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Unicorn Brethren/Gametypes/Mafia Cult Rec: Difference between revisions

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Revision as of 11:38, 29 September 2011

Setup Design

No vehicles, equipment, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (Random Role)

2 lives in respawn settings for all

3 rounds winner has most points

Last man standing = Disabled

Alpha Zombies = Enabled


Point Scale

Zombie Victory = 2

Kills as Zombie = 1

Kills as Human = 2

Kills as Last Man Standing = 5

Surviving as Human or Last Man = 2

Betrayals = -2

Suicides = -1


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

V = (Z / 3)

W = V rounded up

Y = W - 1

X = Z - Y


Mafia Setup

Y alpha zombies

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Immune to headshots

Normal Radar 75 meters

WAYPOINT SEEN BY ALLIES (mafia knows who each other are)

NO OTHER APPEARANCE CHANGES


Infected players (Those lynched / recruited / taken over by the scum)

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (Random Role)

Immune to headshots

Normal Radar 25 meters

WAYPOINT SEEN BY ALLIES (scum knows who each other are)

NO OTHER APPEARANCE CHANGES


Town Setup

X Base Player Stats

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (Random Role)

Immune to nothing

NO APPEARANCE CHANGES

Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)