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Unicorn Brethren/Gametypes/Mafia Scum MT

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< Unicorn Brethren‎ | Gametypes
Revision as of 14:47, 2 October 2011 by Mr. Flay (talk | contribs) (test edit)
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Setup Design

No vehicles, equipment, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

1 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Last man standing = Disabled

Alpha Zombies = Enabled


Point Scale

Zombie Victory = 2

Kills as Zombie = 1

Kills as Human = 2

Surviving as Human = 2

Betrayals = -2

Suicides = -1


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

X = Z - Y


Mafia Setup

Y alpha zombies

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Immune to headshots

Normal Radar 75 meters

WAYPOINT and NAMES SEEN BY ALLIES (Mafia knows who each other are)

NO OTHER APPEARANCE CHANGES


Town Setup

X Base Player Stats

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

Immune to nothing

NO APPEARANCE CHANGES