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Unicorn Brethren/Gametypes/Mafia Scum MT: Difference between revisions

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= Setup Design =
== Setup Design ==


No vehicles, equipment, grenades, or weapons on the map
No vehicles, equipment, grenades, or weapons on the map
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== Points Scales (Try Either One) ==
=== Point Scale ===
 
 
 
=== Logical Point Scale ===
 
 
Zombie Victory = 1
 
Kills as Zombie = 1
 
Kills as Human = 2
 
Kills as Last Man Standing = 2
 
Surviving as Human or Last Man = 2
 
Betrayals = -1
 
Suicides = -1
 
 
=== Mafia Like Point Scale ===




Line 58: Line 36:




== Variable Math ==
=== Variable Math ===




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= Mafia Cult Setup =
== Mafia Setup ==




== Y alpha zombies ==
=== Y alpha zombies ===




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= Town Setup =
== Town Setup ==




== X Base Player Stats ==
=== X Base Player Stats ===





Revision as of 22:45, 17 July 2011

Setup Design

No vehicles, equipment, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

1 life in respawn settings for all

3 rounds winner has most points

Last man standing = Disabled

Alpha Zombies = Enabled


Point Scale

Zombie Victory = 2

Kills as Zombie = 1

Kills as Human = 2

Kills as Last Man Standing = 5

Surviving as Human or Last Man = 2

Betrayals = -2

Suicides = -1


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

V = (Z / 3)

W = V rounded up

Y = W - 1

X = Z - Y


Mafia Setup

Y alpha zombies

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Immune to headshots

Normal Radar 75 meters

WAYPOINT SEEN BY ALLIES (mafia knows who each other are)

NO OTHER APPEARANCE CHANGES


Town Setup

X Base Player Stats

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

Immune to nothing

NO APPEARANCE CHANGES