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Unicorn Brethren/Gametypes/Mafia Scum MT: Difference between revisions

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(Created page with " = Setup Design = No vehicles, equipment, grenades, or weapons on the map Starting Weapon: Hammers (For voting of course) Secondary Weapon: None 1 life in respawn settings fo...")
 
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= Setup Design =
= Setup Design =


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X = Z - Y
X = Z - Y
2 lives in Respawn Settings





Revision as of 14:35, 11 July 2011

Setup Design

No vehicles, equipment, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

1 life in respawn settings for all

3 rounds winner has most points

Last man standing = Disabled

Alpha Zombies = Enabled


Points Scales (Try Either One)

Logical Point Scale

Zombie Victory = 1

Kills as Zombie = 1

Kills as Human = 2

Kills as Last Man Standing = 2

Surviving as Human or Last Man = 2

Betrayals = -1

Suicides = -1


Mafia Like Point Scale

Zombie Victory = 2

Kills as Zombie = 1

Kills as Human = 2

Kills as Last Man Standing = 5

Surviving as Human or Last Man = 2

Betrayals = -2

Suicides = -1


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

V = (Z / 3)

W = V rounded up

Y = W - 1

X = Z - Y


Mafia Cult Setup

Y alpha zombies

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Immune to headshots

Normal Radar 75 meters

WAYPOINT SEEN BY ALLIES (mafia knows who each other are)

NO OTHER APPEARANCE CHANGES


Town Setup

X Base Player Stats

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

Immune to nothing

NO APPEARANCE CHANGES

Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)