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Unicorn Brethren/Gametypes/Mafia Scum MT: Difference between revisions
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'''Suicides Enforce Zombification: disabled''' | '''Suicides Enforce Zombification: disabled''' | ||
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'''Kills as Zombie = 1''' | '''Kills as Zombie = 1''' | ||
'''Kills as Last Man = 2 <This is added to kills as human so you get 3 total''' | |||
=== Variable Math === | === Variable Math === | ||
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'''Starting Zombies = Y. This number is usually 2 in standard mafia mountainous setups''' | '''Starting Zombies = Y. This number is usually 2 in standard mafia mountainous setups''' | ||
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WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are) | WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are) | ||
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'''Normal Shields''' | |||
'''Weapon Pickup: Enabled''' | |||
'''Unlimited Ammo: Enabled''' | '''Unlimited Ammo: Enabled''' | ||
'''Shield and Health Recharge = 200%''' | |||
'''Damage and Melee Modifier = 125%''' | |||
Starting Weapon: Unchanged (Keep what you currently got) | Starting Weapon: Unchanged (Keep what you currently got) | ||
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Enhanced Radar 25 meters (The world is against you so you see everyone) | Enhanced Radar 25 meters (The world is against you so you see everyone) | ||
Appearance: Poor Camo (slight investigation immunity) | |||
Imune to assassinations (slight kill immunity) | Imune to assassinations (slight kill immunity) | ||
Waypoint, Names, and Forced Color: Off | |||
Normal Sprint | |||
[[Category:Unicorn Brethren]] | [[Category:Unicorn Brethren]] |
Revision as of 16:42, 21 July 2012
Setup Design
No vehicles, grenades, or weapons on the map
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: None
1 life in respawn settings for all
3 rounds winner has most points
4 minute rounds
Alpha Zombies = Disabled
Last man standing = Disabled
Suicides Enforce Zombification: disabled
Point Scale
Zombie Victory = 1
Survivor Victory (Surviving as Human = 1)
Suicides = -1
Betrayals = -1
Kills as Human = 2
Kills as Zombie = 1
Kills as Last Man = 2 <This is added to kills as human so you get 3 total
Variable Math
This is how you decide how many players start out in each faction
Z = Total Players in game
Y = round down (Z / 3)
Starting Zombies = Y. This number is usually 2 in standard mafia mountainous setups
Mafia Setup
Infected Traits
No shields, grenades, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Magnums
Unlimited Ammo: Enabled
Normal Sprint
Immune to headshots
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Alpha Traits
No shields, grenades, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: DMRs or Battle Rifles
Unlimited Ammo: Enabled
Immune to headshots
Normal Sprint
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Town Setup
Base Player Stats
No shields, grenades, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: None
Unlimited Ammo: Enabled
Immune to nothing
Normal Sprint
Cloak, Waypoint, Names, and Forced Color: Off
Allies only on radar 10 Meters
That guy is not on radar (Scumdar) and my gun crosshairs are red.. he's scum!)
SK Setup
Last Human Standing
Normal Shields
Weapon Pickup: Enabled
Unlimited Ammo: Enabled
Shield and Health Recharge = 200%
Damage and Melee Modifier = 125%
Starting Weapon: Unchanged (Keep what you currently got)
Secondary Weapon: Unchanged (Keep what you currently got)
Enhanced Radar 25 meters (The world is against you so you see everyone)
Appearance: Poor Camo (slight investigation immunity)
Imune to assassinations (slight kill immunity)
Waypoint, Names, and Forced Color: Off
Normal Sprint