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Unicorn Brethren/Gametypes/Mafia Scum MT: Difference between revisions

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Line 26: Line 26:
Kills as Human = 2
Kills as Human = 2


Kills as Last Man Standing = 5
Surviving as Human = 2
 
Surviving as Human or Last Man = 2


Betrayals = -2
Betrayals = -2
Line 45: Line 43:
V = (Z / 3)
V = (Z / 3)


W = V rounded up
Y = V rounded down
 
Y = W - 1


X = Z - Y
X = Z - Y
Line 69: Line 65:
Normal Radar 75 meters
Normal Radar 75 meters


WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


NO OTHER APPEARANCE CHANGES
NO OTHER APPEARANCE CHANGES

Revision as of 01:51, 27 September 2011

Setup Design

No vehicles, equipment, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

1 life in respawn settings for all

3 rounds winner has most points

Last man standing = Disabled

Alpha Zombies = Enabled


Point Scale

Zombie Victory = 2

Kills as Zombie = 1

Kills as Human = 2

Surviving as Human = 2

Betrayals = -2

Suicides = -1


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

V = (Z / 3)

Y = V rounded down

X = Z - Y


Mafia Setup

Y alpha zombies

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Immune to headshots

Normal Radar 75 meters

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)

NO OTHER APPEARANCE CHANGES


Town Setup

X Base Player Stats

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

Immune to nothing

NO APPEARANCE CHANGES