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Unicorn Brethren/Gametypes/Mafia Scum MT: Difference between revisions

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'''Normal Shields'''
'''Health Recharge = 200%'''
 
'''Weapon Pickup: Enabled'''


'''Unlimited Ammo: Enabled'''
'''Unlimited Ammo: Enabled'''


'''Shield and Health Recharge = 200%'''
No shields, grenades, or weapon pickup
 
'''Damage and Melee Modifier = 125%'''


Starting Weapon: Unchanged (Keep what you currently got)
Starting Weapon: Unchanged (Keep what you currently got)
Line 146: Line 142:
Secondary Weapon: Unchanged (Keep what you currently got)
Secondary Weapon: Unchanged (Keep what you currently got)


Enhanced Radar 25 meters (The world is against you so you see everyone)
'''Enhanced Radar 25 meters (The world is against you so you see everyone)'''
 
Imune to assassinations (slight kill immunity)


Appearance: Poor Camo (slight investigation immunity)
Appearance: Poor Camo (slight investigation immunity)


Imune to assassinations (slight kill immunity)
No Name or Waypoints
 
Waypoint, Names, and Forced Color: Off


Normal Sprint
Normal Sprint





Revision as of 16:44, 21 July 2012

Setup Design

No vehicles, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

1 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Disabled

Last man standing = Disabled

Suicides Enforce Zombification: disabled


Point Scale

Zombie Victory = 1

Survivor Victory (Surviving as Human = 1)

Suicides = -1

Betrayals = -1

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 2 <This is added to kills as human so you get 3 total


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y. This number is usually 2 in standard mafia mountainous setups


Mafia Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Normal Sprint

Immune to headshots

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Town Setup

Base Player Stats

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

Unlimited Ammo: Enabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar (Scumdar) and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

Health Recharge = 200%

Unlimited Ammo: Enabled

No shields, grenades, or weapon pickup

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints

Normal Sprint