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Unicorn Brethren/Gametypes/Mafia Cult Rec: Difference between revisions

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Imune to assassinations (slight kill immunity)
Imune to assassinations (slight kill immunity)


Cloak, Waypoint, Names, and Forced Color: Off
Waypoint, Names, and Forced Color: Off


Normal Sprint
Normal Sprint

Revision as of 16:25, 21 July 2012

Gametype Description

An ever growing Cult and a SK will make you "TWITCH". Infinite Lives


Setup Design

No vehicles, grenades, or weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

Unlimited life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Enabled

Last man standing = Enabled

Suicides Enforce Zombification: Enabled


Point Scale

Zombie Victory = 1

Survivor Victory (Surviving as Human = 1)

Suicides = -2

Betrayals = 0 (Yes betraying your teamate before they go zombie does not hurt you)

Kills as Human = 1

Kills as Zombie = 2

Kills as Last Man = 2 <This is added to kills as human so you get 3 total

People will play to be recruited in some gametypes espicially since cult gets you more points early, but then if you are last human you get even more points as last man. High Risk High Reward Trade Off Here. You want more points now or low now and even more later?


Variable Math

This is how you decide how many players start out in each faction

Starting Zombies = 1


Cult Setup

Infected Traits (Recruits)

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Normal Sprint

Immune to headshots

Unlimited Ammo: Enabled

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Alpha Traits (Recruiter)

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Normal Sprint

Immune to headshots

Unlimited Ammo: Enabled

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)


Town Setup

Base Player Stats

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Random (For Random Roles)

Normal Sprint

Immune to nothing

Unlimited Ammo: Disabled

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar (Scumdar) and my gun crosshairs are red... he's scum!


SK Setup

Last Human Standing Traits

Normal Shields

Weapon Pickup: Enabled

Unlimited Ammo: Enabled

Shield and Health Recharge = 200%

Damage and Melee Modifier = 125%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Appearance: Poor Camo (slight investigation immunity)

Imune to assassinations (slight kill immunity)

Waypoint, Names, and Forced Color: Off

Normal Sprint