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= Setup Design =
== Gametype Description ==


No vehicles, equipment, grenades, or weapons on the map
Lynch the Mafia before they overtake the town.  Mountainous.  1 Life


Starting Weapon: Hammers (For voting of course)


Secondary Weapon: None


1 life in respawn settings for all
== Setup Design ==
 
 
'''No vehicles, grenades, or weapons on the map'''


3 rounds winner has most points
'''Starting Weapon: Hammers (For voting of course)'''


Last man standing = Disabled
'''Secondary Weapon: None'''


Alpha Zombies = Enabled
'''1 life in respawn settings for all'''


3 rounds winner has most points


4 minute rounds


== Points Scales (Try Either One) ==
'''Alpha Zombies = Disabled'''


'''Last man standing = Disabled'''


'''Suicides Enforce Zombification: Disabled'''


=== Logical Point Scale ===


=== Point Scale ===


Zombie Victory = 1


Kills as Zombie = 1
Survivor Victory (Surviving as Human = 1)


Kills as Human = 2
'''Zombie Victory = 1'''


Kills as Last Man Standing = 2
'''Suicides = -1'''


Surviving as Human or Last Man = 2
'''Betrayals = -1'''


Betrayals = -1
'''Kills as Human = 2'''


Suicides = -1
'''Kills as Zombie = 1'''


'''Kills as Last Man = 1 <This is added to kills as human so you get 3 total'''


=== Mafia Like Point Scale ===


=== Variable Math ===


Zombie Victory = 2


Kills as Zombie = 1
This is how you decide how many players start out in each faction


Kills as Human = 2
Z = Total Players in game


Kills as Last Man Standing = 5
Y = round down (Z / 3)


Surviving as Human or Last Man = 2
'''Starting Zombies = Y.  This number is usually 2 in standard mafia mountainous setups'''


Betrayals = -2


Suicides = -1


== Mafia Setup ==




== Variable Math ==
=== Infected Traits ===




This is how you decide how many players start out in each faction
No shields, grenades, or weapon pickup


Z = Total Players in game
Starting Weapon: Hammers (For voting of course)


V = (Z / 3)
Secondary Weapon: Magnums


W = V rounded up
Unlimited Ammo: Enabled


Y = W - 1
Normal Sprint


X = Z - Y
Immune to headshots


Normal Radar 25 meters


Cloak and Forced Color: Off


= Mafia Cult Setup =
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)




== Y alpha zombies ==
=== Alpha Traits ===




No shields, grenades, starting equipment, equipment usage, or weapon pickup
No shields or grenades


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Magnums
Secondary Weapon: DMRs or Battle Rifles
 
Unlimited Ammo: Enabled
 
'''Weapon Pickup: Disabled'''


Immune to headshots
Immune to headshots


Normal Radar 75 meters
Normal Sprint
 
Normal Radar 25 meters


WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
Cloak and Forced Color: Off


NO OTHER APPEARANCE CHANGES
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)






= Town Setup =
== Town Setup ==




== X Base Player Stats ==
=== Base Player Stats ===




No shields, grenades, starting equipment, equipment usage, or weapon pickup
No shields or grenades


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: None
'''Secondary Weapon: None'''
 
'''Unlimited Ammo: Enabled'''
 
'''Weapon Pickup: Disabled'''


Immune to nothing
Immune to nothing


NO APPEARANCE CHANGES
Normal Sprint
 
Cloak, Waypoint, Names, and Forced Color: Off
 
Allies only on radar 10 Meters
 
That guy is not on radar (Scumdar) and my gun crosshairs are red.. he's scum!)
 
 
 
== SK Setup ==
 
 
=== Last Human Standing ===
 
 
No shields or grenades
 
'''Health Recharge = 200%'''
 
Damage Resistance 110%
 
Unlimited Ammo: Enabled
 
'''Weapon Pickup: Enabled'''
 
Damage and Melee Modifier = 125%
 
Movement and jump height = 110%
 
Starting Weapon: Unchanged (Keep what you currently got)
 
Secondary Weapon: Unchanged (Keep what you currently got)
 
'''Enhanced Radar 25 meters (The world is against you so you see everyone)'''
 
Imune to assassinations (slight kill immunity)
 
Appearance: Poor Camo (slight investigation immunity)
 
No Name or Waypoints
 
Normal Sprint
 
 
 
 
[[Category:Unicorn Brethren]]

Latest revision as of 13:34, 30 May 2016

Gametype Description

Lynch the Mafia before they overtake the town. Mountainous. 1 Life


Setup Design

No vehicles, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

1 life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Disabled

Last man standing = Disabled

Suicides Enforce Zombification: Disabled


Point Scale

Survivor Victory (Surviving as Human = 1)

Zombie Victory = 1

Suicides = -1

Betrayals = -1

Kills as Human = 2

Kills as Zombie = 1

Kills as Last Man = 1 <This is added to kills as human so you get 3 total


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y. This number is usually 2 in standard mafia mountainous setups


Mafia Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Unlimited Ammo: Enabled

Normal Sprint

Immune to headshots

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Weapon Pickup: Disabled

Immune to headshots

Normal Sprint

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Town Setup

Base Player Stats

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: None

Unlimited Ammo: Enabled

Weapon Pickup: Disabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar (Scumdar) and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

No shields or grenades

Health Recharge = 200%

Damage Resistance 110%

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Damage and Melee Modifier = 125%

Movement and jump height = 110%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints

Normal Sprint