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= Setup Design =
== Gametype Description ==


No vehicles, equipment, grenades, or weapons on the map
Lynch the Mafia before they overtake the town.  Random Roles.  1 Life


Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)


1 life in respawn settings for all
== Setup Design ==
 
 
'''No vehicles, grenades, or weapons on the map'''


3 rounds winner has most points
'''Starting Weapon: Hammers (For voting of course)'''


Last man standing = Disabled
'''Secondary Weapon: Random (For Random Roles)'''


Alpha Zombies = Enabled
'''1 life in respawn settings for all'''


3 rounds winner has most points


4 minute rounds


== Points Scales (Try Either One) ==
'''Alpha Zombies = Enabled'''


'''Last man standing = Disabled'''


'''Suicides Enforce Zombification: Disabled'''


=== Logical Point Scale ===




Zombie Victory = 1
=== Point Scale ===


Kills as Zombie = 1


Kills as Human = 2
Survivor Victory (Surviving as Human = 1)


Kills as Last Man Standing = 2
'''Zombie Victory = 1'''


Surviving as Human or Last Man = 2
'''Suicides = -1'''


Betrayals = -1
'''Betrayals = -1'''


Suicides = -1
'''Kills as Human = 2'''


'''Kills as Zombie = 1'''


=== Mafia Like Point Scale ===
'''Kills as Last Man = 1 <This is added to kills as human so you get 3 total'''




Zombie Victory = 2


Kills as Zombie = 1
=== Variable Math ===


Kills as Human = 2


Kills as Last Man Standing = 5
This is how you decide how many players start out in each faction


Surviving as Human or Last Man = 2
Z = Total Players in game


Betrayals = -2
Y = round down (Z / 3)


Suicides = -1
'''Starting Zombies = Y'''




== Mafia Setup ==


== Variable Math ==


=== Infected Traits ===


This is how you decide how many players start out in each faction


Z = Total Players in game
No shields, grenades, or weapon pickup


V = (Z / 3)
Starting Weapon: Hammers (For voting of course)


W = V rounded up
Secondary Weapon: Magnums


Y = W - 1
Unlimited Ammo: Enabled


X = Z - Y
Immune to headshots


2 lives in Respawn Settings
Normal Sprint


Normal Radar 25 meters


Cloak and Forced Color: Off


= Mafia Cult Setup =
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)




== Y alpha zombies ==
=== Alpha Traits ===




No shields, grenades, starting equipment, equipment usage, or weapon pickup
No shields or grenades


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Magnums
Secondary Weapon: DMRs or Battle Rifles
 
Unlimited Ammo: Enabled
 
'''Weapon Pickup: Disabled'''


Immune to headshots
Immune to headshots


Normal Radar 75 meters
Normal Sprint
 
Normal Radar 25 meters


WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
Cloak and Forced Color: Off


NO OTHER APPEARANCE CHANGES
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)






= Town Setup =


== Town Setup ==


== X Base Player Stats ==


=== Base Player Stats ===


No shields, grenades, starting equipment, equipment usage, or weapon pickup
 
No shields or grenades


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
'''Secondary Weapon: Random (For Random Roles)'''
 
'''Unlimited Ammo: Enabled'''
 
'''Weapon Pickup: Disabled'''


Immune to nothing
Immune to nothing


NO APPEARANCE CHANGES
Normal Sprint
 
Cloak, Waypoint, Names, and Forced Color: Off
 
Allies only on radar 10 Meters
 
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
 
 
 
== SK Setup ==
 
 
=== Last Human Standing ===
 
 
No shields or grenades
 
'''Health Recharge = 200%'''
 
Damage Resistance 110%
 
Unlimited Ammo: Enabled
 
'''Weapon Pickup: Enabled'''
 
Damage and Melee Modifier = 125%
 
Movement and jump height = 110%
 
Starting Weapon: Unchanged (Keep what you currently got)
 
Secondary Weapon: Unchanged (Keep what you currently got)
 
'''Enhanced Radar 25 meters (The world is against you so you see everyone)'''
 
Imune to assassinations (slight kill immunity)
 
Appearance: Poor Camo (slight investigation immunity)
 
No Name or Waypoints
 
Normal Sprint
 
 
 


Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)
[[Category:Unicorn Brethren]]

Latest revision as of 13:35, 30 May 2016

Gametype Description

Lynch the Mafia before they overtake the town. Random Roles. 1 Life


Setup Design

No vehicles, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

1 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Enabled

Last man standing = Disabled

Suicides Enforce Zombification: Disabled


Point Scale

Survivor Victory (Surviving as Human = 1)

Zombie Victory = 1

Suicides = -1

Betrayals = -1

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y


Mafia Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Weapon Pickup: Disabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)



Town Setup

Base Player Stats

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

Unlimited Ammo: Enabled

Weapon Pickup: Disabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

No shields or grenades

Health Recharge = 200%

Damage Resistance 110%

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Damage and Melee Modifier = 125%

Movement and jump height = 110%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints

Normal Sprint