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= Setup Design =
== Gametype Description ==


No vehicles, equipment, grenades, or weapons on the map
Lynch the Mafia before they overtake the town.  Random Roles.  1 Life


Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)


1 life in respawn settings for all
== Setup Design ==
 
 
'''No vehicles, grenades, or weapons on the map'''
 
'''Starting Weapon: Hammers (For voting of course)'''
 
'''Secondary Weapon: Random (For Random Roles)'''
 
'''1 life in respawn settings for all'''


3 rounds winner has most points
3 rounds winner has most points


Last man standing = Disabled
4 minute rounds


Alpha Zombies = Enabled
'''Alpha Zombies = Enabled'''


'''Last man standing = Disabled'''


'''Suicides Enforce Zombification: Disabled'''


== Points Scales (Try Either One) ==




=== Point Scale ===


=== Logical Point Scale ===


Survivor Victory (Surviving as Human = 1)


Zombie Victory = 1
'''Zombie Victory = 1'''


Kills as Zombie = 1
'''Suicides = -1'''


Kills as Human = 2
'''Betrayals = -1'''


Kills as Last Man Standing = 2
'''Kills as Human = 2'''


Surviving as Human or Last Man = 2
'''Kills as Zombie = 1'''


Betrayals = -1
'''Kills as Last Man = 1 <This is added to kills as human so you get 3 total'''


Suicides = -1




=== Mafia Like Point Scale ===
=== Variable Math ===




Zombie Victory = 2
This is how you decide how many players start out in each faction


Kills as Zombie = 1
Z = Total Players in game


Kills as Human = 2
Y = round down (Z / 3)


Kills as Last Man Standing = 5
'''Starting Zombies = Y'''


Surviving as Human or Last Man = 2


Betrayals = -2
== Mafia Setup ==


Suicides = -1


=== Infected Traits ===




== Variable Math ==
No shields, grenades, or weapon pickup


Starting Weapon: Hammers (For voting of course)


This is how you decide how many players start out in each faction
Secondary Weapon: Magnums


Z = Total Players in game
Unlimited Ammo: Enabled


V = (Z / 3)
Immune to headshots


W = V rounded up
Normal Sprint


Y = W - 1
Normal Radar 25 meters


X = Z - Y
Cloak and Forced Color: Off


WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)




= Mafia Cult Setup =
=== Alpha Traits ===




== Y alpha zombies ==
No shields or grenades


Starting Weapon: Hammers (For voting of course)


No shields, grenades, starting equipment, equipment usage, or weapon pickup
Secondary Weapon: DMRs or Battle Rifles


Starting Weapon: Hammers (For voting of course)
Unlimited Ammo: Enabled


Secondary Weapon: Magnums
'''Weapon Pickup: Disabled'''


Immune to headshots
Immune to headshots


Normal Radar 75 meters
Normal Sprint


WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
Normal Radar 25 meters


NO OTHER APPEARANCE CHANGES
Cloak and Forced Color: Off


WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)




= Town Setup =




== X Base Player Stats ==
== Town Setup ==




No shields, grenades, starting equipment, equipment usage, or weapon pickup
=== Base Player Stats ===
 
 
No shields or grenades


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
'''Secondary Weapon: Random (For Random Roles)'''
 
'''Unlimited Ammo: Enabled'''
 
'''Weapon Pickup: Disabled'''


Immune to nothing
Immune to nothing


NO APPEARANCE CHANGES
Normal Sprint
 
Cloak, Waypoint, Names, and Forced Color: Off
 
Allies only on radar 10 Meters
 
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
 
 
 
== SK Setup ==
 
 
=== Last Human Standing ===
 
 
No shields or grenades
 
'''Health Recharge = 200%'''
 
Damage Resistance 110%
 
Unlimited Ammo: Enabled
 
'''Weapon Pickup: Enabled'''
 
Damage and Melee Modifier = 125%
 
Movement and jump height = 110%
 
Starting Weapon: Unchanged (Keep what you currently got)
 
Secondary Weapon: Unchanged (Keep what you currently got)
 
'''Enhanced Radar 25 meters (The world is against you so you see everyone)'''
 
Imune to assassinations (slight kill immunity)
 
Appearance: Poor Camo (slight investigation immunity)
 
No Name or Waypoints
 
Normal Sprint
 
 
 


Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)
[[Category:Unicorn Brethren]]

Latest revision as of 13:35, 30 May 2016

Gametype Description

Lynch the Mafia before they overtake the town. Random Roles. 1 Life


Setup Design

No vehicles, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

1 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Enabled

Last man standing = Disabled

Suicides Enforce Zombification: Disabled


Point Scale

Survivor Victory (Surviving as Human = 1)

Zombie Victory = 1

Suicides = -1

Betrayals = -1

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y


Mafia Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Weapon Pickup: Disabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)



Town Setup

Base Player Stats

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

Unlimited Ammo: Enabled

Weapon Pickup: Disabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

No shields or grenades

Health Recharge = 200%

Damage Resistance 110%

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Damage and Melee Modifier = 125%

Movement and jump height = 110%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints

Normal Sprint