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Unicorn Brethren/Gametypes/Mafia Scum MT: Difference between revisions

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== Setup Design ==
== Setup Design ==


No vehicles, equipment, grenades, or weapons on the map
No vehicles, equipment, grenades, or weapons on the map
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4 minute rounds
4 minute rounds
Alpha Zombies = Disabled


Last man standing = Disabled
Last man standing = Disabled
Alpha Zombies = Enabled




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Zombie Victory = 2
Zombie Victory = 1


Kills as Zombie = 1
Survivor Victory (Surviving as Human = 1)


Kills as Human = 2
Suicides = -1


Surviving as Human = 2
Betrayals = -1


Betrayals = -2
Kills as Human = 2


Suicides = -1
Kills as Zombie = 1




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Y = round down (Z / 3)
Y = round down (Z / 3)
Starting Zombies = Y


X = Z - Y
X = Z - Y
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=== Y alpha zombies ===
=== Y Infected ===




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Immune to headshots
Immune to headshots


Normal Radar 75 meters
Normal Radar 25 meters


WAYPOINT and NAMES SEEN BY ALLIES (Mafia knows who each other are)
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


NO OTHER APPEARANCE CHANGES
Cloak and Forced Color: Off




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Immune to nothing
Immune to nothing


NO APPEARANCE CHANGES
Cloak, Waypoint, Names, and Forced Color: Off
 
Allies only on radar 10 Meters
 
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
 


[[Category:Unicorn Brethren]]
[[Category:Unicorn Brethren]]

Revision as of 00:41, 3 October 2011

Setup Design

No vehicles, equipment, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

1 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Disabled

Last man standing = Disabled


Point Scale

Zombie Victory = 1

Survivor Victory (Surviving as Human = 1)

Suicides = -1

Betrayals = -1

Kills as Human = 2

Kills as Zombie = 1


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y

X = Z - Y


Mafia Setup

Y Infected

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Immune to headshots

Normal Radar 25 meters

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)

Cloak and Forced Color: Off


Town Setup

X Base Player Stats

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

Immune to nothing

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)