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Unicorn Brethren/Gametypes/Mafia Cult Rec: Difference between revisions

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== Setup Design ==
== Setup Design ==


No vehicles, equipment, grenades, or weapons on the map
No vehicles, equipment, grenades, or weapons on the map
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Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
'''Secondary Weapon: Random (For Random Roles)'''


2 lives in respawn settings for all
'''2 Unlimited life in respawn settings for all'''


3 rounds winner has most points
3 rounds winner has most points


Last man standing = Disabled
4 minute rounds
 
'''Alpha Zombies = Enabled'''
 
'''Last man standing = Enabled'''


Alpha Zombies = Enabled
'''(Give Cult Leader time to recruit Every One)'''




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Zombie Victory = 2
Zombie Victory = 1


Kills as Zombie = 1
Survivor Victory (Surviving as Human = 1)


Kills as Human = 2
'''Suicides = -2'''


Kills as Last Man Standing = 5
'''Betrayals = 0 (Yes betraying your teamate before they go zombie does not hurt you)'''


Surviving as Human or Last Man = 2
'''Kills as Human = 1'''


Betrayals = -2
'''Kills as Zombie = 2'''


Suicides = -1
'''Kills as Last Man = 2 <This is added to kills as human so you get 3 total'''
 
Suicides Enforce Zombification (People will play to be recruited in some gametypes espicially since cult gets you more points early, but then if you are last human you get even more points as last man.  High Risk High Reward Trade Off here)




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Z = Total Players in game
Z = Total Players in game


V = (Z / 3)
Y = round down (Z / 3)
 
W = V rounded up
 
Y = W - 1
 
X = Z - Y


'''Starting Zombies = Y
This number is usually 2 in standard mafia mountainous setups'''




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=== Y alpha zombies ===
=== Infected Traits ===




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Immune to headshots
Immune to headshots


Normal Radar 75 meters
Normal Radar 25 meters


WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
Cloak and Forced Color: Off


NO OTHER APPEARANCE CHANGES
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)




 
=== Alpha Traits ===
=== Infected players (Those lynched / recruited / taken over by the scum) ===




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Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
Secondary Weapon: DMRs or Battle Rifles


Immune to headshots
Immune to headshots
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Normal Radar 25 meters
Normal Radar 25 meters


WAYPOINT SEEN BY ALLIES (scum knows who each other are)
Cloak and Forced Color: Off
 
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


NO OTHER APPEARANCE CHANGES




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=== X Base Player Stats ===
=== Base Player Stats ===




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Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
'''Secondary Weapon: Random (For Random Roles)'''


Immune to nothing
Immune to nothing


NO APPEARANCE CHANGES
Cloak, Waypoint, Names, and Forced Color: Off
 
Allies only on radar 10 Meters
 
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
 
 
 
== SK Setup ==
 
 
=== Last Human Standing ===
 
 
Health Recharge = 200%
 
No shields, grenades, or weapon pickup
 
Starting Weapon: Unchanged (Keep what you currently got)
 
Secondary Weapon: Unchanged (Keep what you currently got)
 
Enhanced Radar 25 meters (The world is against you so you see everyone)
 
Imune to assassinations (slight kill immunity)
 
Appearance: Poor Camo (slight investigation immunity)
 
No Name or Waypoints


Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)


[[Category:Unicorn Brethren]]
[[Category:Unicorn Brethren]]

Revision as of 01:27, 3 October 2011

Setup Design

No vehicles, equipment, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

2 Unlimited life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Enabled

Last man standing = Enabled

(Give Cult Leader time to recruit Every One)


Point Scale

Zombie Victory = 1

Survivor Victory (Surviving as Human = 1)

Suicides = -2

Betrayals = 0 (Yes betraying your teamate before they go zombie does not hurt you)

Kills as Human = 1

Kills as Zombie = 2

Kills as Last Man = 2 <This is added to kills as human so you get 3 total

Suicides Enforce Zombification (People will play to be recruited in some gametypes espicially since cult gets you more points early, but then if you are last human you get even more points as last man. High Risk High Reward Trade Off here)


Variable Math

This is how you decide how many players start out in each faction

Z = Total Players in game

Y = round down (Z / 3)

Starting Zombies = Y This number is usually 2 in standard mafia mountainous setups


Mafia Setup

Infected Traits

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Immune to headshots

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Immune to headshots

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)



Town Setup

Base Player Stats

No shields, grenades, starting equipment, equipment usage, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

Immune to nothing

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

Health Recharge = 200%

No shields, grenades, or weapon pickup

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints