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Unicorn Brethren/Gametypes/Mafia Scum MT: Difference between revisions

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Immune to headshots
Immune to headshots


Normal Radar 75 meters
Normal Radar 25 meters


WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
Line 112: Line 112:


NO APPEARANCE CHANGES
NO APPEARANCE CHANGES
Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)

Revision as of 14:53, 11 July 2011

Setup Design

No vehicles, equipment, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

1 life in respawn settings for all

3 rounds winner has most points

Last man standing = Disabled

Alpha Zombies = Enabled


Points Scales (Try Either One)

Logical Point Scale

Zombie Victory = 1

Kills as Zombie = 1

Kills as Human = 2

Kills as Last Man Standing = 2

Surviving as Human or Last Man = 2

Betrayals = -1

Suicides = -1


Mafia Like Point Scale

Zombie Victory = 2

Kills as Zombie = 1

Kills as Human = 2

Kills as Last Man Standing = 5

Surviving as Human or Last Man = 2

Betrayals = -2

Suicides = -1


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

V = (Z / 3)

W = V rounded up

Y = W - 1

X = Z - Y


Mafia Cult Setup

Y alpha zombies

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Immune to headshots

Normal Radar 25 meters

WAYPOINT SEEN BY ALLIES (mafia knows who each other are)

NO OTHER APPEARANCE CHANGES


Town Setup

X Base Player Stats

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

Immune to nothing

NO APPEARANCE CHANGES