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Unicorn Brethren/Gametypes/Mafia Scum MT: Difference between revisions

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'''Suicides Enforce Zombification: disabled'''
'''Suicides Enforce Zombification: disabled'''




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'''Kills as Zombie = 1'''
'''Kills as Zombie = 1'''
'''Kills as Last Man = 2 <This is added to kills as human so you get 3 total'''


=== Variable Math ===
=== Variable Math ===
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'''Starting Zombies = Y.  This number is usually 2 in standard mafia mountainous setups'''
'''Starting Zombies = Y.  This number is usually 2 in standard mafia mountainous setups'''




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WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)




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Health Recharge = 200%
'''Normal Shields'''
 
'''Weapon Pickup: Enabled'''


'''Unlimited Ammo: Enabled'''
'''Unlimited Ammo: Enabled'''


No shields, grenades, or weapon pickup
'''Shield and Health Recharge = 200%'''
 
'''Damage and Melee Modifier = 125%'''


Starting Weapon: Unchanged (Keep what you currently got)
Starting Weapon: Unchanged (Keep what you currently got)
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Enhanced Radar 25 meters (The world is against you so you see everyone)
Enhanced Radar 25 meters (The world is against you so you see everyone)
Appearance: Poor Camo (slight investigation immunity)


Imune to assassinations (slight kill immunity)
Imune to assassinations (slight kill immunity)


Appearance: Poor Camo (slight investigation immunity)
Waypoint, Names, and Forced Color: Off
 
Normal Sprint


No Name or Waypoints


Normal Sprint






[[Category:Unicorn Brethren]]
[[Category:Unicorn Brethren]]

Revision as of 16:42, 21 July 2012

Setup Design

No vehicles, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

1 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Disabled

Last man standing = Disabled

Suicides Enforce Zombification: disabled


Point Scale

Zombie Victory = 1

Survivor Victory (Surviving as Human = 1)

Suicides = -1

Betrayals = -1

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 2 <This is added to kills as human so you get 3 total


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y. This number is usually 2 in standard mafia mountainous setups


Mafia Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Normal Sprint

Immune to headshots

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Town Setup

Base Player Stats

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

Unlimited Ammo: Enabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar (Scumdar) and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

Normal Shields

Weapon Pickup: Enabled

Unlimited Ammo: Enabled

Shield and Health Recharge = 200%

Damage and Melee Modifier = 125%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Appearance: Poor Camo (slight investigation immunity)

Imune to assassinations (slight kill immunity)

Waypoint, Names, and Forced Color: Off

Normal Sprint