You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Unicorn Brethren/Gametypes/Mafia Scum MT: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 18: Line 18:
'''Last man standing = Disabled'''
'''Last man standing = Disabled'''


Suicides Enforce Zombification: Enabled
'''Suicides Enforce Zombification: disabled'''




Line 130: Line 130:
Health Recharge = 200%
Health Recharge = 200%


Unlimited Ammo: Enabled
'''Unlimited Ammo: Enabled'''


No shields, grenades, or weapon pickup
No shields, grenades, or weapon pickup

Revision as of 21:41, 6 May 2012

Setup Design

No vehicles, equipment, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

1 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Disabled

Last man standing = Disabled

Suicides Enforce Zombification: disabled


Point Scale

Zombie Victory = 1

Survivor Victory (Surviving as Human = 1)

Suicides = -1

Betrayals = -1

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y. This number is usually 2 in standard mafia mountainous setups


Mafia Setup

Infected Traits

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Immune to headshots

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Immune to headshots

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)



Town Setup

Base Player Stats

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

Unlimited Ammo: Enabled

Immune to nothing

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

Health Recharge = 200%

Unlimited Ammo: Enabled

No shields, grenades, or weapon pickup

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints