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Unicorn Brethren/Gametypes/Mafia Scum RR: Difference between revisions

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== Gametype Description ==
Lynch the Mafia before they overtake the town.  Random Roles.  1 Life
== Setup Design ==
== Setup Design ==


No vehicles, equipment, grenades, or weapons on the map


Starting Weapon: Hammers (For voting of course)
'''No vehicles, grenades, or weapons on the map'''
 
'''Starting Weapon: Hammers (For voting of course)'''


Secondary Weapon: Random (Random Role)
'''Secondary Weapon: Random (For Random Roles)'''


1 life in respawn settings for all
'''1 life in respawn settings for all'''


3 rounds winner has most points
3 rounds winner has most points


Last man standing = Disabled
4 minute rounds
 
'''Alpha Zombies = Enabled'''
 
'''Last man standing = Disabled'''


Alpha Zombies = Enabled
'''Suicides Enforce Zombification: Disabled'''




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Zombie Victory = 2
Survivor Victory (Surviving as Human = 1)


Kills as Zombie = 1
'''Zombie Victory = 1'''


Kills as Human = 2
'''Suicides = -1'''


Kills as Last Man Standing = 2
'''Betrayals = -1'''


Surviving as Human = 2
'''Kills as Human = 2'''


Betrayals = -2
'''Kills as Zombie = 1'''


Suicides = -1
'''Kills as Last Man = 1 <This is added to kills as human so you get 3 total'''




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Y = round down (Z / 3)
Y = round down (Z / 3)


X = Z - Y
'''Starting Zombies = Y'''
 




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=== Y alpha zombies ===
=== Infected Traits ===




No shields, grenades, starting equipment, equipment usage, or weapon pickup
No shields, grenades, or weapon pickup


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Magnums
Secondary Weapon: Magnums
Unlimited Ammo: Enabled


Immune to headshots
Immune to headshots


Normal Radar 75 meters
Normal Sprint
 
Normal Radar 25 meters
 
Cloak and Forced Color: Off
 
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
 
 
=== Alpha Traits ===
 
 
No shields or grenades
 
Starting Weapon: Hammers (For voting of course)
 
Secondary Weapon: DMRs or Battle Rifles
 
Unlimited Ammo: Enabled
 
'''Weapon Pickup: Disabled'''
 
Immune to headshots
 
Normal Sprint
 
Normal Radar 25 meters
 
Cloak and Forced Color: Off


WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


NO OTHER APPEARANCE CHANGES




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=== X Base Player Stats ===
=== Base Player Stats ===




No shields, grenades, starting equipment, equipment usage, or weapon pickup
No shields or grenades


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
'''Secondary Weapon: Random (For Random Roles)'''
 
'''Unlimited Ammo: Enabled'''
 
'''Weapon Pickup: Disabled'''


Immune to nothing
Immune to nothing


NO APPEARANCE CHANGES
Normal Sprint
 
Cloak, Waypoint, Names, and Forced Color: Off
 
Allies only on radar 10 Meters
 
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
 
 
 
== SK Setup ==
 
 
=== Last Human Standing ===
 
 
No shields or grenades
 
'''Health Recharge = 200%'''
 
Damage Resistance 110%
 
Unlimited Ammo: Enabled
 
'''Weapon Pickup: Enabled'''
 
Damage and Melee Modifier = 125%
 
Movement and jump height = 110%
 
Starting Weapon: Unchanged (Keep what you currently got)
 
Secondary Weapon: Unchanged (Keep what you currently got)
 
'''Enhanced Radar 25 meters (The world is against you so you see everyone)'''
 
Imune to assassinations (slight kill immunity)
 
Appearance: Poor Camo (slight investigation immunity)
 
No Name or Waypoints
 
Normal Sprint
 
 


Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)


[[Category:Unicorn Brethren]]
[[Category:Unicorn Brethren]]

Latest revision as of 13:35, 30 May 2016

Gametype Description

Lynch the Mafia before they overtake the town. Random Roles. 1 Life


Setup Design

No vehicles, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

1 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Enabled

Last man standing = Disabled

Suicides Enforce Zombification: Disabled


Point Scale

Survivor Victory (Surviving as Human = 1)

Zombie Victory = 1

Suicides = -1

Betrayals = -1

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y


Mafia Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Weapon Pickup: Disabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)



Town Setup

Base Player Stats

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

Unlimited Ammo: Enabled

Weapon Pickup: Disabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

No shields or grenades

Health Recharge = 200%

Damage Resistance 110%

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Damage and Melee Modifier = 125%

Movement and jump height = 110%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints

Normal Sprint