: Disabled'''


Immune to headshots
Immune to headshots


Normal Radar 75 meters
Normal Sprint
 
Normal Radar 25 meters


WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
Cloak and Forced Color: Off
 
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


NO OTHER APPEARANCE CHANGES




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=== X Base Player Stats ===
=== Base Player Stats ===




No shields, grenades, starting equipment, equipment usage, or weapon pickup
No shields or grenades


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
'''Secondary Weapon: Random (For Random Roles)'''
 
'''Unlimited Ammo: Enabled'''
 
'''Weapon Pickup: Disabled'''


Immune to nothing
Immune to nothing


NO APPEARANCE CHANGES
Normal Sprint
 
Cloak, Waypoint, Names, and Forced Color: Off
 
Allies only on radar 10 Meters
 
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
 
 
 
== SK Setup ==
 
 
=== Last Human Standing ===
 
 
No shields or grenades
 
'''Health Recharge = 200%'''
 
Damage Resistance 110%
 
Unlimited Ammo: Enabled
 
'''Weapon Pickup: Enabled'''
 
Damage and Melee Modifier = 125%
 
Movement and jump height = 110%
 
Starting Weapon: Unchanged (Keep what you currently got)
 
Secondary Weapon: Unchanged (Keep what you currently got)
 
'''Enhanced Radar 25 meters (The world is against you so you see everyone)'''
 
Imune to assassinations (slight kill immunity)
 
Appearance: Poor Camo (slight investigation immunity)
 
No Name or Waypoints
 
Normal Sprint
 
 


Allies only on radar 10 Meters (That guy is not on radar and my gun crosshairs are red.. he's scum!)


[[Category:Unicorn Brethren]]
[[Category:Unicorn Brethren]]

Latest revision as of 13:35, 30 May 2016

Gametype Description

Lynch the Mafia before they overtake the town. Random Roles. 1 Life


Setup Design

No vehicles, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

1 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Enabled

Last man standing = Disabled

Suicides Enforce Zombification: Disabled


Point Scale

Survivor Victory (Surviving as Human = 1)

Zombie Victory = 1

Suicides = -1

Betrayals = -1

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y


Mafia Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Weapon Pickup: Disabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)



Town Setup

Base Player Stats

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

Unlimited Ammo: Enabled

Weapon Pickup: Disabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

No shields or grenades

Health Recharge = 200%

Damage Resistance 110%

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Damage and Melee Modifier = 125%

Movement and jump height = 110%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints

Normal Sprint