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Unicorn Brethren/Gametypes/Mafia Scum RR: Difference between revisions

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Line 26: Line 26:
Kills as Human = 2
Kills as Human = 2


Kills as Last Man Standing = 5
Kills as Last Man Standing = 2


Surviving as Human or Last Man = 2
Surviving as Human = 2


Betrayals = -2
Betrayals = -2
Line 43: Line 43:
Z = Total Players in game
Z = Total Players in game


V = (Z / 3)
Y = round down (Z / 3)
 
W = V rounded up
 
Y = W - 1


X = Z - Y
X = Z - Y

Revision as of 01:55, 27 September 2011

Setup Design

No vehicles, equipment, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (Random Role)

1 life in respawn settings for all

3 rounds winner has most points

Last man standing = Disabled

Alpha Zombies = Enabled


Point Scale

Zombie Victory = 2

Kills as Zombie = 1

Kills as Human = 2

Kills as Last Man Standing = 2

Surviving as Human = 2

Betrayals = -2

Suicides = -1


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

X = Z - Y


Mafia Setup

Y alpha zombies

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Immune to headshots

Normal Radar 75 meters

WAYPOINT SEEN BY ALLIES (mafia knows who each other are)

NO OTHER APPEARANCE CHANGES


Town Setup

X Base Player Stats

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (Random Role)

Immune to nothing

NO APPEARANCE CHANGES

Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)